Player Matchup

Chaac
Chaac
Fudgemagnet
Chaac
Level 10
God Stats
2W - 9L
1,759 SR
Queue Stats
15W - 27L
1,716 Elo+
Party 3
Da Ji
Da Ji
Mucuz
Da Ji
Level 26
God Stats
13W - 17L
1,485 SR
Queue Stats
206W - 226L
1,467 Elo+
Party 3
Neith
Neith
Rizzkuo
Neith
Level 6
God Stats
1W - 2L
1,707 SR
Queue Stats
37W - 42L
1,294 Elo+
Solo
Skadi
Skadi
Scottferd
Skadi
Level 16
God Stats
2W - 4L
1,692 SR
Queue Stats
34W - 40L
1,446 Elo+
Party 3
Ra
Ra
v Hainsy x
Ra
Level 18
God Stats
6W - 9L
1,500 SR
Queue Stats
46W - 42L
1,407 Elo+
Solo
Team Averages
Level 15
1,629 SR
1,466 Elo+

VS

Team Averages
Level 11
1,550 SR
1,369 Elo+
Scylla
Scylla
BadApe_97
Scylla
Level 2
God Stats
62W - 19L
1,500 SR
Queue Stats
63W - 22L
1,500 Elo+
Party 2
Da Ji
Da Ji
CancerOP
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,277 Elo+
Party 1
Chaac
Chaac
Frog_shagger
Chaac
Level 7
God Stats
7W - 2L
1,531 SR
Queue Stats
12W - 8L
1,347 Elo+
Party 1
Ra
Ra
beetleshagger77
Ra
Level 4
God Stats
2W - 0L
1,719 SR
Queue Stats
12W - 10L
1,220 Elo+
Party 1
Cthulhu
Cthulhu
xL-_-Trxp
Cthulhu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 21L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 7
11,316
1,029
13,468
21,381
21,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Mucuz
Da Ji
17
5 / 9 / 8
11,801
1,073
16,333
19,681
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Rizzkuo
Neith
16
1 / 14 / 8
10,345
940
13,706
19,640
7,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
Scottferd
Skadi
16
3 / 6 / 7
10,637
967
8,257
17,805
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 9 / 5
10,466
951
6,805
16,967
6,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BadApe_97
Scylla
18
3 / 3 / 9
11,061
1,006
6,569
7,907
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
CancerOP
Da Ji
20
23 / 4 / 11
16,139
1,467
28,459
14,440
6,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
12 / 0 / 25
13,860
1,260
20,121
12,003
16,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 8 / 11
10,483
953
6,348
9,542
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
xL-_-Trxp
Cthulhu
20
8 / 1 / 25
13,475
1,225
28,639
20,596
13,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
128
16
Kills
47
47
Deaths
16
35
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Scylla
BadApe_97
Scylla
3
3
9
2.5
W
Da Ji
CancerOP
Da Ji
23
4
11
7.13
W
12
0
25
24.5
L
5
9
7
0.94
L
Da Ji
Mucuz
Da Ji
5
9
8
1
L
Neith
Rizzkuo
Neith
1
14
8
0.36
L
Skadi
Scottferd
Skadi
3
6
7
1.08
W
1
8
11
0.81
L
2
9
5
0.5
W
Cthulhu
xL-_-Trxp
Cthulhu
8
1
25
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,569
Damage
90,136
95,474
Taken
64,488
50,902
Mitigated
43,161
6,757
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BadApe_97
Scylla
6,569
1,243
0
0
7,907
2,820
0
259
7,548
20,199
0
W
Da Ji
CancerOP
Da Ji
28,459
12,271
0
2,866
14,440
6,864
0
1,944
12,421
0
40,094
W
20,121
3,495
0
4,126
12,003
16,743
0
840
10,952
0
34,640
L
13,468
3,481
0
2,940
21,381
21,368
0
11,874
8,974
0
27,458
L
Da Ji
Mucuz
Da Ji
16,333
3,751
0
560
19,681
8,752
0
6,607
12,602
0
20,918
L
Neith
Rizzkuo
Neith
13,706
9,351
0
770
19,640
7,786
0
7,891
11,240
0
31,305
L
Skadi
Scottferd
Skadi
8,257
4,457
0
913
17,805
6,601
0
7,260
10,244
0
20,047
W
6,348
1,352
161
105
9,542
3,627
0
489
8,953
14,166
0
L
6,805
1,350
1,074
500
16,967
6,395
0
6,663
9,992
19,335
0
W
Cthulhu
xL-_-Trxp
Cthulhu
28,639
3,499
432
1,635
20,596
13,107
0
3,273
17,133
55,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,565
Gold Earned
65,018
109
Minions Killed
168
4
Camps Cleared
8
999,135
Distance Traveled
1,102,082
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,061
1,006
35
3
0
190,910
0
W
Da Ji
16,139
1,467
20
2
6
228,742
1
W
Chaac
13,860
1,260
13
1
1
262,406
0
L
Chaac
11,316
1,029
32
3
1
231,303
1
L
Da Ji
11,801
1,073
11
1
1
213,022
0
L
Neith
10,345
940
26
2
0
168,034
0
L
Skadi
10,637
967
20
2
2
187,306
0
W
Ra
10,483
953
19
2
1
166,218
0
L
Ra
10,466
951
20
2
0
199,470
0
W
Cthulhu
13,475
1,225
81
7
0
253,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role