Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AspCooky
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,631 Elo+
Party 2
Fafnir
Fafnir
Firemanwind
Fafnir
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 19L
1,551 Elo+
Solo
Jormungandr
Jormungandr
Salvorschems56
Jormungandr
Level 63
God Stats
0W - 1L
1,736 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Artemis
Artemis
XxPamajanoxX
Artemis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,631 Elo+
Party 2
Team Averages
Level 89
1,547 SR
1,562 Elo+

VS

Team Averages
Level 105
1,584 SR
1,627 Elo+
Olorun
Olorun
AluisciousMonk
Olorun
Level 134
God Stats
5W - 4L
1,914 SR
Queue Stats
77W - 86L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
BakuGogo
Tsukuyomi
Level 121
God Stats
1W - 2L
1,285 SR
Queue Stats
17W - 9L
1,721 Elo+
Party 1
Khepri
Khepri
Crapnschitz
Khepri
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 35L
1,771 Elo+
Party 1
Janus
Janus
SummerrSalt
Janus
Level 124
God Stats
2W - 2L
1,319 SR
Queue Stats
215W - 204L
1,569 Elo+
Party 1
Medusa
Medusa
TapBeaver
Medusa
Level 44
God Stats
11W - 3L
1,903 SR
Queue Stats
52W - 41L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 5 / 1
6,833
526
3,052
9,359
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
10
0 / 5 / 3
5,850
450
3,839
6,987
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
9
0 / 2 / 3
6,030
464
4,721
10,546
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
Salvorschems56
Jormungandr
9
1 / 5 / 1
5,867
451
3,080
9,285
5,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
XxPamajanoxX
Artemis
12
5 / 4 / 0
6,969
536
6,412
8,020
2,467
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
6,308
485
3,935
11,594
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
BakuGogo
Tsukuyomi
13
11 / 1 / 7
8,458
651
9,478
5,961
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
11
3 / 0 / 5
7,119
548
5,426
6,794
3,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

12
3 / 2 / 7
7,958
612
7,904
6,434
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
TapBeaver
Medusa
12
3 / 2 / 8
7,477
575
4,476
5,741
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
21
21
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
1
0.5
W
1
3
5
1.17
L
Hera
0
5
3
0.3
W
Tsukuyomi
BakuGogo
Tsukuyomi
11
1
7
14.5
W
Khepri
3
0
5
5.5
L
Fafnir
0
2
3
0.75
L
Jormungandr
Salvorschems56
Jormungandr
1
5
1
0.3
W
3
2
7
3.25
W
Medusa
TapBeaver
Medusa
3
2
8
3.5
L
Artemis
XxPamajanoxX
Artemis
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,104
Damage
31,219
44,197
Taken
36,524
22,052
Mitigated
17,218
10,550
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,052
2,100
0
1,793
9,359
5,528
0
1,455
7,847
0
34,959
W
3,935
1,620
1,346
5,811
11,594
3,946
961
2,912
8,682
29,534
0
L
Hera
3,839
1,064
0
500
6,987
2,205
19
2,698
4,075
25,064
0
W
Tsukuyomi
BakuGogo
Tsukuyomi
9,478
2,483
0
1,756
5,961
3,557
456
2,100
3,633
0
35,270
W
Khepri
5,426
1,127
0
1,286
6,794
3,168
0
2,559
4,030
17,797
0
L
Fafnir
4,721
1,240
0
4,550
10,546
6,314
12
5,538
4,884
10,200
0
L
Jormungandr
Salvorschems56
Jormungandr
3,080
558
0
1,495
9,285
5,538
187
2,869
6,342
22,118
0
W
7,904
520
0
460
6,434
2,223
796
1,941
4,369
45,702
0
W
Medusa
TapBeaver
Medusa
4,476
2,361
0
1,482
5,741
4,324
2,278
1,575
3,875
0
34,323
L
Artemis
XxPamajanoxX
Artemis
6,412
2,500
0
2,212
8,020
2,467
224
4,172
3,784
0
33,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
37,320
243
Minions Killed
293
0
Camps Cleared
0
1,145,248
Distance Traveled
1,209,450
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,833
526
84
6
0
249,256
1
W
Olorun
6,308
485
39
3
0
198,293
0
L
Hera
5,850
450
49
4
0
225,699
0
W
Tsukuyomi
8,458
651
53
4
0
287,482
0
W
Khepri
7,119
548
26
2
0
260,991
3
L
Fafnir
6,030
464
12
1
0
220,473
6
L
Jormungandr
5,867
451
35
3
0
228,088
2
W
Janus
7,958
612
114
9
0
264,780
1
W
Medusa
7,477
575
61
5
0
197,904
1
L
Artemis
6,969
536
63
5
0
221,732
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role