Player Matchup

Cthulhu
Cthulhu
Daenllan
Cthulhu
Level 23
God Stats
29W - 21L
1,652 SR
Queue Stats
83W - 90L
1,501 Elo+
Solo
Jing Wei
Jing Wei
SirGallhad97
Jing Wei
Level 7
God Stats
15W - 30L
1,465 SR
Queue Stats
25W - 67L
1,317 Elo+
Party 2
Thor
Thor
TheShadowWarlord
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,193 Elo+
Solo
Ra
Ra
Zibou911
Ra
Level 7
God Stats
5W - 4L
1,702 SR
Queue Stats
56W - 43L
1,457 Elo+
Solo
Kali
Kali
mightysw
Kali
Level 16
God Stats
3W - 7L
1,290 SR
Queue Stats
95W - 133L
1,278 Elo+
Party 2
Team Averages
Level 12
1,522 SR
1,349 Elo+

VS

Team Averages
Level 23
1,495 SR
1,526 Elo+
Artio
Artio
BSAwarfighter
Artio
Level 14
God Stats
12W - 6L
1,753 SR
Queue Stats
13W - 8L
1,630 Elo+
Party 1
Danzaburou
Danzaburou
PleaseBCareful
Danzaburou
Level 25
God Stats
103W - 86L
1,483 SR
Queue Stats
146W - 132L
1,437 Elo+
Solo
The Morrigan
The Morrigan
Shadeslayer1324
The Morrigan
Level 44
God Stats
3W - 1L
1,604 SR
Queue Stats
22W - 21L
1,527 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sushomaki
Tsukuyomi
Level 7
God Stats
1W - 3L
1,137 SR
Queue Stats
14W - 11L
1,475 Elo+
Party 1
Chaac
Chaac
squierdonovan
Chaac
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 15L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daenllan
Cthulhu
20
5 / 7 / 13
14,075
1,005
23,872
44,489
32,958
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
SirGallhad97
Jing Wei
19
2 / 9 / 12
12,794
914
14,412
20,681
8,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 8 / 11
12,982
927
13,033
23,203
10,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
10 / 8 / 8
15,568
1,112
30,211
22,684
10,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Kali
19
3 / 11 / 9
13,245
946
9,717
29,511
16,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 4 / 30
13,249
946
10,582
20,077
33,777
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
PleaseBCareful
Danzaburou
20
7 / 5 / 22
14,902
1,064
24,367
15,156
6,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Morrigan
Shadeslayer1324
The Morrigan
20
16 / 5 / 18
15,684
1,120
34,422
15,023
6,293
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Sushomaki
Tsukuyomi
20
4 / 4 / 24
13,835
988
20,715
19,297
9,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
15 / 5 / 22
16,010
1,144
40,397
29,528
32,747
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
159
23
Kills
43
43
Deaths
23
53
Assists
116
Player
Kills
Deaths
Assists
KDA
W
1
4
30
4
L
Cthulhu
Daenllan
Cthulhu
5
7
13
1.64
W
Danzaburou
PleaseBCareful
Danzaburou
7
5
22
3.6
W
The Morrigan
Shadeslayer1324
The Morrigan
16
5
18
5
L
Jing Wei
SirGallhad97
Jing Wei
2
9
12
0.89
W
Tsukuyomi
Sushomaki
Tsukuyomi
4
4
24
4
L
3
8
11
1.06
L
10
8
8
1.75
L
Kali
3
11
9
0.68
W
15
5
22
5.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,245
Damage
130,483
140,568
Taken
99,081
79,353
Mitigated
88,732
22,953
Healing
23,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,582
1,094
979
3,239
20,077
33,777
0
12,038
8,039
24,713
0
L
Cthulhu
Daenllan
Cthulhu
23,872
1,144
1,819
4,648
44,489
32,958
0
13,502
29,646
51,787
0
W
Danzaburou
PleaseBCareful
Danzaburou
24,367
15,070
0
1,203
15,156
6,214
0
10,751
4,405
0
51,260
W
The Morrigan
Shadeslayer1324
The Morrigan
34,422
7,926
670
2,243
15,023
6,293
0
8,548
6,475
46,374
2,483
L
Jing Wei
SirGallhad97
Jing Wei
14,412
7,984
0
0
20,681
8,124
0
6,766
13,790
0
29,786
W
Tsukuyomi
Sushomaki
Tsukuyomi
20,715
4,858
0
4,800
19,297
9,701
0
8,179
11,118
0
34,829
L
13,033
4,634
0
1,375
23,203
10,518
0
6,211
16,539
0
33,468
L
30,211
3,154
6,417
6,923
22,684
10,884
0
5,072
17,220
78,610
0
L
Kali
9,717
6,575
0
1,771
29,511
16,869
0
11,137
18,038
0
25,529
W
40,397
13,704
0
10,437
29,528
32,747
0
14,567
14,961
0
60,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,664
Gold Earned
73,680
253
Minions Killed
230
7
Camps Cleared
5
1,195,864
Distance Traveled
1,218,558
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,249
946
22
2
0
261,073
0
L
Cthulhu
14,075
1,005
57
4
1
255,210
2
W
Danzaburou
14,902
1,064
82
6
0
220,720
0
W
The Morrigan
15,684
1,120
43
3
2
216,969
0
L
Jing Wei
12,794
914
19
1
2
257,195
0
W
Tsukuyomi
13,835
988
35
3
1
274,969
0
L
Thor
12,982
927
34
2
1
211,867
2
L
Ra
15,568
1,112
109
8
0
237,359
0
L
Kali
13,245
946
34
2
3
234,233
1
W
Chaac
16,010
1,144
48
3
2
244,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role