Player Matchup

Merlin
Merlin
Jakeflow
Merlin
Level 129
God Stats
16W - 11L
1,840 SR
Queue Stats
477W - 348L
1,644 Elo+
Party 1
Rama
Rama
Seryken
Rama
Level 104
God Stats
9W - 9L
1,983 SR
Queue Stats
448W - 340L
1,652 Elo+
Party 1
Osiris
Osiris
hillshaveeyes123
Osiris
Level 14
God Stats
3W - 3L
1,798 SR
Queue Stats
6W - 6L
1,872 Elo+
Party 1
Team Averages
Level 82
1,874 SR
1,723 Elo+

VS

Team Averages
Level 23
1,609 SR
1,849 Elo+
Hercules
Hercules
GlaususAJL
Hercules
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,888 Elo+
Solo
Jing Wei
Jing Wei
cactusj081
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 125L
1,656 Elo+
Solo
Ao Kuang
Ao Kuang
sirsmurfalot2
Ao Kuang
Level 19
God Stats
35W - 12L
1,828 SR
Queue Stats
152W - 60L
2,003 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jakeflow
Merlin
11
2 / 6 / 2
8,199
631
13,344
8,589
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
Seryken
Rama
11
2 / 5 / 5
8,704
670
6,811
10,672
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
5 / 5 / 3
9,277
714
6,809
12,986
7,648
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GlaususAJL
Hercules
12
3 / 4 / 8
9,350
719
4,548
10,979
5,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
cactusj081
Jing Wei
13
2 / 1 / 8
9,100
700
8,001
12,741
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
sirsmurfalot2
Ao Kuang
14
11 / 4 / 4
10,874
836
14,938
15,118
4,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
16
16
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
GlaususAJL
Hercules
3
4
8
1.75
L
Merlin
Jakeflow
Merlin
2
6
2
0.5
L
Rama
Seryken
Rama
2
5
5
0.9
W
Jing Wei
cactusj081
Jing Wei
2
1
8
6
L
5
5
3
1.3
W
Ao Kuang
sirsmurfalot2
Ao Kuang
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,964
Damage
27,487
32,247
Taken
38,838
14,236
Mitigated
14,099
4,027
Healing
19,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GlaususAJL
Hercules
4,548
1,439
0
3,450
10,979
5,894
656
4,242
6,355
0
23,659
L
Merlin
Jakeflow
Merlin
13,344
575
0
500
8,589
2,894
190
4,281
4,308
37,687
0
L
Rama
Seryken
Rama
6,811
5,222
0
2,237
10,672
3,694
0
5,443
5,229
0
23,153
W
Jing Wei
cactusj081
Jing Wei
8,001
6,787
0
7,861
12,741
3,397
2,453
4,970
7,493
0
46,410
L
6,809
2,660
0
1,290
12,986
7,648
0
5,314
7,672
0
15,594
W
Ao Kuang
sirsmurfalot2
Ao Kuang
14,938
3,704
0
7,826
15,118
4,808
0
3,676
11,095
41,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,180
Gold Earned
29,324
114
Minions Killed
159
0
Camps Cleared
0
639,302
Distance Traveled
714,205
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,350
719
35
3
0
235,171
2
L
Merlin
8,199
631
56
4
0
192,471
6
L
Rama
8,704
670
38
3
0
217,626
3
W
Jing Wei
9,100
700
73
6
0
221,738
0
L
Osiris
9,277
714
20
2
0
229,205
1
W
Ao Kuang
10,874
836
51
4
0
257,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role