Player Matchup

Sylvanus
Sylvanus
CrixusAgain
Sylvanus
Level 144
God Stats
19W - 17L
1,523 SR
Queue Stats
533W - 576L
1,459 Elo+
Party 1
Hun Batz
Hun Batz
Jonaelbarbaro
Hun Batz
Level 136
God Stats
4W - 4L
1,864 SR
Queue Stats
110W - 102L
1,558 Elo+
Party 1
Discordia
Discordia
SPXHelogranJr
Discordia
Level 49
God Stats
2W - 1L
1,453 SR
Queue Stats
175W - 95L
1,897 Elo+
Party 1
Mulan
Mulan
VαlєnTiŋe
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
xxxPANTHERIUSxxx
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 130
1,568 SR
1,583 Elo+

VS

Team Averages
Level 88
1,439 SR
1,554 Elo+
Izanami
Izanami
Bruspiga
Izanami
Level 83
God Stats
0W - 2L
1,306 SR
Queue Stats
22W - 11L
1,756 Elo+
Solo
King Arthur
King Arthur
Cometgyn
King Arthur
Level 148
God Stats
13W - 7L
1,592 SR
Queue Stats
53W - 49L
1,538 Elo+
Solo
Zhong Kui
Zhong Kui
Gustavo009B
Zhong Kui
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
132W - 128L
1,495 Elo+
Solo
Thor
Thor
elementalXD
Thor
Level 66
God Stats
0W - 1L
1,299 SR
Queue Stats
25W - 27L
1,399 Elo+
Solo
Yemoja
Yemoja
kurosakidenni
Yemoja
Level 77
God Stats
11W - 14L
1,500 SR
Queue Stats
320W - 365L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CrixusAgain
Sylvanus
9
2 / 1 / 6
6,168
617
4,106
6,967
3,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Jonaelbarbaro
Hun Batz
11
2 / 2 / 5
6,263
626
2,946
6,196
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Discordia
SPXHelogranJr
Discordia
11
4 / 1 / 3
6,512
651
4,368
4,382
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 1 / 1
6,749
675
5,683
8,216
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 1 / 5
6,241
624
7,595
7,197
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bruspiga
Izanami
9
0 / 4 / 1
4,922
492
2,406
7,677
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Cometgyn
King Arthur
8
0 / 4 / 0
4,979
498
4,106
8,272
4,902
Boots

Boots

+6%
Movement Speed

Zhong Kui
Gustavo009B
Zhong Kui
9
0 / 1 / 2
5,104
510
3,133
4,168
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
5 / 4 / 0
6,208
621
4,133
8,299
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 2
5,172
517
3,320
7,146
2,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
5
6
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bruspiga
Izanami
0
4
1
0.13
L
King Arthur
Cometgyn
King Arthur
0
4
0
0
W
Sylvanus
CrixusAgain
Sylvanus
2
1
6
5
L
Zhong Kui
Gustavo009B
Zhong Kui
0
1
2
1
W
Hun Batz
Jonaelbarbaro
Hun Batz
2
2
5
2.25
W
Discordia
SPXHelogranJr
Discordia
4
1
3
5.5
W
3
1
1
3.5
L
5
4
0
1.25
L
0
2
2
0.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,698
Damage
17,098
32,958
Taken
35,562
12,387
Mitigated
13,956
16,015
Healing
7,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bruspiga
Izanami
2,406
1,745
0
2,094
7,677
1,862
0
2,542
5,135
0
23,522
L
King Arthur
Cometgyn
King Arthur
4,106
391
0
1,410
8,272
4,902
0
455
7,779
0
23,050
W
Sylvanus
CrixusAgain
Sylvanus
4,106
581
738
2,711
6,967
3,650
275
1,562
5,405
14,255
0
L
Zhong Kui
Gustavo009B
Zhong Kui
3,133
84
0
467
4,168
2,512
0
1,757
2,067
17,498
0
W
Hun Batz
Jonaelbarbaro
Hun Batz
2,946
640
0
2,351
6,196
1,876
0
301
5,889
0
35,377
W
Discordia
SPXHelogranJr
Discordia
4,368
261
0
1,027
4,382
1,242
87
1,825
2,265
27,137
0
W
5,683
1,161
0
5,576
8,216
3,317
288
0
8,216
0
40,278
L
4,133
1,457
0
1,544
8,299
2,167
0
1,594
6,653
0
21,291
L
3,320
513
414
1,797
7,146
2,513
0
1,682
5,454
18,521
0
W
7,595
5,154
0
3,612
7,197
2,302
549
2,441
4,730
0
35,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,933
Gold Earned
26,385
293
Minions Killed
228
0
Camps Cleared
0
975,918
Distance Traveled
985,729
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,922
492
64
6
0
179,763
2
L
King Arthur
4,979
498
46
5
0
185,364
2
W
Sylvanus
6,168
617
19
2
0
159,083
4
L
Zhong Kui
5,104
510
38
4
0
186,533
1
W
Hun Batz
6,263
626
73
7
0
230,708
1
W
Discordia
6,512
651
53
5
0
198,495
5
W
Mulan
6,749
675
86
9
0
203,542
3
L
Thor
6,208
621
47
5
0
225,555
0
L
Yemoja
5,172
517
33
3
0
208,514
3
W
Jing Wei
6,241
624
62
6
0
184,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role