Player Matchup

Thor
Thor
Bentlw
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
SARSLLMAZ
Nemesis
Level 5
God Stats
0W - 1L
1,253 SR
Queue Stats
8W - 11L
1,345 Elo+
Solo
Chang'e
Chang'e
SkinkePung
Chang'e
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
298W - 284L
1,561 Elo+
Party 2
Jing Wei
Jing Wei
alexmacarrao
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Geb
Geb
smokeygood
Geb
Level 15
God Stats
1W - 2L
1,469 SR
Queue Stats
113W - 95L
1,574 Elo+
Party 2
Team Averages
Level 11
1,444 SR
1,496 Elo+

VS

Team Averages
Level 12
1,545 SR
1,451 Elo+
Ares
Ares
HDarmon
Ares
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
142W - 150L
1,575 Elo+
Party 1
Sol
Sol
Kijief
Sol
Level 6
God Stats
5W - 4L
1,500 SR
Queue Stats
148W - 162L
1,336 Elo+
Party 1
Bellona
Bellona
NotGeorgeHere
Bellona
Level 6
God Stats
10W - 10L
1,413 SR
Queue Stats
21W - 28L
1,336 Elo+
Party 1
Danzaburou
Danzaburou
Oreobyyte
Danzaburou
Level 26
God Stats
24W - 16L
1,725 SR
Queue Stats
231W - 263L
1,443 Elo+
Party 1
Thanatos
Thanatos
TheH4LF3
Thanatos
Level 18
God Stats
13W - 8L
1,586 SR
Queue Stats
22W - 14L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bentlw
Thor
15
2 / 12 / 4
9,623
875
8,423
21,701
13,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
SARSLLMAZ
Nemesis
16
2 / 9 / 6
10,465
951
10,005
26,073
14,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
SkinkePung
Chang'e
16
2 / 4 / 5
10,252
932
18,450
14,302
6,151
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
alexmacarrao
Jing Wei
15
0 / 11 / 3
9,273
843
11,603
18,591
6,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 5 / 3
10,295
936
7,559
23,646
26,022
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
HDarmon
Ares
19
3 / 3 / 30
12,894
1,172
13,156
14,893
19,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
Kijief
Sol
18
3 / 0 / 26
11,575
1,052
17,220
12,490
7,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
18
10 / 0 / 18
12,266
1,115
19,305
12,063
14,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Oreobyyte
Danzaburou
19
14 / 0 / 20
14,039
1,276
28,422
10,165
5,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
TheH4LF3
Thanatos
18
11 / 6 / 11
12,501
1,136
19,274
14,231
7,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
146
9
Kills
41
41
Deaths
9
21
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Thor
Bentlw
Thor
2
12
4
0.33
W
Ares
HDarmon
Ares
3
3
30
6
W
Sol
Kijief
Sol
3
0
26
16
W
Bellona
10
0
18
19
W
Danzaburou
Oreobyyte
Danzaburou
14
0
20
24
L
Nemesis
SARSLLMAZ
Nemesis
2
9
6
0.56
L
Chang'e
SkinkePung
Chang'e
2
4
5
1.13
W
Thanatos
TheH4LF3
Thanatos
11
6
11
2.75
L
Jing Wei
alexmacarrao
Jing Wei
0
11
3
0.14
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,040
Damage
97,377
104,313
Taken
63,842
66,970
Mitigated
55,424
14,671
Healing
22,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Bentlw
Thor
8,423
2,896
0
607
21,701
13,833
0
6,690
14,886
0
12,055
W
Ares
HDarmon
Ares
13,156
2,062
0
1,524
14,893
19,344
0
6,516
8,377
21,786
0
W
Sol
Kijief
Sol
17,220
6,313
0
5,916
12,490
7,320
0
5,640
6,850
39,825
0
W
Bellona
19,305
6,338
0
1,017
12,063
14,978
0
5,080
6,665
113
28,662
W
Danzaburou
Oreobyyte
Danzaburou
28,422
17,287
0
5,471
10,165
5,933
0
4,128
6,037
0
48,308
L
Nemesis
SARSLLMAZ
Nemesis
10,005
4,182
0
3,781
26,073
14,042
0
7,461
18,462
0
22,001
L
Chang'e
SkinkePung
Chang'e
18,450
853
2,724
4,036
14,302
6,151
0
4,208
9,994
52,941
0
W
Thanatos
TheH4LF3
Thanatos
19,274
7,835
0
8,916
14,231
7,849
0
4,645
9,586
0
38,312
L
Jing Wei
alexmacarrao
Jing Wei
11,603
9,308
0
1,989
18,591
6,922
0
5,576
12,940
0
19,723
L
7,559
946
636
898
23,646
26,022
0
6,554
16,741
14,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,908
Gold Earned
63,275
158
Minions Killed
179
3
Camps Cleared
14
920,718
Distance Traveled
1,040,875
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,623
875
7
1
0
153,236
4
W
Ares
12,894
1,172
13
1
1
212,878
1
W
Sol
11,575
1,052
63
6
1
203,341
0
W
Bellona
12,266
1,115
19
2
0
250,964
1
W
Danzaburou
14,039
1,276
46
4
2
195,461
0
L
Nemesis
10,465
951
36
3
0
235,750
1
L
Chang'e
10,252
932
80
7
1
185,473
1
W
Thanatos
12,501
1,136
38
3
10
178,231
1
L
Jing Wei
9,273
843
19
2
2
164,023
2
L
Geb
10,295
936
16
1
0
182,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role