Player Matchup

Merlin
Merlin
ItsHaIo
Merlin
Level 128
God Stats
1W - 0L
1,701 SR
Queue Stats
5W - 5L
1,556 Elo+
Party 1
Odin
Odin
Seezhn
Odin
Level 41
God Stats
1W - 0L
1,314 SR
Queue Stats
4W - 4L
1,627 Elo+
Party 1
Sobek
Sobek
XvFalcon
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,556 Elo+
Party 1
Pele
Pele
kiritsigu
Pele
Level 141
God Stats
1W - 0L
1,315 SR
Queue Stats
7W - 8L
1,556 Elo+
Party 1
Cernunnos
Cernunnos
x_Agathor_x
Cernunnos
Level 13
God Stats
1W - 0L
1,736 SR
Queue Stats
7W - 7L
1,556 Elo+
Party 1
Team Averages
Level 94
1,513 SR
1,570 Elo+

VS

Team Averages
Level 53
1,647 SR
1,654 Elo+
Zeus
Zeus
A115
Zeus
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,452 Elo+
Solo
Scylla
Scylla
Shadow2fast
Scylla
Level 127
God Stats
2W - 3L
1,761 SR
Queue Stats
60W - 35L
1,660 Elo+
Party 2
Achilles
Achilles
TerannicV3
Achilles
Level 27
God Stats
7W - 4L
1,761 SR
Queue Stats
56W - 37L
1,685 Elo+
Party 2
Danzaburou
Danzaburou
qbepepr
Danzaburou
Level 32
God Stats
24W - 34L
1,512 SR
Queue Stats
78W - 78L
1,654 Elo+
Solo
Ne Zha
Ne Zha
zSinner
Ne Zha
Level 40
God Stats
25W - 9L
1,699 SR
Queue Stats
81W - 42L
1,819 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ItsHaIo
Merlin
15
3 / 2 / 8
8,864
521
10,444
9,072
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
Seezhn
Odin
15
2 / 4 / 3
8,887
523
3,354
7,197
3,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
XvFalcon
Sobek
13
4 / 5 / 9
8,648
509
6,711
16,405
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
16
11 / 4 / 3
9,983
587
11,872
14,004
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
x_Agathor_x
Cernunnos
13
2 / 3 / 3
8,174
481
5,889
10,736
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
A115
Zeus
13
3 / 3 / 1
7,876
463
8,449
7,635
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
13
4 / 6 / 4
8,731
514
7,537
9,626
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
TerannicV3
Achilles
15
8 / 3 / 4
9,739
573
10,439
14,409
13,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
qbepepr
Danzaburou
12
2 / 5 / 1
7,477
440
5,487
9,328
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
zSinner
Ne Zha
16
1 / 5 / 2
9,068
533
2,805
14,401
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
22
Kills
18
18
Deaths
22
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
A115
Zeus
3
3
1
1.17
W
Merlin
ItsHaIo
Merlin
3
2
8
3.5
W
Odin
Seezhn
Odin
2
4
3
0.88
L
Scylla
4
6
4
1
L
Achilles
TerannicV3
Achilles
8
3
4
3.33
W
Sobek
XvFalcon
Sobek
4
5
9
1.7
W
Pele
11
4
3
3.13
L
Danzaburou
qbepepr
Danzaburou
2
5
1
0.5
W
Cernunnos
x_Agathor_x
Cernunnos
2
3
3
1.17
L
Ne Zha
zSinner
Ne Zha
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,270
Damage
34,717
57,414
Taken
55,399
25,038
Mitigated
27,817
12,917
Healing
13,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
A115
Zeus
8,449
1,339
258
1,114
7,635
2,170
0
4,279
3,356
33,338
0
W
Merlin
ItsHaIo
Merlin
10,444
328
0
2,277
9,072
3,093
420
3,576
5,188
63,119
0
W
Odin
Seezhn
Odin
3,354
600
0
530
7,197
3,464
532
866
6,026
0
38,555
L
Scylla
7,537
575
0
1,134
9,626
2,931
364
4,021
5,605
42,682
0
L
Achilles
TerannicV3
Achilles
10,439
3,287
0
3,789
14,409
13,321
61
3,307
11,102
0
40,359
W
Sobek
XvFalcon
Sobek
6,711
968
0
4,034
16,405
9,393
0
5,760
10,184
27,565
0
W
Pele
11,872
3,216
0
2,750
14,004
5,205
0
842
12,971
0
58,249
L
Danzaburou
qbepepr
Danzaburou
5,487
2,928
0
1,072
9,328
4,143
766
3,928
5,400
0
34,197
W
Cernunnos
x_Agathor_x
Cernunnos
5,889
2,627
0
3,326
10,736
3,883
1,215
3,913
6,534
0
35,505
L
Ne Zha
zSinner
Ne Zha
2,805
965
0
6,170
14,401
5,252
444
1,620
12,781
0
67,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,556
Gold Earned
42,891
405
Minions Killed
410
0
Camps Cleared
0
1,579,652
Distance Traveled
1,385,753
2
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,876
463
73
4
0
268,932
5
W
Merlin
8,864
521
113
7
0
296,486
0
W
Odin
8,887
523
103
6
0
331,022
2
L
Scylla
8,731
514
82
5
0
247,717
5
L
Achilles
9,739
573
65
4
0
312,990
6
W
Sobek
8,648
509
31
2
0
317,622
0
W
Pele
9,983
587
87
5
0
349,806
0
L
Danzaburou
7,477
440
55
3
0
248,689
2
W
Cernunnos
8,174
481
71
4
0
284,716
0
L
Ne Zha
9,068
533
135
8
0
307,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role