Player Matchup

Scylla
Scylla
Platinum I
INEEDYOUtostfu
Scylla
Platinum I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 61L
1,938 MMR
Party 2
Ymir
Ymir
Gold II
PandaTurtle
Ymir
Gold II
Level 158
God Stats
8W - 3L
1,863 SR
Queue Stats
180W - 116L
1,848 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
SicBait
Danzaburou
Platinum III
Level 155
God Stats
2W - 5L
1,640 SR
Queue Stats
215W - 205L
1,855 MMR
Solo
Cthulhu
Cthulhu
Gold III
prestonok
Cthulhu
Gold III
Level 154
God Stats
8W - 1L
2,008 SR
Queue Stats
60W - 50L
1,833 MMR
Solo
Skadi
Skadi
Platinum IV
spideys
Skadi
Platinum IV
Level 126
God Stats
2W - 1L
1,751 SR
Queue Stats
44W - 55L
1,879 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,753 SR
1,871 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,584 SR
1,796 MMR
The Morrigan
The Morrigan
Platinum IV
ChimiMerc
The Morrigan
Platinum IV
Level 68
God Stats
7W - 9L
1,744 SR
Queue Stats
574W - 564L
1,871 MMR
Solo
Chiron
Chiron
Platinum III
TheFireant
Chiron
Platinum III
Level 154
God Stats
2W - 3L
1,549 SR
Queue Stats
114W - 90L
1,906 MMR
Party 1
Mercury
Mercury
Gold I
ZoticusRex
Mercury
Gold I
Level 148
God Stats
0W - 1L
1,304 SR
Queue Stats
59W - 48L
1,827 MMR
Solo
Yemoja
Yemoja
Platinum IV
shlongmcgee
Yemoja
Platinum IV
Level 124
God Stats
9W - 5L
1,821 SR
Queue Stats
321W - 325L
1,874 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum II
xAldrich
Cu Chulainn
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 5
14,279
621
24,389
10,473
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 2 / 14
11,723
510
10,674
21,032
22,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SicBait
Danzaburou
19
4 / 5 / 8
12,669
551
10,881
18,312
7,694
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
prestonok
Cthulhu
19
2 / 1 / 5
12,116
527
10,673
25,863
25,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
spideys
Skadi
18
2 / 7 / 8
11,907
518
10,448
17,154
6,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetTsukuyomiJanusPersephoneErlang Shen

VS

Bans
NemesisFenrirRaijinGuan YuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ChimiMerc
The Morrigan
18
3 / 6 / 2
11,054
481
10,948
11,743
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
TheFireant
Chiron
20
6 / 3 / 1
12,744
554
16,722
19,530
6,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
ZoticusRex
Mercury
17
2 / 5 / 3
10,532
458
7,119
17,261
7,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
14
0 / 5 / 4
9,232
401
7,975
19,784
15,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
xAldrich
Cu Chulainn
19
4 / 3 / 3
12,213
531
17,978
22,563
20,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
22
Kills
15
15
Deaths
22
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ChimiMerc
The Morrigan
3
6
2
0.67
W
11
0
5
13.5
W
3
2
14
5
W
Danzaburou
SicBait
Danzaburou
4
5
8
1.6
L
Chiron
TheFireant
Chiron
6
3
1
2.17
L
Mercury
ZoticusRex
Mercury
2
5
3
0.7
W
Cthulhu
prestonok
Cthulhu
2
1
5
4.5
L
Yemoja
0
5
4
0.4
W
Skadi
spideys
Skadi
2
7
8
0.86
L
Cu Chulainn
xAldrich
Cu Chulainn
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,065
Damage
60,742
92,834
Taken
90,881
67,727
Mitigated
54,104
30,736
Healing
27,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ChimiMerc
The Morrigan
10,948
1,107
0
642
11,743
4,569
0
5,277
6,040
89,153
1,163
W
24,389
3,832
0
3,999
10,473
4,825
2,267
3,116
7,195
116,133
0
W
10,674
2,843
0
2,899
21,032
22,728
167
7,812
12,892
36,327
0
W
Danzaburou
SicBait
Danzaburou
10,881
5,656
0
7,130
18,312
7,694
2,640
2,088
16,154
0
86,521
L
Chiron
TheFireant
Chiron
16,722
7,390
506
7,508
19,530
6,942
0
9,938
9,364
0
100,988
L
Mercury
ZoticusRex
Mercury
7,119
3,787
0
5,855
17,261
7,140
0
6,182
10,854
0
81,556
W
Cthulhu
prestonok
Cthulhu
10,673
850
560
12,270
25,863
25,675
444
1,088
24,179
72,517
0
L
Yemoja
7,975
1,167
2,448
2,463
19,784
15,405
0
11,481
7,632
27,785
0
W
Skadi
spideys
Skadi
10,448
5,144
0
3,878
17,154
6,805
3,678
3,090
13,777
0
94,726
L
Cu Chulainn
xAldrich
Cu Chulainn
17,978
2,900
0
8,367
22,563
20,048
201
10,519
11,255
0
97,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,694
Gold Earned
55,775
658
Minions Killed
702
0
Camps Cleared
0
2,216,080
Distance Traveled
2,198,036
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,054
481
174
8
0
411,903
5
W
Scylla
14,279
621
204
9
0
473,347
6
W
Ymir
11,723
510
35
2
0
467,553
4
W
Danzaburou
12,669
551
145
6
0
396,536
5
L
Chiron
12,744
554
183
8
0
424,583
2
L
Mercury
10,532
458
123
5
0
519,044
2
W
Cthulhu
12,116
527
147
6
0
459,633
5
L
Yemoja
9,232
401
38
2
0
415,243
7
W
Skadi
11,907
518
127
6
0
419,011
7
L
Cu Chulainn
12,213
531
184
8
0
427,263
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role