Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
LogicBomb03
Ra
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
484W - 504L
1,579 Elo+
Party 4
King Arthur
King Arthur
TugOfWarMaster
King Arthur
Level 38
God Stats
4W - 16L
1,328 SR
Queue Stats
304W - 266L
1,461 Elo+
Party 3
Erlang Shen
Erlang Shen
XblCheese
Erlang Shen
Level 108
God Stats
9W - 6L
1,268 SR
Queue Stats
453W - 400L
1,298 Elo+
Party 4
Ganesha
Ganesha
YoitsDenis
Ganesha
Level 160
God Stats
16W - 19L
1,791 SR
Queue Stats
830W - 761L
1,486 Elo+
Party 3
Team Averages
Level 119
1,477 SR
1,465 Elo+

VS

Team Averages
Level 99
1,678 SR
1,557 Elo+
Skadi
Skadi
AWWWPOTATERSSS
Skadi
Level 110
God Stats
3W - 0L
1,895 SR
Queue Stats
97W - 72L
1,540 Elo+
Party 2
Tyr
Tyr
Dat2326
Tyr
Level 123
God Stats
8W - 5L
1,513 SR
Queue Stats
97W - 85L
1,592 Elo+
Solo
Izanami
Izanami
Inveroth
Izanami
Level 88
God Stats
100W - 67L
1,493 SR
Queue Stats
288W - 283L
1,585 Elo+
Party 1
Ra
Ra
KhephriMain
Ra
Level 80
God Stats
2W - 0L
1,753 SR
Queue Stats
31W - 24L
1,554 Elo+
Party 2
Awilix
Awilix
StrafeMaster4K
Awilix
Level 94
God Stats
3W - 3L
1,735 SR
Queue Stats
497W - 493L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
2 / 5 / 0
5,852
418
2,251
6,181
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 4
6,915
494
6,672
10,141
3,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
TugOfWarMaster
King Arthur
12
0 / 5 / 3
6,826
488
4,161
12,714
8,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
XblCheese
Erlang Shen
13
8 / 1 / 1
7,986
570
9,362
7,588
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
YoitsDenis
Ganesha
11
1 / 4 / 7
6,913
494
4,316
9,537
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 5
8,690
621
8,889
6,989
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
11
3 / 3 / 5
7,371
527
4,133
13,112
7,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Inveroth
Izanami
14
5 / 2 / 1
8,687
621
8,280
8,399
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 4 / 2
7,169
512
6,689
7,535
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 6
8,086
578
7,240
8,114
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
12
Kills
19
19
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
5
0
0.4
W
5
2
5
3.75
W
Tyr
3
3
5
1.83
W
Izanami
Inveroth
Izanami
5
2
1
2.75
W
2
4
2
0.75
L
1
4
4
0.75
W
4
1
6
7
L
King Arthur
TugOfWarMaster
King Arthur
0
5
3
0.3
L
Erlang Shen
XblCheese
Erlang Shen
8
1
1
8.5
L
Ganesha
YoitsDenis
Ganesha
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,762
Damage
35,231
46,161
Taken
44,149
26,833
Mitigated
20,700
11,138
Healing
12,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,251
826
0
682
6,181
3,088
429
0
6,181
0
20,066
W
8,889
5,067
0
1,210
6,989
2,035
2,628
2,286
4,611
0
42,949
W
Tyr
4,133
611
0
3,116
13,112
7,309
0
3,714
9,294
0
25,608
W
Izanami
Inveroth
Izanami
8,280
5,410
0
3,127
8,399
5,901
920
0
8,399
0
57,991
W
6,689
914
723
1,329
7,535
2,470
30
3,039
4,182
37,534
0
L
6,672
153
286
3,944
10,141
3,984
301
4,184
5,609
42,288
0
W
7,240
3,008
0
3,301
8,114
2,985
0
1,383
6,675
0
45,443
L
King Arthur
TugOfWarMaster
King Arthur
4,161
587
0
1,975
12,714
8,022
0
0
12,714
0
34,943
L
Erlang Shen
XblCheese
Erlang Shen
9,362
4,767
0
2,215
7,588
5,173
25
987
6,561
0
43,827
L
Ganesha
YoitsDenis
Ganesha
4,316
503
0
2,036
9,537
6,566
215
1,070
8,407
21,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
40,003
294
Minions Killed
384
0
Camps Cleared
0
1,259,594
Distance Traveled
1,387,300
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,852
418
46
3
0
207,456
0
W
Skadi
8,690
621
74
5
0
259,217
1
W
Tyr
7,371
527
36
3
0
344,495
0
W
Izanami
8,687
621
117
8
0
206,637
5
W
Ra
7,169
512
81
6
0
271,956
1
L
Ra
6,915
494
101
7
0
263,996
1
W
Awilix
8,086
578
76
5
0
304,995
2
L
King Arthur
6,826
488
67
5
0
268,316
0
L
Erlang Shen
7,986
570
70
5
0
286,237
4
L
Ganesha
6,913
494
10
1
0
233,589
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role