Player Matchup

Jing Wei
Jing Wei
AndTC
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,414 Elo+
Party 2
Terra
Terra
Melohm
Terra
Level 8
God Stats
3W - 3L
1,427 SR
Queue Stats
44W - 37L
1,499 Elo+
Solo
Ra
Ra
Muurilexx
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,805 Elo+
Party 1
Merlin
Merlin
Naksa1
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,852 Elo+
Party 1
Nu Wa
Nu Wa
Tsukhan
Nu Wa
Level 29
God Stats
22W - 27L
1,329 SR
Queue Stats
179W - 216L
1,512 Elo+
Party 2
Team Averages
Level 13
1,451 SR
1,617 Elo+

VS

Team Averages
Level 21
1,510 SR
1,451 Elo+
Bacchus
Bacchus
Arttizy
Bacchus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 72L
1,657 Elo+
Solo
Scylla
Scylla
ElProleOP
Scylla
Level 28
God Stats
3W - 0L
1,723 SR
Queue Stats
51W - 40L
1,380 Elo+
Party 3
Jing Wei
Jing Wei
IgnacioZarck
Jing Wei
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 10L
1,506 Elo+
Party 3
Olorun
Olorun
LongShotIZI
Olorun
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,325 Elo+
Solo
Danzaburou
Danzaburou
LuluxM13
Danzaburou
Level 25
God Stats
24W - 18L
1,325 SR
Queue Stats
58W - 45L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AndTC
Jing Wei
16
2 / 8 / 5
9,490
949
10,057
18,203
7,560
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Terra
Melohm
Terra
15
3 / 6 / 4
10,770
1,077
7,064
20,423
14,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 7 / 6
8,640
864
2,122
11,666
4,846
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Naksa1
Merlin
15
3 / 7 / 1
9,271
927
7,615
12,045
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
Tsukhan
Nu Wa
16
2 / 3 / 8
9,876
988
15,787
10,279
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

87

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arttizy
Bacchus
16
5 / 2 / 13
10,972
1,097
13,066
13,542
16,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
ElProleOP
Scylla
18
15 / 2 / 13
13,221
1,322
25,137
7,346
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
IgnacioZarck
Jing Wei
17
4 / 3 / 17
10,831
1,083
9,501
8,486
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
17
4 / 1 / 19
10,659
1,066
11,965
9,888
3,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
LuluxM13
Danzaburou
16
3 / 2 / 16
9,984
998
7,993
7,314
2,953
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
109
10
Kills
31
31
Deaths
10
24
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AndTC
Jing Wei
2
8
5
0.56
W
Bacchus
Arttizy
Bacchus
5
2
13
5.75
W
Scylla
ElProleOP
Scylla
15
2
13
10.75
W
Jing Wei
IgnacioZarck
Jing Wei
4
3
17
4.17
W
Olorun
4
1
19
13.5
W
Danzaburou
LuluxM13
Danzaburou
3
2
16
5.5
L
Terra
Melohm
Terra
3
6
4
0.83
L
0
7
6
0.43
L
Merlin
Naksa1
Merlin
3
7
1
0.5
L
Nu Wa
Tsukhan
Nu Wa
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,645
Damage
67,662
72,616
Taken
46,576
35,401
Mitigated
29,003
7,642
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AndTC
Jing Wei
10,057
7,740
0
768
18,203
7,560
0
12,222
5,981
0
18,748
W
Bacchus
Arttizy
Bacchus
13,066
1,467
0
786
13,542
16,530
0
9,022
4,520
25,040
0
W
Scylla
ElProleOP
Scylla
25,137
2,784
0
750
7,346
2,722
0
4,466
2,880
53,701
0
W
Jing Wei
IgnacioZarck
Jing Wei
9,501
8,263
0
2,094
8,486
3,031
0
5,926
2,560
0
25,995
W
Olorun
11,965
5,244
1,894
5,207
9,888
3,767
0
7,719
2,169
37,470
0
W
Danzaburou
LuluxM13
Danzaburou
7,993
2,218
486
1,796
7,314
2,953
0
5,455
1,859
0
28,305
L
Terra
Melohm
Terra
7,064
1,266
2,271
2,967
20,423
14,920
0
13,952
6,471
19,344
0
L
2,122
502
0
0
11,666
4,846
0
7,441
4,225
14,361
0
L
Merlin
Naksa1
Merlin
7,615
1,857
171
651
12,045
4,240
0
9,633
2,412
19,904
0
L
Nu Wa
Tsukhan
Nu Wa
15,787
6,903
90
724
10,279
3,835
0
6,920
3,359
30,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,047
Gold Earned
55,667
141
Minions Killed
219
4
Camps Cleared
7
804,081
Distance Traveled
864,576
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,490
949
20
2
0
185,196
0
W
Bacchus
10,972
1,097
16
2
2
183,841
1
W
Scylla
13,221
1,322
76
8
3
160,478
0
W
Jing Wei
10,831
1,083
37
4
0
177,808
1
W
Olorun
10,659
1,066
44
4
2
168,638
0
W
Danzaburou
9,984
998
46
5
0
173,811
0
L
Terra
10,770
1,077
31
3
2
206,792
0
L
Ra
8,640
864
34
3
0
101,441
0
L
Merlin
9,271
927
29
3
0
132,244
0
L
Nu Wa
9,876
988
27
3
2
178,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role