Player Matchup

Yemoja
Yemoja
Gold III
AteeX
Yemoja
Gold III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
494W - 465L
1,620 MMR
Party 1
Arachne
Arachne
Gold IV
FoxyTheSneaky
Arachne
Gold IV
Level 111
God Stats
9W - 8L
1,525 SR
Queue Stats
24W - 29L
1,624 MMR
Solo
Scylla
Scylla
Gold V
Mishulici
Scylla
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,641 MMR
Solo
Guan Yu
Guan Yu
Gold IV
alexc1rm
Guan Yu
Gold IV
Level 126
God Stats
11W - 8L
1,568 SR
Queue Stats
65W - 53L
1,635 MMR
Solo
Cupid
Cupid
Gold III
custom1zed
Cupid
Gold III
Level 146
God Stats
65W - 47L
1,623 SR
Queue Stats
489W - 461L
1,620 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,543 SR
1,628 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,523 SR
1,628 MMR
Apollo
Apollo
Gold II
FålleN
Apollo
Gold II
Level 41
God Stats
4W - 3L
1,597 SR
Queue Stats
98W - 95L
1,627 MMR
Solo
Chang'e
Chang'e
Gold IV
Saxen
Chang'e
Gold IV
Level 127
God Stats
14W - 11L
1,793 SR
Queue Stats
129W - 134L
1,609 MMR
Party 2
Hun Batz
Hun Batz
Silver I
Yogz3bul
Hun Batz
Silver I
Level 103
God Stats
4W - 9L
1,316 SR
Queue Stats
38W - 42L
1,635 MMR
Solo
Sylvanus
Sylvanus
Gold I
ZapRa
Sylvanus
Gold I
Level 128
God Stats
5W - 3L
1,829 SR
Queue Stats
240W - 234L
1,624 MMR
Party 2
Janus
Janus
Gold I
iGreSxX
Janus
Gold I
Level 160
God Stats
0W - 7L
1,078 SR
Queue Stats
25W - 28L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AteeX
Yemoja
20
0 / 0 / 14
13,946
517
9,500
15,803
17,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
20
6 / 6 / 10
15,274
566
16,949
23,341
14,697
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Mishulici
Scylla
20
4 / 1 / 4
14,880
551
15,275
11,174
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
alexc1rm
Guan Yu
19
5 / 4 / 5
14,038
520
19,950
28,113
35,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
20
12 / 2 / 5
17,425
645
26,288
24,688
10,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PersephoneThe MorriganTsukuyomiDanzaburouCthulhu

VS

Bans
SetNemesisSobekFenrirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FålleN
Apollo
20
3 / 4 / 3
13,221
490
16,271
23,272
11,020
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Saxen
Chang'e
17
2 / 8 / 4
11,541
427
18,235
26,639
23,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Yogz3bul
Hun Batz
20
5 / 2 / 5
13,591
503
14,135
19,348
8,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
ZapRa
Sylvanus
16
1 / 8 / 8
11,177
414
13,100
25,763
30,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
iGreSxX
Janus
19
2 / 5 / 2
12,288
455
11,253
16,837
7,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
27
Kills
13
13
Deaths
27
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AteeX
Yemoja
0
0
14
7
W
Arachne
6
6
10
1.83
L
Apollo
FålleN
Apollo
3
4
3
1.13
W
Scylla
Mishulici
Scylla
4
1
4
6
L
Chang'e
Saxen
Chang'e
2
8
4
0.5
L
Hun Batz
Yogz3bul
Hun Batz
5
2
5
3.75
L
Sylvanus
ZapRa
Sylvanus
1
8
8
0.63
W
Guan Yu
alexc1rm
Guan Yu
5
4
5
1.88
W
Cupid
12
2
5
7.25
L
Janus
iGreSxX
Janus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,962
Damage
72,994
103,119
Taken
111,859
82,336
Mitigated
80,959
56,051
Healing
41,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AteeX
Yemoja
9,500
2,157
5,894
5,887
15,803
17,847
473
6,059
9,654
50,218
0
W
Arachne
16,949
10,393
0
10,122
23,341
14,697
3,329
8,183
15,038
0
120,278
L
Apollo
FålleN
Apollo
16,271
10,827
0
10,773
23,272
11,020
2,860
3,114
20,068
0
112,220
W
Scylla
Mishulici
Scylla
15,275
1,523
0
1,037
11,174
4,093
873
7,970
3,082
115,546
0
L
Chang'e
Saxen
Chang'e
18,235
799
3,083
10,548
26,639
23,498
198
1,526
23,723
74,099
0
L
Hun Batz
Yogz3bul
Hun Batz
14,135
3,111
0
5,147
19,348
8,883
160
3,561
15,515
0
113,190
L
Sylvanus
ZapRa
Sylvanus
13,100
2,136
4,546
5,964
25,763
30,283
57
8,599
16,789
34,964
0
W
Guan Yu
alexc1rm
Guan Yu
19,950
3,159
1,964
15,584
28,113
35,373
85
13,559
14,454
0
95,441
W
Cupid
26,288
19,557
81
15,482
24,688
10,326
9,834
6,655
17,983
0
158,391
L
Janus
iGreSxX
Janus
11,253
456
0
1,013
16,837
7,275
147
7,199
9,090
107,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,563
Gold Earned
61,818
828
Minions Killed
755
0
Camps Cleared
0
2,626,817
Distance Traveled
2,579,183
41
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,946
517
62
2
0
548,983
12
W
Arachne
15,274
566
146
5
0
526,136
6
L
Apollo
13,221
490
207
8
0
486,097
6
W
Scylla
14,880
551
210
8
0
537,177
7
L
Chang'e
11,541
427
121
4
0
534,654
4
L
Hun Batz
13,591
503
168
6
0
554,680
10
L
Sylvanus
11,177
414
41
2
0
460,449
4
W
Guan Yu
14,038
520
161
6
0
531,943
7
W
Cupid
17,425
645
249
9
0
482,578
9
L
Janus
12,288
455
218
8
0
543,303
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role