Player Matchup

Kuzenbo
Kuzenbo
LuftWaffle1
Kuzenbo
Level 27
God Stats
10W - 8L
1,308 SR
Queue Stats
17W - 12L
1,405 Elo+
Party 1
Erlang Shen
Erlang Shen
MR HIPPOPOTOMUS
Erlang Shen
Level 105
God Stats
1W - 1L
1,698 SR
Queue Stats
19W - 13L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
fianso070
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 46
1,502 SR
1,468 Elo+

VS

Team Averages
Level 20
1,500 SR
1,368 Elo+
Bellona
Bellona
BananaFlae4
Bellona
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 9L
1,105 Elo+
Party 2
Merlin
Merlin
Ruhken
Merlin
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Medusa
Medusa
SHmetty
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LuftWaffle1
Kuzenbo
14
0 / 3 / 7
10,215
568
9,437
14,887
17,670
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
MR HIPPOPOTOMUS
Erlang Shen
15
4 / 3 / 4
11,476
638
9,119
16,124
9,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
fianso070
Jing Wei
14
4 / 10 / 3
11,759
653
9,778
16,817
6,142
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BananaFlae4
Bellona
14
0 / 6 / 10
10,414
579
2,088
12,501
9,719
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
Ruhken
Merlin
15
7 / 1 / 9
11,897
661
19,214
7,929
3,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
SHmetty
Medusa
17
9 / 1 / 7
12,751
708
16,171
13,599
7,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
8
Kills
16
16
Deaths
8
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
BananaFlae4
Bellona
0
6
10
0.83
L
Kuzenbo
LuftWaffle1
Kuzenbo
0
3
7
1.17
L
Erlang Shen
MR HIPPOPOTOMUS
Erlang Shen
4
3
4
2
W
Merlin
Ruhken
Merlin
7
1
9
11.5
W
Medusa
SHmetty
Medusa
9
1
7
12.5
L
Jing Wei
fianso070
Jing Wei
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,334
Damage
37,473
47,828
Taken
34,029
33,004
Mitigated
20,336
7,660
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BananaFlae4
Bellona
2,088
1,600
0
230
12,501
9,719
93
4,120
8,381
0
15,325
L
Kuzenbo
LuftWaffle1
Kuzenbo
9,437
2,112
0
500
14,887
17,670
287
4,557
10,330
29,570
0
L
Erlang Shen
MR HIPPOPOTOMUS
Erlang Shen
9,119
3,041
0
7,160
16,124
9,192
198
7,185
8,939
0
51,661
W
Merlin
Ruhken
Merlin
19,214
1,056
0
1,500
7,929
3,104
202
1,908
6,021
57,900
0
W
Medusa
SHmetty
Medusa
16,171
7,522
0
3,740
13,599
7,513
1,175
3,423
10,176
0
66,659
L
Jing Wei
fianso070
Jing Wei
9,778
6,893
0
0
16,817
6,142
803
7,700
9,117
0
40,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,450
Gold Earned
35,062
176
Minions Killed
193
0
Camps Cleared
0
922,169
Distance Traveled
875,929
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,414
579
28
2
0
262,431
0
L
Kuzenbo
10,215
568
37
2
0
327,286
0
L
Erlang Shen
11,476
638
75
4
0
331,561
1
W
Merlin
11,897
661
78
4
0
294,359
4
W
Medusa
12,751
708
87
5
0
319,139
1
L
Jing Wei
11,759
653
64
4
0
263,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role