Player Matchup

Izanami
Izanami
ChizzoNapoli
Izanami
Level 121
God Stats
45W - 51L
1,784 SR
Queue Stats
557W - 619L
1,469 Elo+
Solo
Loki
Loki
GabrielRosaInter
Loki
Level 15
God Stats
5W - 11L
1,474 SR
Queue Stats
43W - 61L
1,396 Elo+
Party 2
Thoth
Thoth
Sombrax_17
Thoth
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 50
1,586 SR
1,455 Elo+

VS

Team Averages
Level 135
1,662 SR
1,746 Elo+
Fenrir
Fenrir
CurcoBein01
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
MayhemTrooper
Ganesha
Level 120
God Stats
24W - 11L
1,987 SR
Queue Stats
225W - 145L
1,865 Elo+
Party 1
Ymir
Ymir
Rena016
Ymir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 146L
1,873 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChizzoNapoli
Izanami
8
1 / 3 / 1
6,852
623
3,213
4,953
1,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 6 / 1
6,989
635
3,836
8,782
2,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
12
2 / 8 / 1
8,440
767
2,926
9,587
3,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
10 / 1 / 6
9,688
881
7,466
9,080
3,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
12
0 / 2 / 16
9,157
832
3,984
10,174
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
Rena016
Ymir
13
7 / 1 / 8
9,631
876
7,663
9,556
5,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
17
17
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
ChizzoNapoli
Izanami
1
3
1
0.5
W
Fenrir
10
1
6
13
L
1
6
1
0.25
W
Ganesha
0
2
16
4
W
Ymir
Rena016
Ymir
7
1
8
11
L
Thoth
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,975
Damage
19,113
23,322
Taken
28,810
7,631
Mitigated
16,629
1,335
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ChizzoNapoli
Izanami
3,213
1,784
0
0
4,953
1,511
0
2,737
2,216
0
20,301
W
Fenrir
7,466
2,370
0
1,968
9,080
3,927
868
1,240
7,840
0
26,593
L
3,836
614
0
1,325
8,782
2,970
0
4,327
4,455
0
10,722
W
Ganesha
3,984
322
0
4,079
10,174
7,334
366
1,609
8,565
26,361
0
W
Ymir
Rena016
Ymir
7,663
1,982
0
2,160
9,556
5,368
709
186
7,690
41,417
2,528
L
Thoth
2,926
80
0
10
9,587
3,150
0
4,504
5,083
23,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,281
Gold Earned
28,476
80
Minions Killed
143
0
Camps Cleared
0
429,225
Distance Traveled
688,803
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,852
623
32
3
0
104,701
0
W
Fenrir
9,688
881
60
5
0
234,301
1
L
Loki
6,989
635
19
2
0
182,473
0
W
Ganesha
9,157
832
5
0
0
242,723
2
W
Ymir
9,631
876
78
7
0
211,779
1
L
Thoth
8,440
767
29
3
0
142,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role