Player Matchup

Persephone
Persephone
DysTheos
Persephone
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 69L
1,343 Elo+
Solo
Cthulhu
Cthulhu
HazerBud
Cthulhu
Level 14
God Stats
3W - 8L
1,064 SR
Queue Stats
17W - 23L
1,334 Elo+
Party 1
Ares
Ares
Levacc
Ares
Level 4
God Stats
0W - 2L
1,205 SR
Queue Stats
0W - 5L
1,006 Elo+
Party 1
Anubis
Anubis
PashamRA
Anubis
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Hun Batz
Hun Batz
VizZKilleR
Hun Batz
Level 16
God Stats
8W - 9L
1,516 SR
Queue Stats
15W - 31L
1,219 Elo+
Party 1
Team Averages
Level 11
1,357 SR
1,280 Elo+

VS

Team Averages
Level 38
1,417 SR
1,331 Elo+
Kukulkan
Kukulkan
FreibierFreitag
Kukulkan
Level 5
God Stats
5W - 4L
1,240 SR
Queue Stats
12W - 12L
1,321 Elo+
Party 2
Heimdallr
Heimdallr
OpiumPsychosis
Heimdallr
Level 150
God Stats
1W - 0L
1,280 SR
Queue Stats
24W - 20L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
SkilllessBob
Cthulhu
Level 11
God Stats
28W - 12L
1,563 SR
Queue Stats
34W - 26L
1,257 Elo+
Solo
Fenrir
Fenrir
ZondW1zzard
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,441 Elo+
Solo
Nu Wa
Nu Wa
unâbix
Nu Wa
Level 2
God Stats
8W - 4L
1,500 SR
Queue Stats
10W - 8L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DysTheos
Persephone
17
2 / 8 / 5
11,692
974
10,181
16,835
6,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
HazerBud
Cthulhu
18
5 / 4 / 4
12,195
1,016
11,657
30,674
19,332
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
Levacc
Ares
17
0 / 9 / 7
11,212
934
4,821
32,652
36,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
PashamRA
Anubis
17
0 / 14 / 5
10,905
909
2,689
22,481
10,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hun Batz
VizZKilleR
Hun Batz
17
5 / 9 / 4
11,845
987
9,460
22,137
8,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
7 / 2 / 25
12,263
1,022
22,575
7,991
5,995
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
OpiumPsychosis
Heimdallr
20
18 / 2 / 18
14,149
1,179
39,753
11,416
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
SkilllessBob
Cthulhu
18
5 / 5 / 20
12,002
1,000
14,198
11,375
10,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
18
6 / 2 / 21
11,828
986
11,323
8,016
8,881
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
unâbix
Nu Wa
20
8 / 1 / 26
12,791
1,066
26,548
7,778
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
154
12
Kills
44
44
Deaths
12
25
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Persephone
DysTheos
Persephone
2
8
5
0.56
W
Kukulkan
7
2
25
9.75
L
Cthulhu
HazerBud
Cthulhu
5
4
4
1.75
L
Ares
Levacc
Ares
0
9
7
0.39
W
Heimdallr
OpiumPsychosis
Heimdallr
18
2
18
13.5
L
Anubis
PashamRA
Anubis
0
14
5
0.18
W
Cthulhu
SkilllessBob
Cthulhu
5
5
20
3
L
Hun Batz
VizZKilleR
Hun Batz
5
9
4
0.78
W
Fenrir
6
2
21
8.25
W
Nu Wa
unâbix
Nu Wa
8
1
26
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,808
Damage
114,397
124,779
Taken
46,576
81,694
Mitigated
33,986
7,032
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
DysTheos
Persephone
10,181
863
154
1,471
16,835
6,998
0
5,773
10,444
31,101
0
W
Kukulkan
22,575
4,934
0
1,685
7,991
5,995
0
4,698
3,293
36,729
0
L
Cthulhu
HazerBud
Cthulhu
11,657
1,222
101
3,736
30,674
19,332
0
16,345
13,774
51,975
0
L
Ares
Levacc
Ares
4,821
708
0
1,097
32,652
36,807
0
16,093
15,829
25,793
0
W
Heimdallr
OpiumPsychosis
Heimdallr
39,753
27,277
0
5,549
11,416
5,868
0
6,649
4,767
0
67,748
L
Anubis
PashamRA
Anubis
2,689
907
0
20
22,481
10,102
0
9,464
12,703
15,970
0
W
Cthulhu
SkilllessBob
Cthulhu
14,198
1,123
1,593
695
11,375
10,050
0
8,282
3,093
38,714
0
L
Hun Batz
VizZKilleR
Hun Batz
9,460
2,437
0
453
22,137
8,455
0
13,394
8,376
0
19,034
W
Fenrir
11,323
4,320
680
1,758
8,016
8,881
0
4,544
3,472
0
18,972
W
Nu Wa
unâbix
Nu Wa
26,548
10,220
0
358
7,778
3,192
0
5,175
2,603
35,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,849
Gold Earned
63,033
199
Minions Killed
202
3
Camps Cleared
6
990,404
Distance Traveled
955,996
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,692
974
51
4
0
192,745
0
W
Kukulkan
12,263
1,022
35
3
2
166,838
2
L
Cthulhu
12,195
1,016
91
8
0
209,947
1
L
Ares
11,212
934
24
2
1
203,033
0
W
Heimdallr
14,149
1,179
71
6
0
195,574
0
L
Anubis
10,905
909
16
1
0
118,429
1
W
Cthulhu
12,002
1,000
56
5
1
214,995
3
L
Hun Batz
11,845
987
17
1
2
266,250
0
W
Fenrir
11,828
986
17
1
3
211,170
3
W
Nu Wa
12,791
1,066
23
2
0
167,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role