Player Matchup

Ao Kuang
Ao Kuang
VilainPipo
Ao Kuang
Level 57
God Stats
48W - 52L
1,530 SR
Queue Stats
167W - 224L
1,389 Elo+
Party 1
Medusa
Medusa
benaudo
Medusa
Level 132
God Stats
13W - 5L
1,746 SR
Queue Stats
310W - 350L
1,390 Elo+
Party 1
Yemoja
Yemoja
ludodokiller67
Yemoja
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 13L
1,248 Elo+
Party 1
Team Averages
Level 66
1,592 SR
1,343 Elo+

VS

Team Averages
Level 46
1,457 SR
1,361 Elo+
Cthulhu
Cthulhu
GODWILLSMITEU
Cthulhu
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,296 Elo+
Solo
Cernunnos
Cernunnos
JaviviiArcee
Cernunnos
Level 20
God Stats
10W - 8L
1,372 SR
Queue Stats
98W - 114L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
hormiga3000
Baron Samedi
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 78L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
VilainPipo
Ao Kuang
20
11 / 4 / 8
16,090
731
22,990
26,062
11,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
benaudo
Medusa
19
6 / 5 / 8
14,893
677
21,284
18,777
7,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 5 / 15
14,281
649
7,638
17,730
17,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
2 / 9 / 10
15,025
683
14,825
28,922
20,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
JaviviiArcee
Cernunnos
17
4 / 5 / 9
14,071
640
12,669
13,940
6,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
hormiga3000
Baron Samedi
19
8 / 5 / 5
15,235
693
25,623
18,614
11,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
19
Kills
14
14
Deaths
19
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
9
10
0.78
L
Cernunnos
JaviviiArcee
Cernunnos
4
5
9
1.7
W
Ao Kuang
VilainPipo
Ao Kuang
11
4
8
3.75
W
Medusa
benaudo
Medusa
6
5
8
2
L
Baron Samedi
hormiga3000
Baron Samedi
8
5
5
2.1
W
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,912
Damage
53,117
62,569
Taken
61,476
36,369
Mitigated
38,284
22,190
Healing
17,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
14,825
1,022
1,533
6,449
28,922
20,593
315
15,504
13,418
50,859
0
L
Cernunnos
JaviviiArcee
Cernunnos
12,669
6,118
0
2,995
13,940
6,256
177
7,203
6,737
0
53,292
W
Ao Kuang
VilainPipo
Ao Kuang
22,990
8,276
0
13,895
26,062
11,414
1,460
14,268
11,294
73,510
0
W
Medusa
benaudo
Medusa
21,284
11,219
0
6,113
18,777
7,754
1,023
13,952
4,311
0
104,605
L
Baron Samedi
hormiga3000
Baron Samedi
25,623
2,389
2,859
4,034
18,614
11,435
936
7,957
10,657
108,296
0
W
7,638
1,217
1,687
495
17,730
17,201
522
11,310
6,016
30,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,264
Gold Earned
44,331
239
Minions Killed
262
0
Camps Cleared
0
1,176,601
Distance Traveled
1,111,404
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,025
683
62
3
0
349,408
3
L
Cernunnos
14,071
640
63
3
0
383,145
2
W
Ao Kuang
16,090
731
70
3
0
411,846
3
W
Medusa
14,893
677
129
6
0
393,623
4
L
Baron Samedi
15,235
693
137
6
0
378,851
3
W
Yemoja
14,281
649
40
2
0
371,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role