Player Matchup

Bellona
Bellona
DsNutsBDragin
Bellona
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
120W - 55L
1,500 Elo+
Party 1
Ymir
Ymir
FartPhysics
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,808 Elo+
Party 1
Chronos
Chronos
NickChubb
Chronos
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 133L
1,503 Elo+
Solo
Danzaburou
Danzaburou
SwoleSalami
Danzaburou
Level 60
God Stats
5W - 2L
1,937 SR
Queue Stats
22W - 12L
1,733 Elo+
Party 1
Tyr
Tyr
noimakoala
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,852 Elo+
Solo
Team Averages
Level 22
1,587 SR
1,679 Elo+

VS

Team Averages
Level 47
1,591 SR
1,651 Elo+
Heimdallr
Heimdallr
AAGC
Heimdallr
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 190L
1,596 Elo+
Party 2
Anhur
Anhur
CuloLoco69
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,736 Elo+
Party 2
Khepri
Khepri
Jamaman
Khepri
Level 27
God Stats
32W - 26L
1,760 SR
Queue Stats
363W - 314L
1,692 Elo+
Solo
Ares
Ares
MoraleMezmer
Ares
Level 19
God Stats
7W - 7L
1,475 SR
Queue Stats
108W - 107L
1,592 Elo+
Solo
Nemesis
Nemesis
T3dthetank
Nemesis
Level 28
God Stats
2W - 3L
1,721 SR
Queue Stats
35W - 36L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
1 / 1 / 2
6,549
595
4,915
8,882
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 6
6,360
578
3,660
6,358
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
NickChubb
Chronos
13
2 / 0 / 2
7,256
660
4,675
5,687
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SwoleSalami
Danzaburou
13
8 / 0 / 2
7,818
711
8,704
6,910
2,042
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 1
5,953
541
3,561
8,047
2,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AAGC
Heimdallr
10
0 / 2 / 0
6,034
549
5,598
7,434
2,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
9
0 / 5 / 0
5,050
459
3,304
9,484
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
Jamaman
Khepri
8
0 / 3 / 0
4,935
449
2,743
5,477
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 0
6,395
581
6,153
7,038
4,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
T3dthetank
Nemesis
9
0 / 1 / 3
5,559
505
1,758
6,588
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
3
3
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AAGC
Heimdallr
0
2
0
0
L
Anhur
0
5
0
0
W
Bellona
1
1
2
2
W
1
0
6
4
L
Khepri
Jamaman
Khepri
0
3
0
0
L
3
1
0
3
W
Chronos
NickChubb
Chronos
2
0
2
3
W
Danzaburou
SwoleSalami
Danzaburou
8
0
2
9
L
Nemesis
T3dthetank
Nemesis
0
1
3
1.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,515
Damage
19,556
35,884
Taken
36,021
15,430
Mitigated
13,001
16,182
Healing
9,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AAGC
Heimdallr
5,598
3,269
0
750
7,434
2,377
0
3,351
3,889
0
38,415
L
Anhur
3,304
1,444
0
2,014
9,484
2,070
0
791
8,693
0
24,236
W
Bellona
4,915
1,576
0
4,780
8,882
4,637
0
1,886
6,896
0
41,607
W
3,660
1,296
0
1,957
6,358
4,228
0
1,329
4,983
17,923
0
L
Khepri
Jamaman
Khepri
2,743
288
0
1,128
5,477
1,955
0
1,467
3,968
10,485
0
L
6,153
786
0
2,951
7,038
4,271
0
1,062
5,942
30,291
0
W
Chronos
NickChubb
Chronos
4,675
1,550
0
1,654
5,687
2,003
434
221
5,466
47,663
0
W
Danzaburou
SwoleSalami
Danzaburou
8,704
4,543
0
5,080
6,910
2,042
122
859
6,051
0
44,950
L
Nemesis
T3dthetank
Nemesis
1,758
597
0
2,730
6,588
2,328
0
1,350
5,194
0
25,262
W
3,561
352
0
2,711
8,047
2,520
0
4,180
3,592
0
28,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,936
Gold Earned
27,973
354
Minions Killed
271
0
Camps Cleared
0
1,208,850
Distance Traveled
1,122,960
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,034
549
82
7
0
208,771
6
L
Anhur
5,050
459
55
5
0
182,229
2
W
Bellona
6,549
595
88
8
0
241,277
2
W
Ymir
6,360
578
21
2
0
247,807
4
L
Khepri
4,935
449
15
1
0
244,446
6
L
Ares
6,395
581
63
6
0
210,758
2
W
Chronos
7,256
660
117
11
0
270,386
2
W
Danzaburou
7,818
711
72
7
0
223,206
3
L
Nemesis
5,559
505
56
5
0
276,756
4
W
Tyr
5,953
541
56
5
0
226,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role