Player Matchup

Mulan
Mulan
 
Mulan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Gixye
Nu Wa
Level 67
God Stats
4W - 6L
1,205 SR
Queue Stats
75W - 77L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
Sam-ET57
Danzaburou
Level 65
God Stats
4W - 6L
1,791 SR
Queue Stats
215W - 198L
1,600 Elo+
Solo
Ra
Ra
Zilva95
Ra
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
344W - 369L
1,422 Elo+
Party 1
Arachne
Arachne
Zilva_Heltan
Arachne
Level 84
God Stats
10W - 7L
1,708 SR
Queue Stats
196W - 186L
1,424 Elo+
Party 1
Team Averages
Level 67
1,541 SR
1,467 Elo+

VS

Team Averages
Level 77
1,537 SR
1,427 Elo+
Neith
Neith
Chrissyturner05
Neith
Level 69
God Stats
2W - 2L
1,705 SR
Queue Stats
2W - 2L
1,351 Elo+
Party 2
Set
Set
OllieJones
Set
Level 82
God Stats
14W - 13L
1,519 SR
Queue Stats
211W - 218L
1,487 Elo+
Solo
Ares
Ares
XIX Sh4D0WS XIX
Ares
Level 65
God Stats
5W - 12L
1,500 SR
Queue Stats
385W - 474L
1,441 Elo+
Solo
Olorun
Olorun
elliottsmith1
Olorun
Level 67
God Stats
3W - 3L
1,305 SR
Queue Stats
102W - 103L
1,385 Elo+
Party 2
Kali
Kali
mattysmit1994
Kali
Level 100
God Stats
33W - 18L
1,656 SR
Queue Stats
347W - 350L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
1 / 7 / 0
10,758
468
6,715
19,012
19,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
Gixye
Nu Wa
17
0 / 5 / 4
10,685
465
12,563
10,520
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Sam-ET57
Danzaburou
16
2 / 5 / 4
10,515
457
14,441
16,710
6,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 5 / 3
9,074
395
16,578
16,580
6,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Zilva_Heltan
Arachne
17
3 / 6 / 2
10,227
445
12,042
20,881
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 8
12,287
534
12,307
11,655
5,062
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 1 / 7
15,201
661
15,470
17,218
14,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
3 / 6 / 5
11,371
494
6,679
28,305
21,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
6 / 1 / 14
12,872
560
16,299
14,438
6,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
7 / 2 / 11
13,490
587
11,672
19,798
12,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
10
Kills
28
28
Deaths
10
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
7
0
0.14
W
5
0
8
9
L
Nu Wa
Gixye
Nu Wa
0
5
4
0.4
W
7
1
7
10.5
L
Danzaburou
Sam-ET57
Danzaburou
2
5
4
0.8
W
3
6
5
0.92
L
4
5
3
1.1
L
Arachne
Zilva_Heltan
Arachne
3
6
2
0.67
W
6
1
14
13
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,339
Damage
62,427
83,703
Taken
91,414
44,985
Mitigated
59,791
29,742
Healing
42,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,715
1,012
0
4,163
19,012
19,390
0
1,906
17,106
95
70,396
W
12,307
5,506
1,812
6,047
11,655
5,062
2,736
5,075
6,254
0
93,569
L
Nu Wa
Gixye
Nu Wa
12,563
2,278
573
2,479
10,520
4,049
536
3,861
6,659
78,725
0
W
15,470
6,976
0
2,327
17,218
14,411
2,836
2,935
13,941
0
124,905
L
Danzaburou
Sam-ET57
Danzaburou
14,441
6,771
695
3,869
16,710
6,473
1,012
4,698
12,012
0
70,900
W
6,679
155
1,433
9,076
28,305
21,611
111
8,541
19,151
31,575
0
L
16,578
2,438
3,245
6,165
16,580
6,257
0
7,982
8,598
43,499
0
L
Arachne
Zilva_Heltan
Arachne
12,042
8,445
0
8,553
20,881
8,816
26
4,531
16,350
75
82,164
W
16,299
7,383
1,982
10,865
14,438
6,506
3,081
5,381
8,913
82,682
0
W
11,672
4,991
0
9,139
19,798
12,201
0
6,116
13,475
0
112,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,259
Gold Earned
65,221
590
Minions Killed
744
0
Camps Cleared
0
1,985,504
Distance Traveled
2,091,329
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,758
468
145
6
0
369,295
7
W
Neith
12,287
534
168
7
0
377,553
1
L
Nu Wa
10,685
465
135
6
0
396,079
7
W
Set
15,201
661
239
10
0
413,504
2
L
Danzaburou
10,515
457
130
6
0
361,097
6
W
Ares
11,371
494
36
2
0
417,761
3
L
Ra
9,074
395
61
3
0
404,907
4
L
Arachne
10,227
445
119
5
0
454,126
7
W
Olorun
12,872
560
140
6
0
434,519
4
W
Kali
13,490
587
161
7
0
447,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role