Player Matchup

Mercury
Mercury
Azilan
Mercury
Level 34
God Stats
1W - 4L
1,500 SR
Queue Stats
47W - 50L
1,506 Elo+
Party 1
Thor
Thor
ElTeck
Thor
Level 4
God Stats
0W - 3L
1,204 SR
Queue Stats
0W - 3L
1,225 Elo+
Solo
Set
Set
HeadKillerPT
Set
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 3
Janus
Janus
Jmigfer7
Janus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Manteigasf
Sol
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
12W - 18L
1,500 Elo+
Party 3
Team Averages
Level 20
1,441 SR
1,446 Elo+

VS

Team Averages
Level 22
1,527 SR
1,482 Elo+
Yemoja
Yemoja
Deejay84
Yemoja
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,610 Elo+
Solo
Fenrir
Fenrir
Hubert999
Fenrir
Level 24
God Stats
7W - 1L
1,500 SR
Queue Stats
88W - 72L
1,500 Elo+
Solo
Horus
Horus
JaundcdMisnthrp
Horus
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Lazarus4e
Artemis
Level 32
God Stats
39W - 31L
1,813 SR
Queue Stats
284W - 341L
1,565 Elo+
Party 2
Hachiman
Hachiman
kidbuu66
Hachiman
Level 11
God Stats
45W - 46L
1,320 SR
Queue Stats
368W - 425L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Azilan
Mercury
16
0 / 11 / 4
9,419
856
6,767
20,900
7,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
ElTeck
Thor
15
1 / 8 / 2
9,605
873
4,734
15,038
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 10 / 0
10,055
914
13,498
16,313
8,574
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
Jmigfer7
Janus
15
2 / 5 / 4
9,992
908
23,877
10,979
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 3 / 4
9,932
903
7,992
11,325
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

75

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Deejay84
Yemoja
18
0 / 1 / 26
11,441
1,040
4,868
7,931
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Hubert999
Fenrir
17
6 / 3 / 18
11,095
1,009
11,937
14,957
7,459
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
15 / 0 / 19
14,189
1,290
16,816
13,712
16,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
Lazarus4e
Artemis
19
12 / 1 / 18
12,641
1,149
25,805
14,730
7,360
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
kidbuu66
Hachiman
18
4 / 3 / 24
11,234
1,021
9,796
11,827
5,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
142
8
Kills
37
37
Deaths
8
14
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Mercury
Azilan
Mercury
0
11
4
0.18
W
Yemoja
Deejay84
Yemoja
0
1
26
13
L
Thor
ElTeck
Thor
1
8
2
0.25
L
4
10
0
0.4
W
Fenrir
Hubert999
Fenrir
6
3
18
5
W
15
0
19
24.5
L
Janus
Jmigfer7
Janus
2
5
4
0.8
W
Artemis
Lazarus4e
Artemis
12
1
18
21
L
1
3
4
1
W
Hachiman
kidbuu66
Hachiman
4
3
24
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,868
Damage
69,222
74,555
Taken
63,157
28,344
Mitigated
44,001
4,576
Healing
29,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Azilan
Mercury
6,767
2,979
0
689
20,900
7,502
0
1,503
19,397
0
25,966
W
Yemoja
Deejay84
Yemoja
4,868
1,610
8,707
2,776
7,931
7,836
0
4,275
3,656
16,366
0
L
Thor
ElTeck
Thor
4,734
1,710
0
644
15,038
5,924
0
556
14,417
0
16,742
L
13,498
5,547
0
639
16,313
8,574
0
1,389
14,924
0
18,920
W
Fenrir
Hubert999
Fenrir
11,937
2,141
0
838
14,957
7,459
0
5,790
9,167
0
27,043
W
16,816
7,927
5,421
6,608
13,712
16,050
0
7,099
6,613
0
24,307
L
Janus
Jmigfer7
Janus
23,877
570
0
0
10,979
3,151
0
712
10,267
44,091
0
W
Artemis
Lazarus4e
Artemis
25,805
16,943
0
4,170
14,730
7,360
0
7,488
7,085
0
46,405
L
7,992
2,172
0
2,604
11,325
3,193
0
708
10,617
28,646
0
W
Hachiman
kidbuu66
Hachiman
9,796
6,512
0
985
11,827
5,296
0
7,217
4,610
0
21,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,003
Gold Earned
60,600
167
Minions Killed
167
7
Camps Cleared
4
986,760
Distance Traveled
1,007,986
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,419
856
48
4
0
232,012
0
W
Yemoja
11,441
1,040
30
3
0
188,471
0
L
Thor
9,605
873
20
2
2
171,693
0
L
Set
10,055
914
10
1
3
188,780
0
W
Fenrir
11,095
1,009
29
3
0
213,871
3
W
Horus
14,189
1,290
14
1
1
234,913
2
L
Janus
9,992
908
40
4
1
217,697
1
W
Artemis
12,641
1,149
69
6
2
178,094
0
L
Sol
9,932
903
49
4
1
176,578
0
W
Hachiman
11,234
1,021
25
2
1
192,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role