Player Matchup

Ravana
Ravana
Arakiri131
Ravana
Level 26
God Stats
6W - 8L
1,476 SR
Queue Stats
121W - 140L
1,479 Elo+
Party 2
Guan Yu
Guan Yu
Erz_Venox
Guan Yu
Level 22
God Stats
9W - 12L
1,512 SR
Queue Stats
30W - 31L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
Juke McGeee
Sun Wukong
Level 25
God Stats
3W - 5L
1,728 SR
Queue Stats
3W - 5L
1,624 Elo+
Party 3
Hachiman
Hachiman
RenShiRoxW_EWD
Hachiman
Level 16
God Stats
3W - 2L
1,728 SR
Queue Stats
133W - 129L
1,506 Elo+
Party 2
Merlin
Merlin
Wenger in5429
Merlin
Level 15
God Stats
0W - 1L
1,506 SR
Queue Stats
3W - 3L
1,587 Elo+
Party 3
Team Averages
Level 21
1,590 SR
1,537 Elo+

VS

Team Averages
Level 19
1,482 SR
1,432 Elo+
Cthulhu
Cthulhu
Dexi59
Cthulhu
Level 15
God Stats
6W - 3L
1,258 SR
Queue Stats
102W - 131L
1,305 Elo+
Party 1
Skadi
Skadi
Kepsys
Skadi
Level 23
God Stats
7W - 1L
1,571 SR
Queue Stats
26W - 23L
1,511 Elo+
Party 1
Pele
Pele
Tucik03
Pele
Level 33
God Stats
11W - 10L
1,282 SR
Queue Stats
243W - 251L
1,442 Elo+
Party 1
Odin
Odin
WitcherX8
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,280 Elo+
Solo
Persephone
Persephone
amelia27XD
Persephone
Level 17
God Stats
3W - 4L
1,797 SR
Queue Stats
79W - 31L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Arakiri131
Ravana
16
2 / 4 / 2
9,831
468
2,730
13,419
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Erz_Venox
Guan Yu
14
2 / 2 / 4
9,721
463
6,459
21,516
16,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
Juke McGeee
Sun Wukong
15
4 / 7 / 3
9,636
459
11,810
23,233
16,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
12
1 / 7 / 0
7,486
356
4,326
14,407
4,419
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 6 / 2
9,898
471
10,736
18,118
6,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dexi59
Cthulhu
16
3 / 1 / 6
10,246
488
7,297
14,983
18,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
Kepsys
Skadi
14
2 / 4 / 7
9,456
450
11,072
12,034
4,989
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
Tucik03
Pele
17
8 / 1 / 5
11,237
535
11,524
13,897
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
15
3 / 3 / 3
9,644
459
5,525
12,122
8,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Persephone
amelia27XD
Persephone
19
10 / 3 / 5
13,222
630
30,727
14,796
6,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
12
Kills
26
26
Deaths
12
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ravana
Arakiri131
Ravana
2
4
2
0.75
W
Cthulhu
Dexi59
Cthulhu
3
1
6
6
L
Guan Yu
Erz_Venox
Guan Yu
2
2
4
2
L
Sun Wukong
Juke McGeee
Sun Wukong
4
7
3
0.79
W
Skadi
Kepsys
Skadi
2
4
7
1.38
L
Hachiman
1
7
0
0.14
W
Pele
Tucik03
Pele
8
1
5
10.5
L
3
6
2
0.67
W
Odin
3
3
3
1.5
W
Persephone
amelia27XD
Persephone
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,061
Damage
66,145
90,693
Taken
67,832
48,996
Mitigated
43,907
25,900
Healing
13,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Arakiri131
Ravana
2,730
594
0
4,185
13,419
5,428
0
6,254
6,779
0
45,633
W
Cthulhu
Dexi59
Cthulhu
7,297
622
781
468
14,983
18,827
1,234
1,039
13,525
42,500
0
L
Guan Yu
Erz_Venox
Guan Yu
6,459
1,929
1,608
8,421
21,516
16,112
526
7,837
13,216
0
45,203
L
Sun Wukong
Juke McGeee
Sun Wukong
11,810
3,439
0
4,911
23,233
16,988
0
8,159
14,949
0
38,577
W
Skadi
Kepsys
Skadi
11,072
6,974
0
1,889
12,034
4,989
4,113
1,687
9,977
0
49,868
L
Hachiman
4,326
2,216
0
2,331
14,407
4,419
231
4,053
10,098
0
35,676
W
Pele
Tucik03
Pele
11,524
2,557
0
4,967
13,897
5,107
1,246
2,269
11,508
0
68,012
L
10,736
816
0
4,444
18,118
6,049
0
10,612
6,989
58,913
0
W
Odin
5,525
1,510
0
413
12,122
8,844
531
969
11,129
0
24,323
W
Persephone
amelia27XD
Persephone
30,727
1,225
0
5,304
14,796
6,140
4,331
4,018
10,266
113,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,572
Gold Earned
53,805
382
Minions Killed
494
0
Camps Cleared
0
1,775,032
Distance Traveled
1,776,227
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,831
468
87
4
0
371,100
3
W
Cthulhu
10,246
488
69
3
0
319,421
0
L
Guan Yu
9,721
463
69
3
0
398,920
1
L
Sun Wukong
9,636
459
58
3
0
317,700
2
W
Skadi
9,456
450
81
4
0
327,373
1
L
Hachiman
7,486
356
62
3
0
331,696
0
W
Pele
11,237
535
113
5
0
400,215
0
L
Merlin
9,898
471
106
5
0
355,616
8
W
Odin
9,644
459
50
2
0
375,732
1
W
Persephone
13,222
630
181
9
0
353,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role