Player Matchup

Heimdallr
Heimdallr
Lethally_Injectd
Heimdallr
Level 109
God Stats
97W - 73L
1,123 SR
Queue Stats
197W - 208L
1,071 Elo+
Party 1
Zhong Kui
Zhong Kui
MakU-_-slamZ
Zhong Kui
Level 65
God Stats
3W - 6L
1,335 SR
Queue Stats
173W - 167L
1,124 Elo+
Party 1
Nemesis
Nemesis
MeGuMi-_-slamZ
Nemesis
Level 53
God Stats
1W - 5L
1,500 SR
Queue Stats
8W - 19L
1,266 Elo+
Party 1
Artio
Artio
TMPR Vivi PR
Artio
Level 102
God Stats
2W - 7L
1,500 SR
Queue Stats
555W - 511L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
xALLGOLD24x
Baron Samedi
Level 82
God Stats
3W - 2L
1,560 SR
Queue Stats
11W - 10L
1,192 Elo+
Solo
Team Averages
Level 82
1,403 SR
1,216 Elo+

VS

Team Averages
Level 106
1,325 SR
1,465 Elo+
The Morrigan
The Morrigan
AyeLowkeyLoki
The Morrigan
Level 159
God Stats
1W - 1L
1,067 SR
Queue Stats
56W - 53L
1,526 Elo+
Party 2
Neith
Neith
FakeKatniss
Neith
Level 101
God Stats
9W - 8L
1,336 SR
Queue Stats
63W - 62L
1,527 Elo+
Party 2
Ymir
Ymir
Genyi139
Ymir
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 10L
1,400 Elo+
Solo
Merlin
Merlin
Gill T 2
Merlin
Level 82
God Stats
2W - 2L
1,536 SR
Queue Stats
137W - 142L
1,448 Elo+
Solo
Apollo
Apollo
opjobro11
Apollo
Level 66
God Stats
19W - 20L
1,186 SR
Queue Stats
589W - 643L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
10
1 / 5 / 2
6,255
447
3,015
7,024
1,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
MakU-_-slamZ
Zhong Kui
9
2 / 6 / 0
6,176
441
2,974
10,215
5,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 1
5,310
379
993
5,178
1,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 7 / 0
6,027
431
7,205
18,641
9,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
xALLGOLD24x
Baron Samedi
11
2 / 1 / 0
6,482
463
3,486
2,719
1,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AyeLowkeyLoki
The Morrigan
14
6 / 0 / 4
8,208
586
7,193
9,703
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 0 / 6
7,815
558
8,323
4,966
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
13
5 / 0 / 6
8,022
573
4,080
6,029
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Gill T 2
Merlin
14
3 / 3 / 2
7,991
571
6,174
5,915
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
opjobro11
Apollo
13
5 / 2 / 5
7,566
540
6,059
6,624
2,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
22
22
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
AyeLowkeyLoki
The Morrigan
6
0
4
8
W
3
0
6
6
W
Ymir
5
0
6
8
W
Merlin
Gill T 2
Merlin
3
3
2
1.33
L
Heimdallr
1
5
2
0.4
L
Zhong Kui
MakU-_-slamZ
Zhong Kui
2
6
0
0.33
L
0
3
1
0.17
L
0
7
0
0
W
Apollo
opjobro11
Apollo
5
2
5
3.75
L
Baron Samedi
xALLGOLD24x
Baron Samedi
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,673
Damage
31,829
43,777
Taken
33,237
19,641
Mitigated
14,615
9,003
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
AyeLowkeyLoki
The Morrigan
7,193
2,829
0
5,318
9,703
3,351
0
3,658
5,695
47,700
3,284
W
8,323
4,251
0
2,595
4,966
2,485
699
2,850
1,918
0
42,814
W
Ymir
4,080
861
0
1,404
6,029
4,187
0
2,285
3,694
29,234
0
W
Merlin
Gill T 2
Merlin
6,174
654
0
1,218
5,915
2,241
664
2,430
3,485
51,554
0
L
Heimdallr
3,015
1,135
0
911
7,024
1,911
412
2,194
4,828
0
24,832
L
Zhong Kui
MakU-_-slamZ
Zhong Kui
2,974
166
0
898
10,215
5,446
201
6,390
3,335
16,864
0
L
993
237
0
155
5,178
1,322
0
1,255
3,865
0
13,947
L
7,205
782
0
6,166
18,641
9,692
37
6,339
12,302
30,011
0
W
Apollo
opjobro11
Apollo
6,059
3,825
147
672
6,624
2,351
0
1,714
4,780
0
42,563
L
Baron Samedi
xALLGOLD24x
Baron Samedi
3,486
420
303
570
2,719
1,270
0
314
2,405
23,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
39,602
190
Minions Killed
392
0
Camps Cleared
0
1,078,844
Distance Traveled
1,255,152
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,208
586
96
7
0
256,144
1
W
Neith
7,815
558
83
6
0
219,330
3
W
Ymir
8,022
573
40
3
0
247,902
5
W
Merlin
7,991
571
89
6
0
235,326
6
L
Heimdallr
6,255
447
48
3
0
180,833
2
L
Zhong Kui
6,176
441
23
2
0
241,558
0
L
Nemesis
5,310
379
27
2
0
169,154
0
L
Artio
6,027
431
60
4
0
243,484
5
W
Apollo
7,566
540
84
6
0
296,450
2
L
Baron Samedi
6,482
463
32
2
0
243,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role