Player Matchup

Fafnir
Fafnir
Micacius
Fafnir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 68L
1,419 Elo+
Party 1
Kukulkan
Kukulkan
cacadepaloma16
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,453 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
nachoviar75
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,691 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,521 Elo+

VS

Team Averages
Level 24
1,205 SR
1,048 Elo+
Danzaburou
Danzaburou
KingK4rlous5
Danzaburou
Level 24
God Stats
4W - 10L
1,138 SR
Queue Stats
12W - 27L
1,055 Elo+
Party 2
Janus
Janus
N00B1NG BARB3R
Janus
Level 27
God Stats
0W - 2L
1,242 SR
Queue Stats
19W - 45L
1,034 Elo+
Party 2
Ymir
Ymir
ST0NEd ISLAND
Ymir
Level 22
God Stats
4W - 10L
1,234 SR
Queue Stats
5W - 22L
1,055 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Micacius
Fafnir
17
4 / 3 / 21
16,594
691
9,419
22,535
31,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
18
4 / 4 / 17
14,957
623
11,510
8,129
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
nachoviar75
Ah Muzen Cab
20
22 / 1 / 7
18,099
754
47,263
18,166
12,100
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingK4rlous5
Danzaburou
16
2 / 10 / 5
13,404
559
9,537
24,390
11,846
18
4 / 10 / 3
14,581
608
11,555
25,390
16,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 11 / 3
12,972
541
10,177
34,017
45,068
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
19
30
Kills
8
8
Deaths
31
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
KingK4rlous5
Danzaburou
2
10
5
0.45
W
Fafnir
Micacius
Fafnir
4
3
21
4.83
L
4
10
3
0.55
L
2
11
3
0.32
W
Kukulkan
4
4
17
3.13
W
Ah Muzen Cab
nachoviar75
Ah Muzen Cab
22
1
7
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,192
Damage
31,269
48,830
Taken
83,797
46,527
Mitigated
73,473
16,023
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
KingK4rlous5
Danzaburou
9,537
1,855
954
5,020
24,390
11,846
41
5,560
18,830
0
41,433
W
Fafnir
Micacius
Fafnir
9,419
2,205
0
4,168
22,535
31,294
108
9,781
12,754
38,067
0
L
11,555
2,547
1,205
2,479
25,390
16,559
0
7,219
18,171
84,992
0
L
10,177
2,033
0
500
34,017
45,068
0
8,710
25,307
43,469
0
W
Kukulkan
11,510
486
0
564
8,129
3,133
517
4,541
3,588
45,014
0
W
Ah Muzen Cab
nachoviar75
Ah Muzen Cab
47,263
33,353
0
11,291
18,166
12,100
1,556
7,570
9,665
0
128,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,650
Gold Earned
40,957
221
Minions Killed
203
0
Camps Cleared
0
1,121,087
Distance Traveled
928,808
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,404
559
49
2
0
285,246
0
W
Fafnir
16,594
691
29
1
0
339,842
1
L
Janus
14,581
608
100
4
0
330,380
4
L
Ymir
12,972
541
54
2
0
313,182
1
W
Kukulkan
14,957
623
53
2
0
367,215
0
W
Ah Muzen Cab
18,099
754
139
6
0
414,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role