Player Matchup

Baron Samedi
Baron Samedi
JaozinTzudo
Baron Samedi
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Bellona
Bellona
MoeruYuki10610
Bellona
Level 27
God Stats
0W - 2L
1,331 SR
Queue Stats
9W - 13L
1,316 Elo+
Party 1
Danzaburou
Danzaburou
diegomaxs
Danzaburou
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 66L
1,284 Elo+
Solo
Team Averages
Level 51
1,444 SR
1,367 Elo+

VS

Team Averages
Level 50
1,500 SR
1,572 Elo+
Chaac
Chaac
Matahata12
Chaac
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 19L
1,715 Elo+
Party 2
Merlin
Merlin
luaraujo1_
Merlin
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Osiris
Osiris
papiosma
Osiris
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JaozinTzudo
Baron Samedi
15
3 / 3 / 0
9,875
617
7,678
10,689
8,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 3
9,222
576
6,178
14,731
11,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
diegomaxs
Danzaburou
6
0 / 1 / 0
7,790
487
772
2,547
721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 0 / 9
9,619
601
8,561
13,659
16,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
luaraujo1_
Merlin
15
5 / 1 / 4
10,756
672
9,379
6,536
2,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
papiosma
Osiris
13
4 / 3 / 5
10,781
674
5,135
12,515
11,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
9
9
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JaozinTzudo
Baron Samedi
3
3
0
1
W
Chaac
0
0
9
4.5
L
1
5
3
0.5
L
Danzaburou
diegomaxs
Danzaburou
0
1
0
0
W
Merlin
luaraujo1_
Merlin
5
1
4
7
W
Osiris
papiosma
Osiris
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,628
Damage
23,075
27,967
Taken
32,710
20,728
Mitigated
30,168
7,417
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JaozinTzudo
Baron Samedi
7,678
496
881
3,719
10,689
8,329
66
2,136
8,553
39,526
0
W
Chaac
8,561
967
1,416
5,264
13,659
16,447
537
3,828
9,831
0
33,319
L
6,178
2,183
0
2,690
14,731
11,678
0
6,694
8,037
0
26,853
L
Danzaburou
diegomaxs
Danzaburou
772
191
0
127
2,547
721
0
613
1,934
0
8,178
W
Merlin
luaraujo1_
Merlin
9,379
579
444
1,271
6,536
2,639
1,220
1,847
4,689
55,213
0
W
Osiris
papiosma
Osiris
5,135
1,321
0
1,647
12,515
11,082
1,233
2,042
10,473
0
35,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,887
Gold Earned
31,156
113
Minions Killed
178
0
Camps Cleared
0
684,370
Distance Traveled
792,886
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,875
617
54
3
0
288,590
1
W
Chaac
9,619
601
27
2
0
292,852
7
L
Bellona
9,222
576
42
3
0
303,666
2
L
Danzaburou
7,790
487
17
1
0
92,114
1
W
Merlin
10,756
672
86
5
0
235,065
0
W
Osiris
10,781
674
65
4
0
264,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role