Player Matchup

Bacchus
Bacchus
ChoosingAverage
Bacchus
Level 160
God Stats
4W - 2L
1,873 SR
Queue Stats
109W - 108L
1,538 Elo+
Party 2
Medusa
Medusa
LordDrakmord
Medusa
Level 103
God Stats
1W - 1L
1,256 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 3
Nemesis
Nemesis
MinisterYoda
Nemesis
Level 17
God Stats
0W - 2L
1,336 SR
Queue Stats
11W - 24L
1,186 Elo+
Solo
Olorun
Olorun
TDSPIDER
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,408 Elo+
Party 2
Izanami
Izanami
darkhatter1995
Izanami
Level 49
God Stats
1W - 2L
1,185 SR
Queue Stats
8W - 10L
1,423 Elo+
Party 3
Team Averages
Level 69
1,430 SR
1,396 Elo+

VS

Team Averages
Level 83
1,491 SR
1,395 Elo+
Medusa
Medusa
Chalastor666
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,410 Elo+
Party 1
Scylla
Scylla
Chipybaggy
Scylla
Level 127
God Stats
1W - 0L
1,670 SR
Queue Stats
48W - 66L
1,387 Elo+
Party 1
Amaterasu
Amaterasu
Gentylox
Amaterasu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 92L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Xg-millzX
Cthulhu
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 69L
1,335 Elo+
Solo
Anubis
Anubis
bruhmoment69
Anubis
Level 87
God Stats
12W - 17L
1,285 SR
Queue Stats
43W - 64L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
8,932
812
7,043
8,390
5,094
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Medusa
15
5 / 4 / 3
8,946
813
6,870
9,908
3,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
MinisterYoda
Nemesis
14
1 / 2 / 7
7,541
686
6,900
7,787
2,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
TDSPIDER
Olorun
7
0 / 0 / 0
4,218
383
0
0
0
13
0 / 5 / 7
7,283
662
4,833
10,706
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 3 / 3
8,229
748
4,015
5,860
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
Chipybaggy
Scylla
17
4 / 1 / 5
9,748
886
10,183
6,451
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Gentylox
Amaterasu
14
0 / 1 / 7
7,950
723
2,863
6,978
5,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Xg-millzX
Cthulhu
14
3 / 2 / 1
8,642
786
5,417
7,842
6,538
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
15
4 / 3 / 2
9,133
830
6,057
6,209
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
10
Kills
13
13
Deaths
10
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
3
3
1.17
W
Scylla
Chipybaggy
Scylla
4
1
5
6.5
L
4
2
5
3.25
W
Amaterasu
Gentylox
Amaterasu
0
1
7
3.5
L
Medusa
5
4
3
1.63
L
Nemesis
MinisterYoda
Nemesis
1
2
7
2.25
L
Olorun
TDSPIDER
Olorun
0
0
0
0
W
Cthulhu
Xg-millzX
Cthulhu
3
2
1
1.75
W
Anubis
4
3
2
1.67
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,646
Damage
28,535
36,791
Taken
33,340
14,942
Mitigated
19,669
7,834
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,015
1,030
0
0
5,860
2,225
464
2,146
3,664
0
17,937
W
Scylla
Chipybaggy
Scylla
10,183
977
0
1,492
6,451
2,377
613
1,289
5,062
43,058
0
L
7,043
348
0
820
8,390
5,094
53
4,349
3,821
30,683
0
W
Amaterasu
Gentylox
Amaterasu
2,863
994
0
1,861
6,978
5,343
122
1,024
5,831
0
10,341
L
Medusa
6,870
1,827
508
2,439
9,908
3,892
0
5,766
3,847
0
25,898
L
Nemesis
MinisterYoda
Nemesis
6,900
1,569
0
1,123
7,787
2,616
0
4,310
3,252
0
22,479
L
Olorun
TDSPIDER
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Xg-millzX
Cthulhu
5,417
154
369
294
7,842
6,538
0
1,369
6,373
23,852
0
W
Anubis
6,057
339
0
1,050
6,209
3,186
336
1,336
4,798
17,332
0
L
4,833
3,317
446
2,498
10,706
3,340
0
6,224
4,214
0
23,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,920
Gold Earned
43,702
203
Minions Killed
256
7
Camps Cleared
5
872,723
Distance Traveled
1,066,456
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,229
748
45
4
1
224,544
0
W
Scylla
9,748
886
108
10
4
210,145
1
L
Bacchus
8,932
812
64
6
3
222,432
0
W
Amaterasu
7,950
723
23
2
0
247,333
0
L
Medusa
8,946
813
65
6
3
204,586
0
L
Nemesis
7,541
686
32
3
0
265,278
3
L
Olorun
4,218
383
0
0
0
0
0
W
Cthulhu
8,642
786
51
5
0
199,839
1
W
Anubis
9,133
830
29
3
0
184,595
0
L
Izanami
7,283
662
42
4
1
180,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role