Player Matchup

Fenrir
Fenrir
Jonatox
Fenrir
Level 81
God Stats
9W - 8L
1,500 SR
Queue Stats
453W - 462L
1,388 Elo+
Party 1
Cupid
Cupid
RodrigoStep
Cupid
Level 127
God Stats
5W - 5L
1,500 SR
Queue Stats
264W - 288L
1,482 Elo+
Party 1
Freya
Freya
SF5SALVADOR
Freya
Level 160
God Stats
13W - 21L
1,443 SR
Queue Stats
775W - 822L
1,452 Elo+
Party 1
Ra
Ra
Tonexzinho
Ra
Level 68
God Stats
23W - 29L
1,409 SR
Queue Stats
267W - 255L
1,419 Elo+
Party 1
Bacchus
Bacchus
caleiro
Bacchus
Level 59
God Stats
0W - 3L
1,332 SR
Queue Stats
4W - 13L
1,313 Elo+
Solo
Team Averages
Level 99
1,437 SR
1,411 Elo+

VS

Team Averages
Level 72
1,554 SR
1,521 Elo+
Artio
Artio
IsaSereia
Artio
Level 64
God Stats
15W - 21L
1,180 SR
Queue Stats
382W - 429L
1,463 Elo+
Solo
Nemesis
Nemesis
JeanWhylis
Nemesis
Level 69
God Stats
15W - 7L
1,534 SR
Queue Stats
21W - 10L
1,636 Elo+
Solo
Cthulhu
Cthulhu
KillerCITY
Cthulhu
Level 103
God Stats
14W - 4L
1,851 SR
Queue Stats
22W - 18L
1,530 Elo+
Solo
Anubis
Anubis
Mabemlk
Anubis
Level 77
God Stats
8W - 10L
1,558 SR
Queue Stats
41W - 46L
1,520 Elo+
Solo
Medusa
Medusa
SanWW
Medusa
Level 46
God Stats
9W - 8L
1,648 SR
Queue Stats
143W - 147L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jonatox
Fenrir
16
11 / 4 / 2
10,338
544
13,374
13,379
7,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 0
7,113
374
4,919
11,804
3,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 8 / 3
7,802
411
5,753
13,604
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 8 / 4
9,154
482
9,104
12,940
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
caleiro
Bacchus
12
0 / 5 / 4
7,226
380
6,707
12,150
9,876
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
IsaSereia
Artio
13
0 / 2 / 4
8,429
444
4,968
17,634
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
JeanWhylis
Nemesis
17
8 / 4 / 4
10,783
568
9,757
18,574
7,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KillerCITY
Cthulhu
17
5 / 1 / 12
10,821
570
9,411
12,541
10,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Mabemlk
Anubis
18
9 / 6 / 6
11,478
604
14,917
13,396
6,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
SanWW
Medusa
17
7 / 1 / 1
10,604
558
8,186
9,695
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
14
Kills
29
30
Deaths
14
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artio
IsaSereia
Artio
0
2
4
1
W
Nemesis
JeanWhylis
Nemesis
8
4
4
2.5
L
Fenrir
Jonatox
Fenrir
11
4
2
3
W
Cthulhu
KillerCITY
Cthulhu
5
1
12
11
W
Anubis
Mabemlk
Anubis
9
6
6
2
L
0
5
0
0
L
2
8
3
0.44
W
Medusa
SanWW
Medusa
7
1
1
7.5
L
1
8
4
0.38
L
Bacchus
caleiro
Bacchus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,857
Damage
47,239
63,877
Taken
71,840
28,929
Mitigated
36,967
13,634
Healing
33,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
IsaSereia
Artio
4,968
517
1,132
7,364
17,634
9,376
0
3,932
13,670
33,422
0
W
Nemesis
JeanWhylis
Nemesis
9,757
4,899
0
10,459
18,574
7,360
524
3,796
14,678
0
75,924
L
Fenrir
Jonatox
Fenrir
13,374
4,864
0
1,879
13,379
7,161
0
6,072
7,241
0
59,473
W
Cthulhu
KillerCITY
Cthulhu
9,411
351
0
3,900
12,541
10,582
1,344
5,228
6,958
46,678
0
W
Anubis
Mabemlk
Anubis
14,917
78
0
6,161
13,396
6,350
1,368
5,327
7,991
73,975
0
L
4,919
1,963
936
3,582
11,804
3,382
0
4,452
7,327
0
42,145
L
5,753
1,715
0
2,557
13,604
3,644
238
6,578
6,976
28,069
0
W
Medusa
SanWW
Medusa
8,186
2,913
0
4,046
9,695
3,299
1,830
2,626
6,979
0
57,044
L
9,104
440
327
3,101
12,940
4,866
276
5,724
6,941
53,558
0
L
Bacchus
caleiro
Bacchus
6,707
430
382
870
12,150
9,876
105
5,938
6,096
27,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,633
Gold Earned
52,115
358
Minions Killed
481
0
Camps Cleared
0
1,569,408
Distance Traveled
1,746,831
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,429
444
49
3
0
389,894
0
W
Nemesis
10,783
568
112
6
0
355,099
2
L
Fenrir
10,338
544
81
4
0
337,238
4
W
Cthulhu
10,821
570
88
5
0
369,649
1
W
Anubis
11,478
604
128
7
0
279,745
4
L
Cupid
7,113
374
84
4
0
300,255
2
L
Freya
7,802
411
42
2
0
298,227
3
W
Medusa
10,604
558
104
5
0
352,444
3
L
Ra
9,154
482
110
6
0
308,961
0
L
Bacchus
7,226
380
41
2
0
324,727
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role