Player Matchup

Mercury
Mercury
Bronze III
Calicto
Mercury
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
Daaruk
King Arthur
Gold V
Level 128
God Stats
1W - 2L
1,504 SR
Queue Stats
8W - 18L
1,364 MMR
Solo
Geb
Geb
Gold IV
P3S4D3L00
Geb
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold III
REziuh
Xbalanque
Gold III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
597W - 610L
1,335 MMR
Solo
Ra
Ra
Silver III
marceloneitor8
Ra
Silver III
Level 113
God Stats
1W - 1L
1,518 SR
Queue Stats
57W - 53L
1,378 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,504 SR
1,415 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,533 SR
1,382 MMR
Sobek
Sobek
Gold IV
MMessias2
Sobek
Gold IV
Level 126
God Stats
230W - 228L
1,524 SR
Queue Stats
883W - 876L
1,243 MMR
Solo
Vulcan
Vulcan
Gold III
RANDYPLAY
Vulcan
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver III
ScorypeX
Heimdallr
Silver III
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 26L
1,225 MMR
Party 1
Hera
Hera
Gold II
Strays0803
Hera
Gold II
Level 157
God Stats
7W - 10L
1,423 SR
Queue Stats
156W - 153L
1,551 MMR
Party 1
Awilix
Awilix
Silver I
riflesanfco
Awilix
Silver I
Level 133
God Stats
3W - 0L
1,720 SR
Queue Stats
25W - 33L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Calicto
Mercury
13
3 / 1 / 2
7,763
518
3,190
8,209
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Daaruk
King Arthur
11
0 / 5 / 0
6,509
434
2,449
13,164
5,418
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 2 / 3
6,211
414
2,267
8,357
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
REziuh
Xbalanque
11
0 / 5 / 2
6,797
453
5,435
13,305
4,386
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 1
8,295
553
7,205
6,362
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneJanusNu WaTsukuyomiScylla

VS

Bans
DanzaburouKumbhakarnaApolloCthulhuArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
MMessias2
Sobek
10
2 / 1 / 5
7,008
467
4,325
10,196
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
RANDYPLAY
Vulcan
17
4 / 0 / 4
9,542
636
13,006
5,189
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
ScorypeX
Heimdallr
13
1 / 2 / 1
7,970
531
4,667
6,542
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 1
8,746
583
4,685
2,928
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
13
4 / 3 / 2
8,090
539
5,807
10,586
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
14
14
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
Calicto
Mercury
3
1
2
4
L
King Arthur
Daaruk
King Arthur
0
5
0
0
W
Sobek
MMessias2
Sobek
2
1
5
4.5
L
0
2
3
0.75
W
Vulcan
RANDYPLAY
Vulcan
4
0
4
6
L
Xbalanque
REziuh
Xbalanque
0
5
2
0.2
W
Heimdallr
ScorypeX
Heimdallr
1
2
1
0.75
W
3
0
1
3.5
L
3
1
1
3.5
W
Awilix
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,546
Damage
32,490
49,397
Taken
35,441
19,095
Mitigated
13,825
15,680
Healing
9,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Calicto
Mercury
3,190
1,662
0
3,247
8,209
2,801
0
917
7,272
0
50,076
L
King Arthur
Daaruk
King Arthur
2,449
89
0
2,210
13,164
5,418
0
6,538
6,195
0
35,621
W
Sobek
MMessias2
Sobek
4,325
488
0
5,183
10,196
4,925
0
3,879
6,177
16,451
0
L
2,267
622
0
1,346
8,357
3,902
0
4,543
3,750
8,828
0
W
Vulcan
RANDYPLAY
Vulcan
13,006
4,132
0
1,508
5,189
2,056
912
595
4,554
74,621
0
L
Xbalanque
REziuh
Xbalanque
5,435
3,100
0
4,999
13,305
4,386
180
5,237
7,792
0
40,836
W
Heimdallr
ScorypeX
Heimdallr
4,667
2,358
0
2,385
6,542
2,120
2,157
1,302
5,190
0
48,459
W
4,685
986
0
879
2,928
910
27
1,009
1,831
56,052
0
L
7,205
538
921
2,957
6,362
2,588
0
3,826
2,372
58,136
0
W
Awilix
5,807
2,182
0
0
10,586
3,814
363
2,233
8,217
0
56,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
41,356
390
Minions Killed
492
0
Camps Cleared
0
1,568,610
Distance Traveled
1,563,953
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,763
518
90
6
0
368,988
1
L
King Arthur
6,509
434
78
5
0
277,543
4
W
Sobek
7,008
467
23
2
0
315,677
7
L
Geb
6,211
414
13
1
0
288,140
7
W
Vulcan
9,542
636
139
9
0
327,258
2
L
Xbalanque
6,797
453
82
5
0
316,060
1
W
Heimdallr
7,970
531
94
6
0
272,143
2
W
Hera
8,746
583
144
10
0
330,921
5
L
Ra
8,295
553
127
8
0
317,879
2
W
Awilix
8,090
539
92
6
0
317,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role