Player Matchup

Cthulhu
Cthulhu
JayKrex
Cthulhu
Level 61
God Stats
3W - 0L
1,299 SR
Queue Stats
91W - 56L
1,651 Elo+
Party 2
Kali
Kali
Maxen05taxen
Kali
Level 127
God Stats
23W - 23L
1,470 SR
Queue Stats
155W - 135L
1,422 Elo+
Party 3
Discordia
Discordia
WhamChaavey
Discordia
Level 123
God Stats
4W - 0L
1,752 SR
Queue Stats
161W - 118L
1,708 Elo+
Party 2
Neith
Neith
d-maluch
Neith
Level 42
God Stats
11W - 11L
1,583 SR
Queue Stats
18W - 21L
1,421 Elo+
Party 3
Ares
Ares
deserterfromlag
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,809 Elo+
Party 2
Team Averages
Level 71
1,521 SR
1,602 Elo+

VS

Team Averages
Level 80
1,359 SR
1,441 Elo+
Janus
Janus
JackHammerAwesum
Janus
Level 112
God Stats
0W - 3L
1,143 SR
Queue Stats
100W - 107L
1,546 Elo+
Solo
Hades
Hades
bobsenhimself
Hades
Level 47
God Stats
13W - 16L
1,268 SR
Queue Stats
79W - 94L
1,298 Elo+
Party 1
Fafnir
Fafnir
dragonfire21696
Fafnir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 146L
1,468 Elo+
Party 1
Izanami
Izanami
vivskA
Izanami
Level 49
God Stats
16W - 28L
1,384 SR
Queue Stats
134W - 169L
1,374 Elo+
Party 1
Pele
Pele
xAngelzZ qvG
Pele
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
195W - 175L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JayKrex
Cthulhu
14
5 / 3 / 11
9,538
561
11,689
14,352
11,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 3 / 8
10,422
613
6,116
14,552
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
WhamChaavey
Discordia
18
10 / 0 / 8
11,552
680
14,149
7,836
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
d-maluch
Neith
15
2 / 4 / 10
9,114
536
9,590
8,128
2,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 2 / 2
9,805
577
7,771
12,413
11,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
7,031
414
3,070
10,404
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 1
8,440
496
7,935
13,924
7,021
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 4 / 4
8,491
499
4,962
16,139
15,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
vivskA
Izanami
11
1 / 5 / 4
7,009
412
4,266
11,996
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 6 / 2
8,194
482
8,947
14,578
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
28
Kills
11
12
Deaths
28
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Cthulhu
JayKrex
Cthulhu
5
3
11
3.5
W
5
3
8
3
W
Discordia
WhamChaavey
Discordia
10
0
8
14
L
3
5
1
0.7
W
Neith
d-maluch
Neith
2
4
10
1.75
W
6
2
2
3.5
L
2
4
4
1
L
Izanami
vivskA
Izanami
1
5
4
0.6
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,315
Damage
29,180
57,281
Taken
67,041
34,907
Mitigated
33,242
16,759
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,070
196
0
234
10,404
3,056
0
5,283
4,746
41,281
0
W
Cthulhu
JayKrex
Cthulhu
11,689
1,415
0
1,519
14,352
11,290
304
3,478
10,788
34,981
0
W
6,116
2,900
0
8,614
14,552
6,658
650
3,069
11,369
0
51,289
W
Discordia
WhamChaavey
Discordia
14,149
699
0
3,160
7,836
2,805
1,047
2,340
5,352
83,421
0
L
7,935
83
87
4,441
13,924
7,021
0
8,497
5,315
44,196
0
W
Neith
d-maluch
Neith
9,590
3,431
0
2,373
8,128
2,612
1,224
2,366
5,762
0
53,798
W
7,771
365
0
1,093
12,413
11,542
387
4,501
7,912
51,007
0
L
4,962
1,010
0
5,180
16,139
15,470
0
4,672
11,467
28,483
0
L
Izanami
vivskA
Izanami
4,266
2,373
0
3,045
11,996
3,395
224
7,154
4,690
0
41,000
L
8,947
2,166
0
4,212
14,578
4,300
0
7,165
7,214
0
42,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,431
Gold Earned
39,165
456
Minions Killed
350
0
Camps Cleared
0
1,627,931
Distance Traveled
1,508,858
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,031
414
79
5
0
314,671
0
W
Cthulhu
9,538
561
51
3
0
385,583
3
W
Kali
10,422
613
92
5
0
341,161
4
W
Discordia
11,552
680
137
8
0
322,805
5
L
Hades
8,440
496
96
6
0
259,858
3
W
Neith
9,114
536
103
6
0
309,991
5
W
Ares
9,805
577
73
4
0
268,391
6
L
Fafnir
8,491
499
41
2
0
332,275
1
L
Izanami
7,009
412
70
4
0
267,207
1
L
Pele
8,194
482
64
4
0
334,847
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role