Player Matchup

Neith
Neith
CheStoRZveR
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,376 Elo+
Solo
Pele
Pele
CowGh0st
Pele
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 15L
1,400 Elo+
Solo
Yemoja
Yemoja
Intermisson__
Yemoja
Level 28
God Stats
3W - 2L
1,595 SR
Queue Stats
61W - 64L
1,406 Elo+
Party 2
Agni
Agni
LigaBofaDeezNutz
Agni
Level 29
God Stats
3W - 7L
1,545 SR
Queue Stats
69W - 78L
1,418 Elo+
Party 2
Ares
Ares
MythicalBrad725
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,528 SR
1,420 Elo+

VS

Team Averages
Level 26
1,325 SR
1,403 Elo+
Sun Wukong
Sun Wukong
MonoLuc05
Sun Wukong
Level 62
God Stats
43W - 42L
1,248 SR
Queue Stats
128W - 133L
1,502 Elo+
Party 1
Neith
Neith
QueenDeath3295
Neith
Level 13
God Stats
13W - 18L
1,053 SR
Queue Stats
44W - 64L
1,194 Elo+
Solo
Susano
Susano
VivoDelPaco
Susano
Level 25
God Stats
3W - 1L
1,499 SR
Queue Stats
50W - 54L
1,407 Elo+
Party 1
Skadi
Skadi
WatchUrHeadChief
Skadi
Level 14
God Stats
3W - 7L
1,286 SR
Queue Stats
113W - 98L
1,277 Elo+
Solo
Erlang Shen
Erlang Shen
quebra-comprida
Erlang Shen
Level 17
God Stats
5W - 2L
1,540 SR
Queue Stats
14W - 18L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
6,556
364
2,227
9,442
2,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Pele
12
3 / 8 / 5
8,030
446
7,269
15,302
5,944
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 2 / 6
9,498
528
6,978
16,768
15,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 8 / 6
9,219
512
12,827
13,099
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

2
0 / 1 / 1
5,088
283
30
658
239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MonoLuc05
Sun Wukong
20
9 / 0 / 1
12,403
689
7,569
11,348
7,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 1 / 5
8,615
479
7,168
10,145
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
14
2 / 5 / 9
9,183
510
8,045
12,813
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 2
9,612
534
2,183
4,955
2,013
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
quebra-comprida
Erlang Shen
16
13 / 7 / 2
10,659
592
19,211
16,724
11,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
13
Kills
26
26
Deaths
14
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Pele
3
8
5
0.69
L
5
2
6
4
L
5
8
6
1
W
Sun Wukong
MonoLuc05
Sun Wukong
9
0
1
9.5
L
0
1
1
0.5
W
2
1
5
4.5
W
Susano
2
5
9
1.3
W
0
1
2
1
W
Erlang Shen
quebra-comprida
Erlang Shen
13
7
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,331
Damage
44,176
55,269
Taken
55,985
28,747
Mitigated
29,881
8,160
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,227
609
0
160
9,442
2,638
0
0
9,442
0
22,864
L
Pele
7,269
2,608
0
2,538
15,302
5,944
204
0
15,302
0
28,777
L
6,978
1,738
3,193
2,269
16,768
15,842
232
0
16,768
29,826
0
L
12,827
1,562
0
0
13,099
4,084
234
0
13,099
42,810
0
W
Sun Wukong
MonoLuc05
Sun Wukong
7,569
1,465
0
3,206
11,348
7,579
3,598
921
10,427
0
87,439
L
30
30
0
0
658
239
0
0
658
30
0
W
7,168
2,471
0
2,986
10,145
3,734
0
5,365
4,780
0
34,256
W
Susano
8,045
1,724
0
4,155
12,813
4,837
0
2,251
10,562
0
54,347
W
2,183
502
0
0
4,955
2,013
4,361
1,483
3,472
0
52,421
W
Erlang Shen
quebra-comprida
Erlang Shen
19,211
11,277
0
2,233
16,724
11,718
0
9,815
6,909
0
73,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,391
Gold Earned
50,472
197
Minions Killed
565
0
Camps Cleared
0
1,157,710
Distance Traveled
1,614,483
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,556
364
36
2
0
235,742
2
L
Pele
8,030
446
36
2
0
321,716
0
L
Yemoja
9,498
528
53
3
0
287,126
0
L
Agni
9,219
512
72
4
0
297,671
1
W
Sun Wukong
12,403
689
185
10
0
353,332
0
L
Ares
5,088
283
0
0
0
15,455
0
W
Neith
8,615
479
57
3
0
362,041
0
W
Susano
9,183
510
98
5
0
330,970
0
W
Skadi
9,612
534
116
6
0
257,706
6
W
Erlang Shen
10,659
592
109
6
0
310,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role