Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ImBadManner
Sun Wukong
Level 128
God Stats
1W - 1L
1,310 SR
Queue Stats
22W - 20L
1,413 Elo+
Party 1
Zhong Kui
Zhong Kui
Lujuriä
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
QueenEsmeralda
Bastet
Level 89
God Stats
1W - 0L
1,302 SR
Queue Stats
15W - 12L
1,449 Elo+
Party 1
Izanami
Izanami
ZTsubaky
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 133
1,422 SR
1,472 Elo+

VS

Team Averages
Level 118
1,370 SR
1,579 Elo+
Cernunnos
Cernunnos
ElcharaMusKa
Cernunnos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,748 Elo+
Solo
Khepri
Khepri
JayJayKobes
Khepri
Level 127
God Stats
4W - 5L
1,298 SR
Queue Stats
221W - 202L
1,454 Elo+
Solo
Merlin
Merlin
RecklesRider
Merlin
Level 123
God Stats
7W - 7L
1,265 SR
Queue Stats
382W - 381L
1,674 Elo+
Solo
Hades
Hades
elmo456hug765
Hades
Level 116
God Stats
6W - 7L
1,289 SR
Queue Stats
709W - 739L
1,517 Elo+
Solo
Mercury
Mercury
lipehades
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 3 / 18
7,586
759
4,954
7,251
5,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
ImBadManner
Sun Wukong
16
5 / 1 / 17
9,083
908
11,612
11,696
5,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
Lujuriä
Zhong Kui
17
10 / 2 / 16
10,304
1,030
15,441
11,290
7,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 3 / 14
8,955
896
9,934
7,418
2,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ZTsubaky
Izanami
17
12 / 1 / 12
10,000
1,000
17,903
10,407
4,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElcharaMusKa
Cernunnos
15
4 / 6 / 5
8,447
845
7,810
14,445
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
11
1 / 7 / 5
7,323
732
4,700
15,400
15,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
14
1 / 5 / 6
7,359
736
10,322
10,186
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
1 / 4 / 7
7,617
762
5,486
11,102
12,800
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mercury
lipehades
Mercury
12
3 / 9 / 5
7,497
750
4,869
11,983
4,567
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
38
31
Kills
10
10
Deaths
31
77
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
18
3
L
Cernunnos
ElcharaMusKa
Cernunnos
4
6
5
1.08
W
Sun Wukong
ImBadManner
Sun Wukong
5
1
17
13.5
L
Khepri
1
7
5
0.5
W
Zhong Kui
Lujuriä
Zhong Kui
10
2
16
9
W
4
3
14
3.67
L
Merlin
1
5
6
0.8
W
Izanami
ZTsubaky
Izanami
12
1
12
18
L
1
4
7
1.13
L
Mercury
lipehades
Mercury
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,844
Damage
33,187
48,062
Taken
63,116
26,628
Mitigated
42,578
24,931
Healing
17,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,954
406
2,243
1,304
7,251
5,702
447
2,415
4,692
9,859
0
L
Cernunnos
ElcharaMusKa
Cernunnos
7,810
3,379
1,428
4,011
14,445
5,899
123
3,879
10,434
0
15,638
W
Sun Wukong
ImBadManner
Sun Wukong
11,612
2,713
59
4,742
11,696
5,890
518
5,353
6,061
0
24,489
L
Khepri
4,700
555
803
1,162
15,400
15,294
0
4,875
10,149
7,727
0
W
Zhong Kui
Lujuriä
Zhong Kui
15,441
1,698
380
4,896
11,290
7,911
1,017
5,473
5,445
22,012
0
W
9,934
2,095
2,359
1,531
7,418
2,899
394
2,928
4,274
0
14,875
L
Merlin
10,322
937
758
2,077
10,186
4,018
0
3,193
6,783
23,697
0
W
Izanami
ZTsubaky
Izanami
17,903
11,514
1,772
5,645
10,407
4,226
3,762
3,229
7,082
0
37,965
L
5,486
576
1,733
2,597
11,102
12,800
0
4,630
6,233
11,133
0
L
Mercury
lipehades
Mercury
4,869
1,568
1,499
1,070
11,983
4,567
0
2,852
9,000
0
10,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,928
Gold Earned
38,243
105
Minions Killed
81
0
Camps Cleared
0
891,052
Distance Traveled
749,565
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,586
759
0
0
0
157,827
2
L
Cernunnos
8,447
845
16
2
0
142,455
0
W
Sun Wukong
9,083
908
34
3
0
194,741
0
L
Khepri
7,323
732
6
1
0
146,912
5
W
Zhong Kui
10,304
1,030
25
3
0
187,074
0
W
Bastet
8,955
896
11
1
0
186,715
5
L
Merlin
7,359
736
35
4
0
142,240
0
W
Izanami
10,000
1,000
35
4
0
164,695
0
L
Hades
7,617
762
12
1
0
137,824
0
L
Mercury
7,497
750
12
1
0
180,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role