Player Matchup

Jing Wei
Jing Wei
BadAzzKaz
Jing Wei
Level 21
God Stats
0W - 2L
1,242 SR
Queue Stats
56W - 52L
1,492 Elo+
Solo
Fenrir
Fenrir
Dayday091569
Fenrir
Level 4
God Stats
0W - 2L
1,274 SR
Queue Stats
3W - 10L
1,271 Elo+
Solo
Odin
Odin
Victormiguel557
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,309 Elo+
Solo
Ra
Ra
Wavy_Isaias
Ra
Level 25
God Stats
2W - 5L
1,719 SR
Queue Stats
35W - 32L
1,506 Elo+
Solo
Sobek
Sobek
islandphishMark2
Sobek
Level 15
God Stats
2W - 5L
1,708 SR
Queue Stats
22W - 22L
1,505 Elo+
Solo
Team Averages
Level 14
1,489 SR
1,417 Elo+

VS

Team Averages
Level 27
1,464 SR
1,470 Elo+
Fafnir
Fafnir
KSI Jezebell
Fafnir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 30L
1,417 Elo+
Party 1
Kukulkan
Kukulkan
KSI LordAlcarin
Kukulkan
Level 28
God Stats
30W - 16L
1,642 SR
Queue Stats
102W - 111L
1,492 Elo+
Party 1
Skadi
Skadi
KlashKush
Skadi
Level 30
God Stats
18W - 28L
1,606 SR
Queue Stats
21W - 31L
1,602 Elo+
Solo
Jormungandr
Jormungandr
MoltenMars63
Jormungandr
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
173W - 200L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
vMissVixenv
Nu Wa
Level 43
God Stats
8W - 10L
1,071 SR
Queue Stats
24W - 27L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BadAzzKaz
Jing Wei
13
3 / 0 / 2
7,791
1,113
4,526
6,999
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
11
0 / 3 / 2
6,607
944
1,183
3,388
1,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 1 / 0
6,427
918
418
2,097
860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 2 / 2
7,206
1,029
3,941
6,445
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 0
7,279
1,040
3,113
8,752
4,260
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

229

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 3 / 3
7,149
1,021
2,251
6,322
6,381
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
14
5 / 1 / 2
8,732
1,247
7,886
3,117
1,260
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
KlashKush
Skadi
13
0 / 0 / 5
7,538
1,077
3,675
2,467
760
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
MoltenMars63
Jormungandr
13
1 / 1 / 6
7,401
1,057
4,668
3,994
2,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 0 / 6
7,776
1,111
6,198
2,117
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
8
8
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BadAzzKaz
Jing Wei
3
0
2
4
L
Fenrir
0
3
2
0.33
W
Fafnir
1
3
3
0.83
W
Kukulkan
5
1
2
6
W
Skadi
KlashKush
Skadi
0
0
5
2.5
W
Jormungandr
MoltenMars63
Jormungandr
1
1
6
4
L
0
1
0
0
L
0
2
2
0.5
L
2
2
0
1
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,181
Damage
24,678
27,681
Taken
18,017
10,930
Mitigated
11,915
2,412
Healing
691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BadAzzKaz
Jing Wei
4,526
3,760
0
1,301
6,999
2,422
0
5,976
907
0
14,017
L
Fenrir
1,183
671
0
95
3,388
1,060
0
2,256
970
0
2,594
W
Fafnir
2,251
878
0
35
6,322
6,381
0
1,783
4,345
6,247
0
W
Kukulkan
7,886
480
0
330
3,117
1,260
0
1,479
1,528
21,897
0
W
Skadi
KlashKush
Skadi
3,675
1,441
0
326
2,467
760
0
907
1,430
0
24,094
W
Jormungandr
MoltenMars63
Jormungandr
4,668
2,287
0
0
3,994
2,837
0
1,344
2,610
12,590
0
L
418
92
0
75
2,097
860
0
913
1,062
0
1,784
L
3,941
238
0
0
6,445
2,328
0
5,319
982
16,170
0
L
3,113
256
270
671
8,752
4,260
0
5,907
2,757
8,816
0
W
6,198
1,277
0
0
2,117
677
0
1,037
975
16,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,310
Gold Earned
38,596
70
Minions Killed
146
2
Camps Cleared
7
448,675
Distance Traveled
671,467
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,791
1,113
14
2
0
160,092
0
L
Fenrir
6,607
944
5
1
0
44,643
0
W
Fafnir
7,149
1,021
16
2
0
97,066
0
W
Kukulkan
8,732
1,247
37
5
0
147,687
0
W
Skadi
7,538
1,077
57
8
3
129,837
0
W
Jormungandr
7,401
1,057
11
2
0
141,804
0
L
Odin
6,427
918
4
1
2
33,904
0
L
Ra
7,206
1,029
35
5
0
135,713
0
L
Sobek
7,279
1,040
12
2
0
74,323
0
W
Nu Wa
7,776
1,111
25
4
4
155,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role