Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
BLAZE THE CAT90
Fafnir
Level 27
God Stats
16W - 14L
1,633 SR
Queue Stats
215W - 111L
1,771 Elo+
Solo
Zeus
Zeus
Bobek John
Zeus
Level 21
God Stats
68W - 63L
1,758 SR
Queue Stats
199W - 184L
1,609 Elo+
Party 1
Xing Tian
Xing Tian
DivineSine78208
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,859 Elo+
Party 1
Sol
Sol
cchrisg
Sol
Level 7
God Stats
8W - 7L
1,666 SR
Queue Stats
22W - 16L
1,708 Elo+
Party 1
Team Averages
Level 30
1,611 SR
1,689 Elo+

VS

Team Averages
Level 14
1,528 SR
1,627 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AngelUniverse-_-
Kukulkan
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 23L
1,567 Elo+
Solo
Neith
Neith
BobbyMfFlay
Neith
Level 8
God Stats
40W - 25L
1,642 SR
Queue Stats
280W - 283L
1,660 Elo+
Solo
Bellona
Bellona
MrBootySnorkler
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,647 Elo+
Solo
Ares
Ares
SantiRuffinengo
Ares
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
11 / 7 / 1
11,702
1,170
16,674
21,353
9,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 2 / 9
10,202
1,020
8,606
11,618
9,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 8 / 5
9,257
926
9,922
12,664
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
DivineSine78208
Xing Tian
15
1 / 6 / 7
9,436
944
6,654
14,835
11,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
15
1 / 4 / 6
9,223
922
5,761
14,039
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

126

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
4 / 4 / 13
10,750
1,075
12,647
11,903
5,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 10
10,899
1,090
14,000
5,899
2,127
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 1 / 10
11,548
1,155
15,596
4,992
2,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 5 / 15
10,922
1,092
18,003
15,415
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
1 / 2 / 17
11,062
1,106
8,736
14,865
13,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
92
15
Kills
27
27
Deaths
15
28
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
7
1
1.64
W
Aphrodite
 
Aphrodite
4
4
13
2.63
W
6
3
10
3.67
L
1
2
9
2.75
W
9
1
10
14
L
1
8
5
0.44
L
Xing Tian
DivineSine78208
Xing Tian
1
6
7
0.75
W
7
5
15
2.9
W
1
2
17
4.75
L
Sol
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,617
Damage
68,982
74,509
Taken
53,074
40,042
Mitigated
40,700
9,296
Healing
17,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,674
4,184
0
2,033
21,353
9,566
0
10,757
10,371
0
21,327
W
Aphrodite
 
Aphrodite
12,647
1,096
6,543
5,776
11,903
5,957
0
4,189
7,614
34,267
0
W
14,000
1,649
0
0
5,899
2,127
0
4,154
1,745
34,676
0
L
8,606
2,627
0
2,918
11,618
9,491
0
6,196
5,322
24,263
0
W
15,596
7,949
534
2,005
4,992
2,029
0
3,156
1,836
0
43,730
L
9,922
747
0
0
12,664
4,649
0
3,045
9,466
37,255
0
L
Xing Tian
DivineSine78208
Xing Tian
6,654
801
0
1,262
14,835
11,058
0
9,107
5,678
17,904
0
W
18,003
8,846
0
1,002
15,415
16,707
0
8,221
6,944
0
23,623
W
8,736
500
0
1,230
14,865
13,880
0
10,673
3,992
12,134
0
L
Sol
5,761
2,805
0
3,083
14,039
5,278
0
6,278
7,686
23,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,820
Gold Earned
55,181
160
Minions Killed
183
6
Camps Cleared
9
906,622
Distance Traveled
910,345
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,702
1,170
10
1
0
212,690
0
W
Aphrodite
10,750
1,075
55
6
2
162,949
1
W
Kukulkan
10,899
1,090
51
5
2
163,483
0
L
Fafnir
10,202
1,020
35
4
4
186,245
0
W
Neith
11,548
1,155
61
6
3
188,338
1
L
Zeus
9,257
926
48
5
0
145,469
0
L
Xing Tian
9,436
944
25
3
2
187,641
1
W
Bellona
10,922
1,092
10
1
0
191,071
0
W
Ares
11,062
1,106
6
1
2
204,504
0
L
Sol
9,223
922
42
4
0
174,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role