Player Matchup

Neith
Neith
Draw ox
Neith
Level 43
God Stats
5W - 1L
1,749 SR
Queue Stats
20W - 20L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
El apoco
Baron Samedi
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 155L
1,576 Elo+
Party 1
Ymir
Ymir
Es apoco
Ymir
Level 108
God Stats
1W - 1L
1,329 SR
Queue Stats
83W - 55L
1,652 Elo+
Party 1
Team Averages
Level 87
1,526 SR
1,577 Elo+

VS

Team Averages
Level 81
1,535 SR
1,440 Elo+
Hercules
Hercules
AsalamiLakum
Hercules
Level 107
God Stats
6W - 12L
1,501 SR
Queue Stats
490W - 455L
1,488 Elo+
Party 2
Anhur
Anhur
Hondolorian
Anhur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,378 Elo+
Solo
Ra
Ra
ShinMajin666
Ra
Level 92
God Stats
9W - 10L
1,605 SR
Queue Stats
312W - 245L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Draw ox
Neith
16
2 / 6 / 7
13,115
625
13,919
13,373
4,526
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
El apoco
Baron Samedi
19
8 / 2 / 6
14,378
685
22,185
16,720
11,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ymir
16
6 / 7 / 8
13,404
638
10,835
20,537
7,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AsalamiLakum
Hercules
17
4 / 2 / 11
13,113
624
12,375
22,427
24,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 7 / 4
12,924
615
6,774
15,907
6,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 7 / 10
12,781
609
19,706
14,276
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
16
Kills
15
15
Deaths
16
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
AsalamiLakum
Hercules
4
2
11
4.75
W
Neith
Draw ox
Neith
2
6
7
0.92
W
Baron Samedi
El apoco
Baron Samedi
8
2
6
5.5
W
Ymir
6
7
8
1.43
L
6
7
4
1.14
L
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,939
Damage
38,855
50,630
Taken
52,610
23,233
Mitigated
35,402
16,034
Healing
13,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AsalamiLakum
Hercules
12,375
4,216
0
6,276
22,427
24,053
665
13,541
8,474
0
32,834
W
Neith
Draw ox
Neith
13,919
5,790
0
1,874
13,373
4,526
1,575
5,883
7,051
0
73,789
W
Baron Samedi
El apoco
Baron Samedi
22,185
1,951
1,328
8,644
16,720
11,102
855
2,496
13,767
76,514
0
W
Ymir
10,835
1,551
447
3,741
20,537
7,605
0
10,384
9,478
38,824
0
L
6,774
2,196
0
2,098
15,907
6,285
210
9,781
5,900
0
36,065
L
19,706
613
1,781
3,507
14,276
5,064
325
8,914
5,148
63,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
38,818
240
Minions Killed
185
0
Camps Cleared
0
955,762
Distance Traveled
1,078,169
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,113
624
50
2
0
374,195
1
W
Neith
13,115
625
78
4
0
315,886
1
W
Baron Samedi
14,378
685
94
4
0
330,523
2
W
Ymir
13,404
638
68
3
0
309,353
0
L
Anhur
12,924
615
55
3
0
344,706
5
L
Ra
12,781
609
80
4
0
359,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role