Player Matchup

Anhur
Anhur
Silver II
GageBrody
Anhur
Silver II
Level 128
God Stats
2W - 0L
1,285 SR
Queue Stats
42W - 39L
1,333 MMR
Party 1
Nu Wa
Nu Wa
Silver II
LGRaven
Nu Wa
Silver II
Level 147
God Stats
2W - 2L
1,499 SR
Queue Stats
9W - 9L
1,333 MMR
Party 1
Bellona
Bellona
Silver I
Lopli
Bellona
Silver I
Level 119
God Stats
22W - 20L
1,675 SR
Queue Stats
116W - 118L
1,345 MMR
Solo
Ganesha
Ganesha
Bronze III
asylumforlife
Ganesha
Bronze III
Level 81
God Stats
1W - 1L
1,230 SR
Queue Stats
26W - 45L
1,321 MMR
Solo
Bakasura
Bakasura
Bronze III
rafaeleduardo25
Bakasura
Bronze III
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
40W - 51L
1,324 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,438 SR
1,331 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,468 SR
1,364 MMR
Thoth
Thoth
Gold V
ForgedbyVulcan
Thoth
Gold V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver IV
KiriStark354
Hun Batz
Silver IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,335 MMR
Solo
King Arthur
King Arthur
Bronze III
LittleRookie8
King Arthur
Bronze III
Level 145
God Stats
5W - 6L
1,251 SR
Queue Stats
88W - 81L
1,321 MMR
Solo
Sobek
Sobek
Silver IV
PapaFrozie
Sobek
Silver IV
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 38L
1,312 MMR
Solo
Izanami
Izanami
Silver I
hypelz
Izanami
Silver I
Level 69
God Stats
11W - 13L
1,589 SR
Queue Stats
110W - 112L
1,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GageBrody
Anhur
18
6 / 0 / 6
12,676
634
16,174
11,458
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
LGRaven
Nu Wa
18
8 / 1 / 11
12,124
606
20,671
7,889
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Lopli
Bellona
17
3 / 3 / 4
10,954
548
9,198
14,223
15,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
16
0 / 0 / 13
10,957
548
3,794
12,779
14,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
19
5 / 3 / 5
11,970
599
7,465
19,442
8,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ScyllaApolloTsukuyomiCu ChulainnCthulhu

VS

Bans
PersephoneDanzaburouKaliSetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,417
421
4,702
9,523
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
KiriStark354
Hun Batz
15
3 / 5 / 3
9,333
467
10,739
15,450
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
LittleRookie8
King Arthur
16
1 / 1 / 2
10,036
502
5,915
17,912
9,081
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
12
1 / 7 / 3
8,494
425
5,952
21,905
15,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
hypelz
Izanami
16
1 / 4 / 1
9,871
494
6,229
12,710
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
22
Kills
7
7
Deaths
22
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Anhur
GageBrody
Anhur
6
0
6
9
L
Hun Batz
KiriStark354
Hun Batz
3
5
3
0.9
W
Nu Wa
LGRaven
Nu Wa
8
1
11
13.5
L
King Arthur
LittleRookie8
King Arthur
1
1
2
2
W
Bellona
Lopli
Bellona
3
3
4
1.67
L
Sobek
1
7
3
0.36
W
Ganesha
0
0
13
6.5
L
Izanami
hypelz
Izanami
1
4
1
0.38
W
Bakasura
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,302
Damage
33,537
65,791
Taken
77,500
46,942
Mitigated
35,557
31,185
Healing
17,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,702
78
0
375
9,523
2,840
0
4,852
4,255
48,220
0
W
Anhur
GageBrody
Anhur
16,174
10,588
0
7,381
11,458
5,029
3,523
2,964
8,494
0
90,971
L
Hun Batz
KiriStark354
Hun Batz
10,739
1,862
0
3,966
15,450
5,299
0
4,634
10,286
0
65,369
W
Nu Wa
LGRaven
Nu Wa
20,671
4,588
216
2,040
7,889
3,214
4,193
2,875
5,014
79,934
0
L
King Arthur
LittleRookie8
King Arthur
5,915
615
0
5,312
17,912
9,081
420
4,622
13,055
0
56,526
W
Bellona
Lopli
Bellona
9,198
2,439
0
4,383
14,223
15,657
2,210
1,770
12,453
637
64,905
L
Sobek
5,952
509
0
2,825
21,905
15,468
0
6,179
14,946
18,670
0
W
Ganesha
3,794
139
231
4,694
12,779
14,913
735
1,430
11,349
28,147
0
L
Izanami
hypelz
Izanami
6,229
2,903
0
4,940
12,710
2,869
0
3,023
9,565
0
80,323
W
Bakasura
7,465
5,759
0
12,240
19,442
8,129
1,206
3,961
15,481
0
80,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,681
Gold Earned
46,151
559
Minions Killed
525
0
Camps Cleared
0
2,019,897
Distance Traveled
1,767,551
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,417
421
91
5
0
333,986
9
W
Anhur
12,676
634
162
8
0
358,430
7
L
Hun Batz
9,333
467
120
6
0
392,110
5
W
Nu Wa
12,124
606
121
6
0
376,044
4
L
King Arthur
10,036
502
129
6
0
343,381
3
W
Bellona
10,954
548
127
6
0
411,132
7
L
Sobek
8,494
425
20
1
0
353,720
12
W
Ganesha
10,957
548
7
0
0
395,648
4
L
Izanami
9,871
494
165
8
0
344,354
2
W
Bakasura
11,970
599
142
7
0
478,643
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role