Player Matchup

Merlin
Merlin
Itz SuNs
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,690 Elo+
Solo
Set
Set
Peace2000
Set
Level 29
God Stats
6W - 3L
1,710 SR
Queue Stats
60W - 56L
1,633 Elo+
Solo
Vamana
Vamana
SoapStone101
Vamana
Level 28
God Stats
16W - 12L
1,689 SR
Queue Stats
113W - 106L
1,655 Elo+
Solo
Danzaburou
Danzaburou
Solosoti
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ThinkGumzilla
Cthulhu
Level 29
God Stats
13W - 11L
1,254 SR
Queue Stats
154W - 215L
1,505 Elo+
Solo
Team Averages
Level 29
1,531 SR
1,597 Elo+

VS

Team Averages
Level 16
1,615 SR
1,756 Elo+
Neith
Neith
FaZe_Wolf999
Neith
Level 8
God Stats
5W - 4L
1,896 SR
Queue Stats
7W - 6L
1,752 Elo+
Party 1
Olorun
Olorun
GrizzLuis
Olorun
Level 14
God Stats
3W - 5L
1,560 SR
Queue Stats
140W - 104L
1,845 Elo+
Solo
Ymir
Ymir
HowsThatFeel
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,778 Elo+
Party 1
Chronos
Chronos
LetsGoToEloHell
Chronos
Level 29
God Stats
9W - 4L
1,619 SR
Queue Stats
28W - 32L
1,650 Elo+
Solo
Ratatoskr
Ratatoskr
MexicanPsycho16
Ratatoskr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Itz SuNs
Merlin
17
10 / 1 / 4
10,939
684
12,037
7,825
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 1 / 7
9,302
581
4,989
8,759
5,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
18
4 / 1 / 1
11,104
694
8,007
9,920
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Solosoti
Danzaburou
14
7 / 2 / 6
9,543
596
9,947
9,865
3,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
13
5 / 2 / 5
8,617
539
6,826
10,790
8,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 1
7,040
440
3,556
12,166
3,192
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
GrizzLuis
Olorun
15
4 / 4 / 1
9,387
587
13,150
12,919
6,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 8 / 1
6,763
423
1,699
12,380
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 0
6,618
414
2,457
6,877
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ratatoskr
MexicanPsycho16
Ratatoskr
13
2 / 4 / 1
7,893
493
5,041
11,044
6,465
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
30
Kills
7
7
Deaths
30
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
12
1
0.04
L
Olorun
GrizzLuis
Olorun
4
4
1
1.13
L
0
8
1
0.06
W
Merlin
Itz SuNs
Merlin
10
1
4
12
L
1
2
0
0.5
L
Ratatoskr
MexicanPsycho16
Ratatoskr
2
4
1
0.63
W
4
1
7
7.5
W
Vamana
4
1
1
4.5
W
Danzaburou
Solosoti
Danzaburou
7
2
6
5
W
Cthulhu
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,806
Damage
25,903
47,159
Taken
55,386
26,602
Mitigated
23,087
9,290
Healing
14,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,556
1,050
0
1,094
12,166
3,192
1,206
7,076
4,629
0
31,811
L
Olorun
GrizzLuis
Olorun
13,150
6,160
173
6,616
12,919
6,182
0
4,598
8,270
58,037
6,235
L
1,699
1,154
0
532
12,380
5,340
277
3,512
8,836
12,245
0
W
Merlin
Itz SuNs
Merlin
12,037
1,000
0
1,451
7,825
3,153
0
3,174
4,651
72,532
0
L
2,457
965
0
3,627
6,877
1,908
0
1,757
4,977
30,015
0
L
Ratatoskr
MexicanPsycho16
Ratatoskr
5,041
1,610
0
2,325
11,044
6,465
0
1,263
9,439
0
24,430
W
4,989
2,539
0
1,062
8,759
5,442
988
1,378
7,337
0
62,206
W
Vamana
8,007
4,794
0
3,675
9,920
6,205
2,264
1,020
8,675
0
80,258
W
Danzaburou
Solosoti
Danzaburou
9,947
2,795
0
2,429
9,865
3,555
455
4,735
5,105
0
42,274
W
Cthulhu
6,826
1,598
185
488
10,790
8,247
31
6,280
4,485
28,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,505
Gold Earned
37,701
493
Minions Killed
319
0
Camps Cleared
0
1,591,859
Distance Traveled
1,256,835
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,040
440
57
4
0
225,917
0
L
Olorun
9,387
587
114
7
0
291,351
1
L
Ymir
6,763
423
28
2
0
285,200
0
W
Merlin
10,939
684
136
9
0
311,463
3
L
Chronos
6,618
414
72
5
0
172,072
0
L
Ratatoskr
7,893
493
48
3
0
282,295
4
W
Set
9,302
581
93
6
0
343,267
6
W
Vamana
11,104
694
167
10
0
301,022
2
W
Danzaburou
9,543
596
48
3
0
292,755
5
W
Cthulhu
8,617
539
49
3
0
343,352
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role