Player Matchup

Anhur
Anhur
Cacha03
Anhur
Level 14
God Stats
7W - 15L
1,473 SR
Queue Stats
177W - 179L
1,498 Elo+
Party 2
Ymir
Ymir
Mati_Testa
Ymir
Level 95
God Stats
6W - 7L
1,470 SR
Queue Stats
212W - 222L
1,411 Elo+
Party 2
Ares
Ares
Nacho_Delelis_05
Ares
Level 82
God Stats
3W - 7L
1,500 SR
Queue Stats
467W - 453L
1,524 Elo+
Party 2
Chaac
Chaac
Taddeo150
Chaac
Level 64
God Stats
49W - 40L
1,609 SR
Queue Stats
299W - 308L
1,476 Elo+
Party 2
Ra
Ra
iCoFrAnSpamsL2
Ra
Level 121
God Stats
18W - 25L
1,835 SR
Queue Stats
709W - 682L
1,502 Elo+
Party 2
Team Averages
Level 75
1,577 SR
1,482 Elo+

VS

Team Averages
Level 63
1,434 SR
1,482 Elo+
Anubis
Anubis
Dfaill
Anubis
Level 40
God Stats
1W - 4L
1,353 SR
Queue Stats
57W - 74L
1,423 Elo+
Solo
Arachne
Arachne
GabrielPhilips
Arachne
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 47L
1,550 Elo+
Party 1
Mulan
Mulan
Lordshipp
Mulan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,537 Elo+
Party 1
Neith
Neith
UmPoucoMais6873
Neith
Level 120
God Stats
3W - 5L
1,317 SR
Queue Stats
319W - 410L
1,400 Elo+
Solo
Hel
Hel
rednose6969
Hel
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cacha03
Anhur
13
0 / 3 / 1
7,295
521
2,315
8,390
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 2 / 7
7,443
532
4,316
9,127
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 3 / 2
7,902
564
4,638
10,435
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Taddeo150
Chaac
12
4 / 2 / 1
7,771
555
7,146
9,549
7,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
6 / 1 / 2
9,555
683
11,107
8,451
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dfaill
Anubis
12
0 / 2 / 1
6,269
448
2,608
8,314
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 4 / 0
8,172
584
5,106
8,266
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
Lordshipp
Mulan
10
3 / 4 / 3
6,277
448
11,706
11,812
8,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 1 / 4
7,936
567
7,498
7,050
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 3
6,403
457
3,134
7,240
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
15
Kills
11
11
Deaths
15
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cacha03
Anhur
0
3
1
0.17
L
Anubis
Dfaill
Anubis
0
2
1
0.25
L
5
4
0
1.25
L
Mulan
Lordshipp
Mulan
3
4
3
1.13
W
2
2
7
2.75
W
3
3
2
1.33
W
Chaac
Taddeo150
Chaac
4
2
1
2.25
L
3
1
4
5
W
6
1
2
7
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,522
Damage
30,052
45,952
Taken
42,682
22,071
Mitigated
21,195
16,101
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cacha03
Anhur
2,315
1,542
0
2,920
8,390
2,162
665
0
8,290
0
38,637
L
Anubis
Dfaill
Anubis
2,608
329
0
2,765
8,314
3,904
0
5,554
2,564
38,727
0
L
5,106
3,769
0
1,680
8,266
4,459
869
3,063
5,023
0
38,957
L
Mulan
Lordshipp
Mulan
11,706
3,027
0
1,584
11,812
8,085
0
6,217
5,355
0
30,245
W
4,316
1,087
0
2,010
9,127
3,920
0
1,016
8,015
33,238
0
W
4,638
39
0
1,806
10,435
4,681
227
944
9,366
22,463
0
W
Chaac
Taddeo150
Chaac
7,146
1,368
0
2,649
9,549
7,392
285
2,004
7,509
0
39,211
L
7,498
3,396
0
4,335
7,050
2,287
466
2,953
4,097
0
47,869
W
11,107
1,347
1,346
5,370
8,451
3,916
1,097
1,778
6,548
85,291
0
L
3,134
580
514
2,836
7,240
2,460
459
1,806
5,216
26,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,966
Gold Earned
35,057
421
Minions Killed
345
0
Camps Cleared
0
1,366,311
Distance Traveled
1,266,274
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,295
521
92
7
0
242,356
1
L
Anubis
6,269
448
80
6
0
247,078
2
L
Arachne
8,172
584
84
6
0
274,466
0
L
Mulan
6,277
448
41
3
0
268,231
3
W
Ymir
7,443
532
55
4
0
277,776
5
W
Ares
7,902
564
27
2
0
268,666
4
W
Chaac
7,771
555
77
6
0
266,919
0
L
Neith
7,936
567
92
7
0
218,088
5
W
Ra
9,555
683
170
12
0
310,594
4
L
Hel
6,403
457
48
3
0
258,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role