Player Matchup

Chaac
Chaac
EisigHunddo
Chaac
Level 19
God Stats
9W - 4L
1,838 SR
Queue Stats
22W - 17L
1,553 Elo+
Party 1
Izanami
Izanami
EvilCuteKitteh
Izanami
Level 23
God Stats
6W - 4L
1,478 SR
Queue Stats
39W - 47L
1,522 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Helix2020
Tsukuyomi
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 33L
1,536 Elo+
Party 1
Vulcan
Vulcan
PawsCuriositas
Vulcan
Level 13
God Stats
13W - 15L
1,596 SR
Queue Stats
31W - 36L
1,605 Elo+
Party 1
Ymir
Ymir
Zenik64
Ymir
Level 17
God Stats
7W - 4L
1,500 SR
Queue Stats
24W - 29L
1,449 Elo+
Party 1
Team Averages
Level 19
1,582 SR
1,533 Elo+

VS

Team Averages
Level 17
1,539 SR
1,390 Elo+
Mulan
Mulan
Eikon0clast
Mulan
Level 26
God Stats
0W - 2L
1,391 SR
Queue Stats
55W - 60L
1,452 Elo+
Solo
Danzaburou
Danzaburou
GEBORIFEED
Danzaburou
Level 16
God Stats
28W - 13L
1,715 SR
Queue Stats
135W - 125L
1,473 Elo+
Solo
Thanatos
Thanatos
RSYR
Thanatos
Level 6
God Stats
7W - 6L
1,764 SR
Queue Stats
13W - 22L
1,385 Elo+
Solo
Yemoja
Yemoja
SmashleyAshley
Yemoja
Level 7
God Stats
0W - 3L
1,324 SR
Queue Stats
0W - 5L
1,096 Elo+
Solo
Zeus
Zeus
worldonfire1
Zeus
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
188W - 178L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
9,444
630
9,476
9,435
8,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 3 / 5
8,895
593
12,584
6,719
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Helix2020
Tsukuyomi
15
5 / 3 / 6
9,345
623
7,221
8,579
4,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 0
8,152
543
2,808
6,376
2,333
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ymir
Zenik64
Ymir
14
3 / 3 / 9
8,069
538
3,703
10,310
5,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,264
484
6,176
12,855
9,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
GEBORIFEED
Danzaburou
12
2 / 5 / 4
7,559
504
6,599
12,670
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
RSYR
Thanatos
14
2 / 2 / 0
7,726
515
1,696
9,281
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 6 / 4
6,757
450
5,646
11,357
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 2 / 0
8,652
577
5,876
5,598
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
20
Kills
13
13
Deaths
20
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
4
1
1
4.5
W
7
3
5
3.17
L
Danzaburou
GEBORIFEED
Danzaburou
2
5
4
0.8
W
Tsukuyomi
Helix2020
Tsukuyomi
5
3
6
2.67
W
1
3
0
0.33
L
Thanatos
RSYR
Thanatos
2
2
0
1
L
1
6
4
0.5
W
Ymir
Zenik64
Ymir
3
3
9
2.5
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,792
Damage
25,993
41,419
Taken
51,761
24,544
Mitigated
22,737
12,437
Healing
16,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,176
1,601
0
4,450
12,855
9,243
0
244
12,084
0
25,001
W
9,476
2,236
0
5,408
9,435
8,417
0
959
8,126
0
45,176
W
12,584
7,863
0
970
6,719
3,283
2,180
2,419
4,300
0
77,793
L
Danzaburou
GEBORIFEED
Danzaburou
6,599
3,250
0
3,107
12,670
3,478
481
1,167
11,503
0
43,774
W
Tsukuyomi
Helix2020
Tsukuyomi
7,221
2,188
0
1,173
8,579
4,769
63
1,584
6,973
0
55,238
W
2,808
545
0
984
6,376
2,333
836
3,482
2,869
41,802
0
L
Thanatos
RSYR
Thanatos
1,696
600
0
6,262
9,281
3,293
0
701
8,505
0
55,098
L
5,646
852
235
528
11,357
4,878
203
2,369
8,963
17,288
0
W
Ymir
Zenik64
Ymir
3,703
880
841
3,061
10,310
5,742
499
3,078
7,232
11,030
0
L
5,876
126
0
2,180
5,598
1,845
580
2,030
3,568
50,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,905
Gold Earned
37,958
427
Minions Killed
338
0
Camps Cleared
0
1,481,546
Distance Traveled
1,341,868
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,264
484
46
3
0
261,759
1
W
Chaac
9,444
630
97
6
0
315,567
5
W
Izanami
8,895
593
129
9
0
282,588
4
L
Danzaburou
7,559
504
79
5
0
234,488
0
W
Tsukuyomi
9,345
623
95
6
0
287,281
0
W
Vulcan
8,152
543
86
6
0
312,629
0
L
Thanatos
7,726
515
94
6
0
309,198
2
L
Yemoja
6,757
450
30
2
0
266,070
3
W
Ymir
8,069
538
20
1
0
283,481
4
L
Zeus
8,652
577
89
6
0
270,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role