Player Matchup

Sun Wukong
Sun Wukong
Juul sHeEp
Sun Wukong
Level 87
God Stats
6W - 8L
1,674 SR
Queue Stats
280W - 276L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
ThuggNaaasty
Cthulhu
Level 62
God Stats
48W - 33L
1,810 SR
Queue Stats
81W - 57L
1,751 Elo+
Solo
Chang'e
Chang'e
XzImmortalzX
Chang'e
Level 128
God Stats
24W - 17L
1,329 SR
Queue Stats
622W - 524L
1,607 Elo+
Party 1
Team Averages
Level 92
1,604 SR
1,606 Elo+

VS

Team Averages
Level 78
1,396 SR
1,581 Elo+
Heimdallr
Heimdallr
EddieSpaghetti-9
Heimdallr
Level 81
God Stats
14W - 15L
1,176 SR
Queue Stats
423W - 481L
1,702 Elo+
Solo
Baron Samedi
Baron Samedi
Laeonculdt
Baron Samedi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
timj88
Kumbhakarna
Level 111
God Stats
1W - 5L
1,512 SR
Queue Stats
409W - 434L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Juul sHeEp
Sun Wukong
11
5 / 1 / 7
7,965
797
7,099
7,451
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
ThuggNaaasty
Cthulhu
10
1 / 0 / 10
7,589
759
4,229
8,622
7,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
XzImmortalzX
Chang'e
12
7 / 1 / 6
8,409
841
7,500
5,954
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
9
0 / 2 / 1
6,146
615
4,374
5,978
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Laeonculdt
Baron Samedi
9
0 / 5 / 1
6,286
629
5,558
7,247
2,863
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
timj88
Kumbhakarna
10
2 / 6 / 0
7,746
775
2,295
9,966
5,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
0
2
1
0.25
W
Sun Wukong
Juul sHeEp
Sun Wukong
5
1
7
8.5
L
Baron Samedi
Laeonculdt
Baron Samedi
0
5
1
0.1
W
Cthulhu
ThuggNaaasty
Cthulhu
1
0
10
6
W
Chang'e
XzImmortalzX
Chang'e
7
1
6
10
L
Kumbhakarna
timj88
Kumbhakarna
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,828
Damage
12,227
22,027
Taken
23,191
14,074
Mitigated
10,822
9,113
Healing
1,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
4,374
2,289
0
857
5,978
2,796
0
2,942
2,891
0
23,734
W
Sun Wukong
Juul sHeEp
Sun Wukong
7,099
1,277
0
1,540
7,451
4,663
110
2,776
4,675
0
26,766
L
Baron Samedi
Laeonculdt
Baron Samedi
5,558
863
312
503
7,247
2,863
0
3,788
3,116
10,777
0
W
Cthulhu
ThuggNaaasty
Cthulhu
4,229
272
0
2,883
8,622
7,097
691
3,104
5,518
17,250
0
W
Chang'e
XzImmortalzX
Chang'e
7,500
681
1,638
3,052
5,954
2,314
308
2,079
3,875
30,246
0
L
Kumbhakarna
timj88
Kumbhakarna
2,295
479
0
0
9,966
5,163
0
4,506
5,043
10,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,963
Gold Earned
20,178
118
Minions Killed
70
0
Camps Cleared
0
565,056
Distance Traveled
494,450
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,146
615
42
4
0
175,030
1
W
Sun Wukong
7,965
797
38
4
0
187,336
0
L
Baron Samedi
6,286
629
10
1
0
158,409
4
W
Cthulhu
7,589
759
17
2
0
200,607
3
W
Chang'e
8,409
841
63
6
0
177,113
2
L
Kumbhakarna
7,746
775
18
2
0
161,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role