Player Matchup

Ymir
Ymir
FirstWashington
Ymir
Level 101
God Stats
1W - 4L
1,330 SR
Queue Stats
1W - 8L
1,150 Elo+
Solo
Bellona
Bellona
Sl1pKnotZz
Bellona
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
StrawHatJan
Merlin
Level 75
God Stats
1W - 5L
1,694 SR
Queue Stats
176W - 204L
1,477 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheSadLamp
Ah Muzen Cab
Level 128
God Stats
4W - 5L
1,590 SR
Queue Stats
169W - 151L
1,583 Elo+
Party 1
Bastet
Bastet
YeBoiCorey
Bastet
Level 126
God Stats
6W - 4L
1,702 SR
Queue Stats
120W - 111L
1,530 Elo+
Party 1
Team Averages
Level 99
1,563 SR
1,448 Elo+

VS

Team Averages
Level 91
1,535 SR
1,535 Elo+
Kukulkan
Kukulkan
CantStopThis
Kukulkan
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,773 Elo+
Solo
Heimdallr
Heimdallr
ChristianRmrz
Heimdallr
Level 126
God Stats
6W - 4L
1,560 SR
Queue Stats
85W - 68L
1,482 Elo+
Party 3
Ra
Ra
Entwhistle
Ra
Level 67
God Stats
24W - 24L
1,339 SR
Queue Stats
217W - 210L
1,474 Elo+
Solo
Osiris
Osiris
MasterJohn10
Osiris
Level 122
God Stats
5W - 2L
1,639 SR
Queue Stats
57W - 46L
1,519 Elo+
Party 3
Chaac
Chaac
Whynotmeeeen
Chaac
Level 86
God Stats
4W - 3L
1,636 SR
Queue Stats
52W - 40L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
6,810
310
2,469
7,899
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
Sl1pKnotZz
Bellona
18
4 / 7 / 2
10,797
491
11,938
19,160
23,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
17
3 / 8 / 1
10,117
460
13,887
12,757
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
TheSadLamp
Ah Muzen Cab
18
1 / 1 / 1
10,676
485
9,671
12,863
5,882
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
YeBoiCorey
Bastet
14
2 / 7 / 3
9,146
416
10,256
17,130
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CantStopThis
Kukulkan
16
4 / 2 / 6
10,475
476
7,370
11,007
4,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
ChristianRmrz
Heimdallr
17
3 / 7 / 6
11,639
529
14,698
18,136
12,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
6 / 0 / 12
13,961
635
9,601
13,709
6,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
20
12 / 0 / 4
13,380
608
11,085
15,587
11,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 9
10,119
460
6,980
15,841
11,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
11
Kills
26
26
Deaths
11
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CantStopThis
Kukulkan
4
2
6
3.5
W
Heimdallr
ChristianRmrz
Heimdallr
3
7
6
0.86
W
6
0
12
12
L
1
3
0
0.33
W
Osiris
12
0
4
14
L
Bellona
Sl1pKnotZz
Bellona
4
7
2
0.71
L
Merlin
3
8
1
0.44
L
Ah Muzen Cab
TheSadLamp
Ah Muzen Cab
1
1
1
1.5
W
1
2
9
2.75
L
Bastet
YeBoiCorey
Bastet
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,221
Damage
49,734
69,809
Taken
74,280
42,488
Mitigated
46,804
19,899
Healing
27,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CantStopThis
Kukulkan
7,370
1,048
660
2,734
11,007
4,352
1,086
2,837
8,112
44,808
0
W
Heimdallr
ChristianRmrz
Heimdallr
14,698
6,522
0
3,913
18,136
12,698
2,723
2,420
15,672
0
71,779
W
9,601
1,268
5,603
7,771
13,709
6,556
802
5,046
8,308
108,320
0
L
2,469
609
35
2,692
7,899
2,756
0
3,295
4,604
8,633
0
W
Osiris
11,085
4,917
0
223
15,587
11,204
1,281
4,296
11,165
0
102,472
L
Bellona
Sl1pKnotZz
Bellona
11,938
3,228
0
1,942
19,160
23,493
0
1,924
16,602
9,119
61,962
L
Merlin
13,887
328
0
907
12,757
4,590
0
5,344
7,141
72,215
0
L
Ah Muzen Cab
TheSadLamp
Ah Muzen Cab
9,671
4,255
0
7,975
12,863
5,882
0
1,687
11,129
0
95,502
W
6,980
995
582
5,860
15,841
11,994
598
2,842
12,827
0
48,372
L
Bastet
YeBoiCorey
Bastet
10,256
1,844
243
6,105
17,130
5,767
0
4,219
12,546
0
43,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,546
Gold Earned
59,574
536
Minions Killed
663
0
Camps Cleared
0
1,909,919
Distance Traveled
2,129,570
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,475
476
77
4
0
389,643
2
W
Heimdallr
11,639
529
120
5
0
352,209
1
W
Ra
13,961
635
212
10
0
467,498
8
L
Ymir
6,810
310
8
0
0
175,131
0
W
Osiris
13,380
608
160
7
0
481,683
2
L
Bellona
10,797
491
150
7
0
533,923
6
L
Merlin
10,117
460
130
6
0
381,686
5
L
Ah Muzen Cab
10,676
485
190
9
0
442,697
2
W
Chaac
10,119
460
94
4
0
438,537
1
L
Bastet
9,146
416
58
3
0
376,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role