Player Matchup

Olorun
Olorun
Ahrier
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Nemesis
Nemesis
FeelsJayMan
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,561 Elo+
Party 1
Xbalanque
Xbalanque
FeelsTobiMan
Xbalanque
Level 139
God Stats
0W - 1L
1,715 SR
Queue Stats
9W - 14L
1,490 Elo+
Party 1
Bacchus
Bacchus
RedRodRocket83
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,623 Elo+
Party 1
Vamana
Vamana
TheRedRogue
Vamana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Team Averages
Level 75
1,543 SR
1,535 Elo+

VS

Team Averages
Level 54
1,500 SR
1,524 Elo+
Rama
Rama
Alabisy
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,632 Elo+
Party 2
Ymir
Ymir
Schweigerboyy
Ymir
Level 83
God Stats
3W - 2L
1,499 SR
Queue Stats
16W - 12L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
TheSmunken
Nu Wa
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 175L
1,530 Elo+
Party 4
Apollo
Apollo
Zeusolio
Apollo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
pm99
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 111L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ahrier
Olorun
10
3 / 5 / 1
6,972
498
6,430
7,738
2,562
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
FeelsJayMan
Nemesis
11
4 / 9 / 0
7,045
503
8,019
14,844
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
FeelsTobiMan
Xbalanque
12
1 / 5 / 1
7,142
510
6,676
9,237
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 7 / 1
5,356
383
1,363
11,317
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
10
2 / 4 / 3
6,551
468
7,911
13,306
8,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Alabisy
Rama
14
9 / 1 / 7
8,816
630
11,642
10,340
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

11
6 / 1 / 11
7,897
564
6,461
9,044
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nu Wa
12
5 / 3 / 7
7,888
563
7,492
7,226
2,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Zeusolio
Apollo
16
9 / 0 / 6
9,598
686
12,099
8,442
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
pm99
Sobek
10
1 / 5 / 5
6,523
466
3,453
9,076
5,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
10
Kills
30
30
Deaths
10
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ahrier
Olorun
3
5
1
0.7
W
Rama
Alabisy
Rama
9
1
7
12.5
L
Nemesis
FeelsJayMan
Nemesis
4
9
0
0.44
L
Xbalanque
FeelsTobiMan
Xbalanque
1
5
1
0.3
L
0
7
1
0.07
W
6
1
11
11.5
L
Vamana
2
4
3
0.88
W
Nu Wa
5
3
7
2.83
W
Apollo
Zeusolio
Apollo
9
0
6
12
W
Sobek
pm99
Sobek
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
41,147
56,442
Taken
44,128
25,672
Mitigated
22,424
12,282
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ahrier
Olorun
6,430
3,194
282
1,939
7,738
2,562
476
3,834
3,904
23,828
0
W
Rama
Alabisy
Rama
11,642
10,232
0
5,288
10,340
3,489
887
1,145
9,195
0
52,185
L
Nemesis
FeelsJayMan
Nemesis
8,019
3,159
0
3,450
14,844
5,301
0
3,957
10,887
0
38,419
L
Xbalanque
FeelsTobiMan
Xbalanque
6,676
3,687
0
3,023
9,237
2,516
160
1,255
7,982
0
44,608
L
1,363
374
0
225
11,317
6,557
0
3,424
7,893
10,429
0
W
6,461
2,024
0
1,544
9,044
6,787
31
1,712
7,307
16,949
0
L
Vamana
7,911
3,812
0
3,363
13,306
8,736
414
4,936
8,370
0
25,409
W
Nu Wa
7,492
2,386
94
1,284
7,226
2,011
838
2,321
4,776
29,613
0
W
Apollo
Zeusolio
Apollo
12,099
7,987
0
2,435
8,442
4,889
1,792
1,587
6,789
0
72,359
W
Sobek
pm99
Sobek
3,453
677
0
1,182
9,076
5,248
0
1,028
7,723
14,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
40,722
251
Minions Killed
319
0
Camps Cleared
0
1,259,801
Distance Traveled
1,335,278
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,972
498
44
3
0
221,374
1
W
Rama
8,816
630
82
6
0
240,220
4
L
Nemesis
7,045
503
69
5
0
273,296
5
L
Xbalanque
7,142
510
90
6
0
238,823
6
L
Bacchus
5,356
383
13
1
0
254,552
1
W
Ymir
7,897
564
15
1
0
288,068
6
L
Vamana
6,551
468
35
3
0
271,756
2
W
Nu Wa
7,888
563
61
4
0
265,863
4
W
Apollo
9,598
686
142
10
0
290,708
3
W
Sobek
6,523
466
19
1
0
250,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role