Player Matchup

Odin
Odin
Hiheh
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,580 Elo+
Solo
Bakasura
Bakasura
Kehityskeisari
Bakasura
Level 18
God Stats
5W - 2L
1,700 SR
Queue Stats
30W - 30L
1,442 Elo+
Solo
Jing Wei
Jing Wei
Lordritesh
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,619 Elo+
Solo
Geb
Geb
WaTMaN7
Geb
Level 24
God Stats
7W - 5L
1,640 SR
Queue Stats
178W - 192L
1,386 Elo+
Solo
Agni
Agni
iNeedPampers
Agni
Level 26
God Stats
3W - 7L
1,579 SR
Queue Stats
55W - 55L
1,570 Elo+
Solo
Team Averages
Level 19
1,584 SR
1,519 Elo+

VS

Team Averages
Level 23
1,585 SR
1,615 Elo+
Ra
Ra
Fathalithy
Ra
Level 4
God Stats
1W - 2L
1,254 SR
Queue Stats
8W - 6L
1,305 Elo+
Solo
Cthulhu
Cthulhu
FrissmeinenKäse
Cthulhu
Level 26
God Stats
2W - 0L
1,756 SR
Queue Stats
40W - 12L
1,852 Elo+
Party 1
Neith
Neith
Marcsfuß
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 15L
1,852 Elo+
Party 1
Fenrir
Fenrir
TheChosenSerb
Fenrir
Level 26
God Stats
28W - 21L
1,656 SR
Queue Stats
219W - 252L
1,537 Elo+
Party 2
Chaac
Chaac
cedomorac
Chaac
Level 30
God Stats
7W - 12L
1,758 SR
Queue Stats
246W - 268L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Hiheh
Odin
7
3 / 4 / 0
6,031
377
3,282
5,875
2,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
16
7 / 3 / 4
9,821
614
9,032
10,938
6,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
Lordritesh
Jing Wei
14
1 / 3 / 1
8,060
504
3,643
11,051
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
9
0 / 8 / 2
6,112
382
2,219
13,570
6,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 2 / 0
8,773
548
8,330
9,077
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,053
503
3,597
6,510
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 11
9,235
577
9,115
13,139
9,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Marcsfuß
Neith
15
6 / 2 / 8
9,396
587
11,306
8,386
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
8 / 4 / 4
8,818
551
6,597
10,062
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
cedomorac
Chaac
13
1 / 4 / 2
7,845
490
4,219
8,748
7,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
16
Kills
20
20
Deaths
16
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
3
2
11
4.25
L
Odin
Hiheh
Odin
3
4
0
0.75
L
Bakasura
7
3
4
3
L
Jing Wei
Lordritesh
Jing Wei
1
3
1
0.5
W
Neith
Marcsfuß
Neith
6
2
8
5
W
8
4
4
2.5
L
Geb
0
8
2
0.13
W
Chaac
cedomorac
Chaac
1
4
2
0.5
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,506
Damage
34,834
50,511
Taken
46,845
23,940
Mitigated
25,524
12,490
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,597
871
515
1,266
6,510
2,259
149
4,460
1,506
40,035
0
W
9,115
250
913
3,366
13,139
9,508
188
2,116
10,701
40,117
0
L
Odin
Hiheh
Odin
3,282
1,858
0
225
5,875
2,858
253
0
5,725
0
10,506
L
Bakasura
9,032
5,217
0
3,417
10,938
6,662
1,035
1,594
9,278
0
59,261
L
Jing Wei
Lordritesh
Jing Wei
3,643
1,566
0
4,109
11,051
3,683
1,296
2,627
8,424
0
61,025
W
Neith
Marcsfuß
Neith
11,306
5,428
0
4,322
8,386
2,666
1,569
697
7,567
0
65,292
W
6,597
1,494
720
3,640
10,062
3,804
0
2,721
6,631
0
38,942
L
Geb
2,219
210
297
2,334
13,570
6,955
362
4,546
8,974
8,246
0
W
Chaac
cedomorac
Chaac
4,219
1,279
0
2,660
8,748
7,287
534
0
7,651
0
39,980
L
8,330
848
0
2,108
9,077
3,782
0
3,945
5,132
59,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,797
Gold Earned
43,347
378
Minions Killed
384
0
Camps Cleared
0
1,356,658
Distance Traveled
1,546,772
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,053
503
85
5
0
315,798
5
W
Cthulhu
9,235
577
47
3
0
307,977
1
L
Odin
6,031
377
14
1
0
152,324
2
L
Bakasura
9,821
614
133
8
0
324,961
2
L
Jing Wei
8,060
504
119
7
0
282,943
5
W
Neith
9,396
587
105
7
0
272,777
3
W
Fenrir
8,818
551
60
4
0
343,130
1
L
Geb
6,112
382
7
0
0
314,841
5
W
Chaac
7,845
490
87
5
0
307,090
1
L
Agni
8,773
548
105
7
0
281,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role