Player Matchup

Set
Set
Amerlier
Set
Level 26
God Stats
2W - 3L
1,513 SR
Queue Stats
55W - 77L
1,360 Elo+
Party 3
Chaac
Chaac
Ivadd
Chaac
Level 8
God Stats
0W - 1L
1,129 SR
Queue Stats
96W - 126L
1,238 Elo+
Party 1
Izanami
Izanami
MangartTv
Izanami
Level 28
God Stats
9W - 12L
1,500 SR
Queue Stats
845W - 795L
1,467 Elo+
Party 3
Pele
Pele
chicov
Pele
Level 22
God Stats
0W - 1L
1,018 SR
Queue Stats
35W - 33L
1,238 Elo+
Party 1
Zhong Kui
Zhong Kui
tomlecrafteur
Zhong Kui
Level 28
God Stats
12W - 12L
1,597 SR
Queue Stats
51W - 50L
1,585 Elo+
Party 3
Team Averages
Level 22
1,351 SR
1,378 Elo+

VS

Team Averages
Level 15
1,462 SR
1,489 Elo+
Pele
Pele
Eltemis
Pele
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,464 Elo+
Party 4
Ra
Ra
Tantanaus
Ra
Level 2
God Stats
7W - 5L
1,500 SR
Queue Stats
172W - 87L
1,640 Elo+
Party 2
Bacchus
Bacchus
Temissanchez
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,470 Elo+
Party 4
Guan Yu
Guan Yu
Toxarr
Guan Yu
Level 28
God Stats
2W - 1L
1,308 SR
Queue Stats
42W - 45L
1,113 Elo+
Solo
Jing Wei
Jing Wei
costi23
Jing Wei
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 11 / 0
7,652
425
4,312
15,575
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Ivadd
Chaac
12
0 / 7 / 0
7,354
409
6,817
14,292
12,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
MangartTv
Izanami
15
5 / 5 / 3
9,900
550
13,921
14,294
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
chicov
Pele
11
1 / 12 / 2
7,336
408
6,349
13,786
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
tomlecrafteur
Zhong Kui
12
0 / 7 / 2
7,271
404
5,799
11,629
5,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Eltemis
Pele
19
24 / 1 / 3
12,388
688
20,998
12,074
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 2 / 12
11,437
635
12,689
10,640
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Temissanchez
Bacchus
13
2 / 1 / 8
8,366
465
3,135
8,460
5,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
Toxarr
Guan Yu
16
6 / 0 / 6
9,596
533
10,213
18,071
12,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
costi23
Jing Wei
15
2 / 5 / 4
8,748
486
2,347
10,067
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
9
Kills
42
42
Deaths
9
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
11
0
0.27
W
Pele
Eltemis
Pele
24
1
3
25.5
L
Chaac
Ivadd
Chaac
0
7
0
0
L
Izanami
MangartTv
Izanami
5
5
3
1.3
W
8
2
12
7
W
Bacchus
Temissanchez
Bacchus
2
1
8
6
W
Guan Yu
Toxarr
Guan Yu
6
0
6
9
L
Pele
chicov
Pele
1
12
2
0.17
W
Jing Wei
costi23
Jing Wei
2
5
4
0.8
L
Zhong Kui
tomlecrafteur
Zhong Kui
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,198
Damage
49,382
69,576
Taken
59,312
30,353
Mitigated
30,181
12,330
Healing
28,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,312
2,194
0
2,945
15,575
4,090
0
2,952
12,275
0
33,678
W
Pele
Eltemis
Pele
20,998
6,214
0
6,892
12,074
4,579
0
1,932
9,887
0
79,282
L
Chaac
Ivadd
Chaac
6,817
1,830
0
2,481
14,292
12,771
296
836
13,061
0
33,204
L
Izanami
MangartTv
Izanami
13,921
8,028
0
3,719
14,294
4,483
1,361
4,780
9,343
0
62,162
W
12,689
1,481
2,471
5,137
10,640
4,209
2,164
2,975
7,467
73,034
0
W
Bacchus
Temissanchez
Bacchus
3,135
754
0
0
8,460
5,606
1,337
0
8,414
11,568
0
W
Guan Yu
Toxarr
Guan Yu
10,213
2,268
594
9,809
18,071
12,464
1,484
472
17,107
0
41,810
L
Pele
chicov
Pele
6,349
1,857
0
1,101
13,786
3,404
0
4,548
9,028
0
23,298
W
Jing Wei
costi23
Jing Wei
2,347
1,392
0
3,325
10,067
3,323
1,781
0
10,067
0
36,136
L
Zhong Kui
tomlecrafteur
Zhong Kui
5,799
916
0
2,084
11,629
5,605
1,760
2,116
9,445
36,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,513
Gold Earned
50,535
321
Minions Killed
451
0
Camps Cleared
0
1,514,143
Distance Traveled
1,666,206
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,652
425
60
3
0
303,474
1
W
Pele
12,388
688
109
6
0
374,799
3
L
Chaac
7,354
409
47
3
0
300,638
0
L
Izanami
9,900
550
115
6
0
304,165
1
W
Ra
11,437
635
149
8
0
349,504
3
W
Bacchus
8,366
465
22
1
0
339,075
4
W
Guan Yu
9,596
533
87
5
0
334,175
0
L
Pele
7,336
408
42
2
0
316,761
0
W
Jing Wei
8,748
486
84
5
0
268,653
0
L
Zhong Kui
7,271
404
57
3
0
289,105
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role