Player Matchup

Pele
Pele
ImmaAsasin
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,314 Elo+
Party 1
Ullr
Ullr
JaqSpidey
Ullr
Level 68
God Stats
2W - 6L
1,480 SR
Queue Stats
367W - 351L
1,542 Elo+
Party 1
Hel
Hel
Motherfragerz
Hel
Level 80
God Stats
1W - 5L
1,293 SR
Queue Stats
117W - 130L
1,531 Elo+
Party 1
Skadi
Skadi
OsoJr
Skadi
Level 44
God Stats
6W - 5L
1,567 SR
Queue Stats
35W - 32L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Schwarez16
Cthulhu
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Team Averages
Level 53
1,468 SR
1,487 Elo+

VS

Team Averages
Level 57
1,498 SR
1,468 Elo+
Anubis
Anubis
Diminish17
Anubis
Level 84
God Stats
61W - 42L
1,843 SR
Queue Stats
335W - 313L
1,513 Elo+
Party 2
Ullr
Ullr
Jelliah
Ullr
Level 69
God Stats
3W - 6L
1,280 SR
Queue Stats
207W - 189L
1,296 Elo+
Party 2
Artemis
Artemis
Maxinez
Artemis
Level 32
God Stats
7W - 19L
1,262 SR
Queue Stats
66W - 74L
1,542 Elo+
Solo
Ymir
Ymir
SirrF4psAlot
Ymir
Level 24
God Stats
5W - 3L
1,529 SR
Queue Stats
34W - 34L
1,489 Elo+
Party 2
Nike
Nike
josee225
Nike
Level 74
God Stats
27W - 22L
1,576 SR
Queue Stats
451W - 429L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 1
8,759
584
7,343
13,527
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
14
1 / 3 / 1
8,124
542
4,156
9,099
2,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 3
6,890
459
6,124
9,879
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
OsoJr
Skadi
12
3 / 5 / 2
7,244
483
11,842
8,851
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Schwarez16
Cthulhu
12
3 / 4 / 3
7,283
486
5,986
11,121
6,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Diminish17
Anubis
16
7 / 3 / 5
9,648
643
11,400
10,660
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Jelliah
Ullr
15
5 / 1 / 4
8,745
583
8,379
10,961
4,049
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
Maxinez
Artemis
13
2 / 2 / 7
8,124
542
6,508
7,531
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 5 / 5
8,363
558
5,291
14,240
5,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
15
3 / 3 / 1
8,566
571
9,461
11,677
9,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
14
Kills
22
22
Deaths
14
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
Diminish17
Anubis
7
3
5
3.17
L
7
5
1
1.5
L
Ullr
1
3
1
0.5
W
Ullr
Jelliah
Ullr
5
1
4
7
W
Artemis
Maxinez
Artemis
2
2
7
2.75
L
0
5
3
0.3
L
Skadi
OsoJr
Skadi
3
5
2
0.8
L
Cthulhu
Schwarez16
Cthulhu
3
4
3
1.13
W
5
5
5
1.5
W
Nike
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,451
Damage
41,039
52,477
Taken
55,069
19,774
Mitigated
26,500
11,264
Healing
16,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Diminish17
Anubis
11,400
283
139
5,127
10,660
4,961
157
1,229
9,431
59,786
0
L
7,343
1,738
0
3,056
13,527
3,803
0
6,156
7,106
0
54,214
L
Ullr
4,156
1,909
0
1,193
9,099
2,878
822
387
8,212
0
50,617
W
Ullr
Jelliah
Ullr
8,379
5,682
0
4,067
10,961
4,049
923
5,007
5,954
0
47,874
W
Artemis
Maxinez
Artemis
6,508
2,828
207
1,575
7,531
2,168
497
1,358
6,173
0
41,222
L
6,124
647
1,293
3,648
9,879
2,615
0
3,629
6,046
35,936
0
L
Skadi
OsoJr
Skadi
11,842
6,619
0
480
8,851
3,697
775
3,561
5,227
0
45,459
L
Cthulhu
Schwarez16
Cthulhu
5,986
268
285
1,309
11,121
6,781
363
3,591
7,461
16,850
0
W
5,291
1,216
0
2,014
14,240
5,981
284
3,869
10,371
23,739
0
W
Nike
9,461
1,788
0
3,422
11,677
9,341
635
647
11,030
6,757
48,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,300
Gold Earned
43,446
378
Minions Killed
421
0
Camps Cleared
0
1,322,339
Distance Traveled
1,314,139
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,648
643
125
8
0
279,716
3
L
Pele
8,759
584
99
7
0
300,016
2
L
Ullr
8,124
542
106
7
0
257,754
2
W
Ullr
8,745
583
79
5
0
286,837
0
W
Artemis
8,124
542
66
4
0
244,067
0
L
Hel
6,890
459
76
5
0
261,509
1
L
Skadi
7,244
483
78
5
0
219,320
2
L
Cthulhu
7,283
486
19
1
0
283,740
3
W
Ymir
8,363
558
34
2
0
234,313
0
W
Nike
8,566
571
117
8
0
269,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role