Player Matchup

Cthulhu
Cthulhu
Platinum IV
Arthaz106
Cthulhu
Platinum IV
Level 140
God Stats
4W - 6L
2,021 SR
Queue Stats
105W - 43L
2,043 MMR
Party 1
Bellona
Bellona
Platinum V
detch01
Bellona
Platinum V
Level 128
God Stats
3W - 2L
1,934 SR
Queue Stats
137W - 59L
2,051 MMR
Party 1
Eset
Eset
Platinum V
petpanda8
Eset
Platinum V
Level 122
God Stats
4W - 1L
1,995 SR
Queue Stats
84W - 56L
2,051 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,983 SR
2,049 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,736 SR
1,927 MMR
Khepri
Khepri
Platinum III
Death Craft610
Khepri
Platinum III
Level 107
God Stats
8W - 5L
1,873 SR
Queue Stats
15W - 13L
2,134 MMR
Solo
Raijin
Raijin
Gold II
JoeAl
Raijin
Gold II
Level 157
God Stats
76W - 70L
1,500 SR
Queue Stats
311W - 348L
1,802 MMR
Solo
Chiron
Chiron
Platinum III
VibrantCash7108
Chiron
Platinum III
Level 99
God Stats
27W - 14L
1,836 SR
Queue Stats
62W - 59L
1,845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arthaz106
Cthulhu
15
4 / 3 / 3
10,945
644
12,519
17,690
15,197
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
detch01
Bellona
15
3 / 2 / 7
11,304
665
13,887
16,911
14,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Eset
14
3 / 3 / 5
10,704
630
12,913
9,918
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeSobekHelChaacScylla

VS

Bans
He BoPersephoneGuan YuThothAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
10,305
606
4,866
13,627
16,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
JoeAl
Raijin
15
6 / 4 / 2
11,063
651
13,004
15,291
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 7
9,790
576
11,601
14,029
5,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
10
Kills
8
8
Deaths
10
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Arthaz106
Cthulhu
4
3
3
1.83
L
1
2
5
1.75
L
Raijin
JoeAl
Raijin
6
4
2
1.75
L
1
4
7
1.13
W
Bellona
detch01
Bellona
3
2
7
3.25
W
Eset
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,319
Damage
29,471
44,519
Taken
42,947
33,404
Mitigated
28,229
7,001
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Arthaz106
Cthulhu
12,519
659
1,077
2,411
17,690
15,197
132
5,951
11,362
44,266
0
L
4,866
958
0
3,256
13,627
16,320
0
8,928
4,181
15,920
0
L
Raijin
JoeAl
Raijin
13,004
895
116
5,164
15,291
6,236
34
6,770
8,339
58,517
0
L
11,601
4,399
658
4,021
14,029
5,673
0
8,667
4,959
0
41,135
W
Bellona
detch01
Bellona
13,887
5,702
0
1,271
16,911
14,645
1,436
7,129
9,342
0
59,366
W
Eset
12,913
535
647
1,595
9,918
3,562
1,003
3,675
5,899
43,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
31,158
198
Minions Killed
170
0
Camps Cleared
0
974,023
Distance Traveled
897,996
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,945
644
71
4
0
337,465
6
L
Khepri
10,305
606
10
1
0
308,887
4
L
Raijin
11,063
651
94
6
0
290,368
4
L
Chiron
9,790
576
66
4
0
298,741
2
W
Bellona
11,304
665
66
4
0
344,392
2
W
Eset
10,704
630
61
4
0
292,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role