Player Matchup

Amaterasu
Amaterasu
Cheezeburger692
Amaterasu
Level 88
God Stats
9W - 7L
1,587 SR
Queue Stats
285W - 247L
1,400 Elo+
Party 2
Kukulkan
Kukulkan
DragonNerd2000
Kukulkan
Level 63
God Stats
4W - 2L
1,749 SR
Queue Stats
93W - 94L
1,398 Elo+
Party 2
Cabrakan
Cabrakan
HockeyShocked
Cabrakan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,288 Elo+
Party 2
Medusa
Medusa
Wizrdville
Medusa
Level 60
God Stats
2W - 4L
1,500 SR
Queue Stats
51W - 78L
1,365 Elo+
Party 2
Ymir
Ymir
fd_draker96
Ymir
Level 35
God Stats
41W - 48L
1,478 SR
Queue Stats
164W - 179L
1,406 Elo+
Party 2
Team Averages
Level 62
1,563 SR
1,372 Elo+

VS

Team Averages
Level 69
1,555 SR
1,493 Elo+
Discordia
Discordia
LuKinHaSy
Discordia
Level 37
God Stats
1W - 0L
1,576 SR
Queue Stats
12W - 9L
1,472 Elo+
Party 1
King Arthur
King Arthur
MOCA CONQ8K
King Arthur
Level 29
God Stats
17W - 12L
1,554 SR
Queue Stats
28W - 24L
1,482 Elo+
Party 1
Neith
Neith
SiryusB
Neith
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 45L
1,661 Elo+
Solo
Pele
Pele
djddrago
Pele
Level 113
God Stats
5W - 9L
1,643 SR
Queue Stats
365W - 433L
1,466 Elo+
Solo
Bakasura
Bakasura
trindade_carp
Bakasura
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 297L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cheezeburger692
Amaterasu
15
5 / 5 / 2
9,180
510
6,631
13,261
10,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
13
3 / 7 / 2
8,657
481
7,185
10,514
4,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
HockeyShocked
Cabrakan
11
1 / 5 / 1
7,618
423
5,578
14,055
13,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Wizrdville
Medusa
14
0 / 5 / 2
7,626
424
4,400
10,949
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
0 / 3 / 0
7,501
417
2,855
12,272
8,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LuKinHaSy
Discordia
15
5 / 5 / 5
9,407
523
6,357
9,239
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
MOCA CONQ8K
King Arthur
17
3 / 0 / 6
10,489
583
10,446
9,379
5,607
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
SiryusB
Neith
17
5 / 1 / 11
10,977
610
11,740
7,325
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
14
6 / 2 / 9
9,321
518
9,564
10,784
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
trindade_carp
Bakasura
18
6 / 1 / 5
11,141
619
7,443
10,516
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
9
Kills
25
25
Deaths
9
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Cheezeburger692
Amaterasu
5
5
2
1.2
L
Kukulkan
3
7
2
0.57
L
Cabrakan
HockeyShocked
Cabrakan
1
5
1
0.3
W
Discordia
LuKinHaSy
Discordia
5
5
5
1.5
W
King Arthur
MOCA CONQ8K
King Arthur
3
0
6
6
W
Neith
SiryusB
Neith
5
1
11
10.5
L
Medusa
Wizrdville
Medusa
0
5
2
0.2
W
Pele
6
2
9
5.25
L
0
3
0
0
W
Bakasura
trindade_carp
Bakasura
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,649
Damage
45,550
61,051
Taken
47,243
40,827
Mitigated
20,739
13,609
Healing
16,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Cheezeburger692
Amaterasu
6,631
2,445
0
1,659
13,261
10,285
600
2,887
9,892
0
51,137
L
Kukulkan
7,185
322
0
624
10,514
4,363
770
1,235
9,041
42,941
0
L
Cabrakan
HockeyShocked
Cabrakan
5,578
757
0
3,010
14,055
13,622
288
638
13,219
24,811
0
W
Discordia
LuKinHaSy
Discordia
6,357
865
0
1,887
9,239
3,169
250
4,094
4,869
35,322
0
W
King Arthur
MOCA CONQ8K
King Arthur
10,446
2,174
0
3,001
9,379
5,607
31
4,934
4,371
0
55,607
W
Neith
SiryusB
Neith
11,740
5,425
0
4,460
7,325
2,620
1,004
1,369
5,916
0
72,630
L
Medusa
Wizrdville
Medusa
4,400
1,442
0
3,787
10,949
3,755
624
0
10,949
0
50,059
W
Pele
9,564
2,593
501
2,570
10,784
5,196
174
3,464
7,257
0
44,923
L
2,855
96
657
3,872
12,272
8,802
0
1,132
10,803
34,959
1,876
W
Bakasura
trindade_carp
Bakasura
7,443
5,023
0
4,325
10,516
4,147
0
1,262
9,220
0
87,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
51,335
375
Minions Killed
490
0
Camps Cleared
0
1,537,910
Distance Traveled
1,845,461
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,180
510
83
5
0
370,517
0
L
Kukulkan
8,657
481
87
5
0
296,632
2
L
Cabrakan
7,618
423
30
2
0
315,979
0
W
Discordia
9,407
523
66
4
0
320,621
4
W
King Arthur
10,489
583
107
6
0
351,623
3
W
Neith
10,977
610
124
7
0
328,530
0
L
Medusa
7,626
424
96
5
0
269,815
0
W
Pele
9,321
518
48
3
0
385,718
3
L
Ymir
7,501
417
79
4
0
284,967
2
W
Bakasura
11,141
619
145
8
0
458,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role