Player Matchup

Danzaburou
Danzaburou
Dinklesten
Danzaburou
Level 125
God Stats
5W - 1L
1,763 SR
Queue Stats
46W - 19L
1,570 Elo+
Party 1
Kukulkan
Kukulkan
Doom_Slayers_Nut
Kukulkan
Level 17
God Stats
5W - 2L
1,301 SR
Queue Stats
72W - 35L
1,563 Elo+
Party 1
Hun Batz
Hun Batz
Kuzenbeaux
Hun Batz
Level 22
God Stats
2W - 0L
1,820 SR
Queue Stats
42W - 11L
1,937 Elo+
Solo
Team Averages
Level 55
1,628 SR
1,690 Elo+

VS

Team Averages
Level 16
1,477 SR
1,556 Elo+
Janus
Janus
Project Boat
Janus
Level 4
God Stats
0W - 2L
1,466 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Nike
Nike
UndeadSannin
Nike
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 133L
1,682 Elo+
Solo
Medusa
Medusa
sabul11
Medusa
Level 22
God Stats
141W - 122L
1,467 SR
Queue Stats
228W - 222L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dinklesten
Danzaburou
10
11 / 1 / 9
8,118
1,015
9,045
4,386
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
6 / 1 / 13
7,311
914
6,194
5,330
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Kuzenbeaux
Hun Batz
10
4 / 1 / 10
6,862
858
3,188
4,340
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 3
5,580
698
1,204
5,709
1,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 7 / 1
6,500
813
4,010
9,627
4,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
sabul11
Medusa
9
1 / 7 / 1
5,771
721
3,584
7,553
2,291
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
21
Kills
3
3
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dinklesten
Danzaburou
11
1
9
15.5
W
6
1
13
12.5
W
Hun Batz
Kuzenbeaux
Hun Batz
4
1
10
9
L
0
7
3
0.21
L
2
7
1
0.36
L
Medusa
sabul11
Medusa
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,427
Damage
8,798
14,056
Taken
22,889
6,392
Mitigated
8,271
3,245
Healing
1,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dinklesten
Danzaburou
9,045
4,870
0
984
4,386
2,186
1,423
174
4,146
0
27,407
W
6,194
1,390
0
1,261
5,330
1,686
406
765
4,440
14,593
0
W
Hun Batz
Kuzenbeaux
Hun Batz
3,188
1,493
0
1,000
4,340
2,520
846
300
3,908
0
28,736
L
1,204
303
0
6
5,709
1,625
0
1,079
4,540
4,670
0
L
4,010
1,204
0
1,110
9,627
4,355
0
2,307
7,166
0
10,743
L
Medusa
sabul11
Medusa
3,584
950
0
457
7,553
2,291
0
2,448
4,973
0
17,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,291
Gold Earned
17,851
101
Minions Killed
41
0
Camps Cleared
0
441,504
Distance Traveled
342,584
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,118
1,015
36
5
0
143,825
1
W
Kukulkan
7,311
914
32
4
0
133,880
0
W
Hun Batz
6,862
858
33
4
0
163,799
3
L
Janus
5,580
698
5
1
0
88,276
0
L
Nike
6,500
813
13
2
0
131,683
1
L
Medusa
5,771
721
23
3
0
122,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role