Player Matchup

Kuzenbo
Kuzenbo
CJBiggie
Kuzenbo
Level 69
God Stats
5W - 0L
1,913 SR
Queue Stats
99W - 95L
1,586 Elo+
Party 1
Neith
Neith
FivestheGuy
Neith
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 17L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
GlatiusMaximus
Zhong Kui
Level 127
God Stats
12W - 18L
1,401 SR
Queue Stats
545W - 499L
1,537 Elo+
Solo
Mercury
Mercury
IrrelevantSith
Mercury
Level 46
God Stats
6W - 4L
1,660 SR
Queue Stats
20W - 28L
1,460 Elo+
Party 1
Chaac
Chaac
Monkieee
Chaac
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 96L
1,593 Elo+
Party 1
Team Averages
Level 87
1,595 SR
1,535 Elo+

VS

Team Averages
Level 52
1,380 SR
1,516 Elo+
Sobek
Sobek
CheesyDenny
Sobek
Level 10
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 8L
1,735 Elo+
Party 2
Scylla
Scylla
FluffyPoofPoof
Scylla
Level 35
God Stats
4W - 10L
1,151 SR
Queue Stats
32W - 43L
1,416 Elo+
Party 2
Nemesis
Nemesis
JIMCHEESE
Nemesis
Level 52
God Stats
7W - 8L
1,181 SR
Queue Stats
104W - 122L
1,468 Elo+
Party 2
Cernunnos
Cernunnos
ThunderTaker5
Cernunnos
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
58W - 72L
1,425 Elo+
Party 2
Osiris
Osiris
Tussalrock
Osiris
Level 101
God Stats
11W - 8L
1,340 SR
Queue Stats
242W - 232L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CJBiggie
Kuzenbo
17
5 / 1 / 10
12,134
552
4,869
15,464
20,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
9 / 2 / 10
13,511
614
19,195
9,742
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
GlatiusMaximus
Zhong Kui
19
4 / 2 / 6
12,683
577
8,576
11,745
10,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
5 / 3 / 4
12,392
563
6,227
14,753
7,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Monkieee
Chaac
20
5 / 3 / 6
13,534
615
21,643
26,020
32,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
6,473
294
1,170
10,899
5,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 5 / 4
10,763
489
6,013
12,667
4,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
JIMCHEESE
Nemesis
17
3 / 5 / 2
10,745
488
6,957
17,598
9,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
ThunderTaker5
Cernunnos
18
1 / 7 / 2
10,242
466
7,057
18,927
7,755
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Tussalrock
Osiris
19
6 / 5 / 0
12,137
552
17,642
25,291
20,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
28
Kills
11
11
Deaths
28
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CJBiggie
Kuzenbo
5
1
10
10
L
0
6
0
0
W
9
2
10
7
L
1
5
4
0.6
W
Zhong Kui
GlatiusMaximus
Zhong Kui
4
2
6
3.5
W
5
3
4
2.33
L
Nemesis
JIMCHEESE
Nemesis
3
5
2
0.8
W
Chaac
Monkieee
Chaac
5
3
6
2.67
L
Cernunnos
ThunderTaker5
Cernunnos
1
7
2
0.29
L
Osiris
Tussalrock
Osiris
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,510
Damage
38,839
77,724
Taken
85,382
75,331
Mitigated
48,047
34,244
Healing
29,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CJBiggie
Kuzenbo
4,869
2,137
1,158
4,427
15,464
20,590
1,285
2,870
12,417
28,335
0
L
1,170
160
0
1,182
10,899
5,610
0
928
9,971
10,756
0
W
19,195
12,248
0
3,450
9,742
4,231
3,789
1,286
8,456
0
86,968
L
6,013
705
0
2,987
12,667
4,982
0
4,278
8,364
63,151
0
W
Zhong Kui
GlatiusMaximus
Zhong Kui
8,576
308
0
4,992
11,745
10,529
4,953
2,757
8,798
80,525
0
W
6,227
2,457
0
5,298
14,753
7,343
1,573
865
13,888
0
79,843
L
Nemesis
JIMCHEESE
Nemesis
6,957
3,487
0
6,316
17,598
9,537
0
2,584
14,839
0
63,310
W
Chaac
Monkieee
Chaac
21,643
4,769
0
14,919
26,020
32,638
1,620
1,886
24,037
334
95,023
L
Cernunnos
ThunderTaker5
Cernunnos
7,057
2,411
0
7,434
18,927
7,755
0
2,588
16,289
0
78,906
L
Osiris
Tussalrock
Osiris
17,642
8,683
0
11,264
25,291
20,163
678
3,401
21,219
0
91,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,254
Gold Earned
50,360
580
Minions Killed
588
0
Camps Cleared
0
1,977,301
Distance Traveled
1,883,812
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,134
552
30
1
0
400,927
2
L
Sobek
6,473
294
20
1
0
281,749
0
W
Neith
13,511
614
137
6
0
318,874
2
L
Scylla
10,763
489
143
7
0
384,692
9
W
Zhong Kui
12,683
577
139
6
0
379,022
4
W
Mercury
12,392
563
102
5
0
494,889
3
L
Nemesis
10,745
488
123
6
0
466,661
1
W
Chaac
13,534
615
172
8
0
383,589
5
L
Cernunnos
10,242
466
130
6
0
354,870
4
L
Osiris
12,137
552
172
8
0
395,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role