Player Matchup

Cerberus
Cerberus
HR8852GB
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,483 Elo+
Party 1
Hera
Hera
HieroZoomer
Hera
Level 66
God Stats
4W - 6L
1,643 SR
Queue Stats
174W - 182L
1,549 Elo+
Party 1
Neith
Neith
InvaderMothFlaps
Neith
Level 85
God Stats
3W - 2L
1,839 SR
Queue Stats
194W - 197L
1,528 Elo+
Party 1
Loki
Loki
Sveinny
Loki
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 54L
1,521 Elo+
Party 1
Bellona
Bellona
xxsmitexxtroll69
Bellona
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,714 Elo+
Party 1
Team Averages
Level 48
1,596 SR
1,559 Elo+

VS

Team Averages
Level 47
1,490 SR
1,448 Elo+
Cupid
Cupid
 
Cupid
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
FithGarra21
Set
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,380 Elo+
Solo
Anubis
Anubis
TheThrashCaptain
Anubis
Level 44
God Stats
8W - 16L
1,684 SR
Queue Stats
433W - 433L
1,510 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Twinkongs
Kumbhakarna
Level 32
God Stats
3W - 9L
1,149 SR
Queue Stats
29W - 61L
1,339 Elo+
Party 3
Bellona
Bellona
thugjohnson2
Bellona
Level 68
God Stats
5W - 7L
1,617 SR
Queue Stats
76W - 81L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HR8852GB
Cerberus
12
1 / 5 / 14
8,647
455
3,850
16,902
7,496
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
3 / 4 / 10
9,416
496
9,030
8,153
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 2 / 17
11,417
601
16,269
12,078
4,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
Sveinny
Loki
14
9 / 2 / 10
10,026
528
8,086
10,390
3,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
12 / 0 / 10
11,711
616
19,342
12,205
13,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
4 / 2 / 3
8,913
469
10,801
10,556
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 7 / 3
7,425
391
4,065
13,167
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 9 / 1
8,926
470
8,720
15,784
9,036
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Twinkongs
Kumbhakarna
10
0 / 11 / 6
7,244
381
3,254
20,157
15,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
thugjohnson2
Bellona
14
2 / 5 / 1
8,414
443
7,999
15,736
17,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
26
34
Kills
12
13
Deaths
34
61
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
4
2
3
2.75
L
2
7
3
0.5
W
Cerberus
HR8852GB
Cerberus
1
5
14
1.6
W
3
4
10
2
W
9
2
17
8.75
W
Loki
Sveinny
Loki
9
2
10
7
L
4
9
1
0.5
L
Kumbhakarna
Twinkongs
Kumbhakarna
0
11
6
0.27
L
Bellona
thugjohnson2
Bellona
2
5
1
0.5
W
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,577
Damage
34,839
59,728
Taken
75,400
31,782
Mitigated
51,537
17,306
Healing
14,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,801
6,114
591
4,240
10,556
3,608
1,582
1,026
9,491
0
56,403
L
4,065
1,215
0
2,541
13,167
5,360
0
1,714
11,391
0
28,864
W
Cerberus
HR8852GB
Cerberus
3,850
516
1,153
5,359
16,902
7,496
998
3,072
13,830
19,279
0
W
9,030
3,572
0
1,578
8,153
2,557
1,182
3,199
4,954
47,563
0
W
16,269
9,009
1,048
5,664
12,078
4,421
6,811
2,661
9,417
0
60,937
W
Loki
Sveinny
Loki
8,086
2,091
0
958
10,390
3,927
998
1,164
9,226
0
36,488
L
8,720
47
0
3,610
15,784
9,036
70
4,417
11,125
54,102
0
L
Kumbhakarna
Twinkongs
Kumbhakarna
3,254
419
0
659
20,157
15,755
0
4,155
15,890
14,829
0
L
Bellona
thugjohnson2
Bellona
7,999
1,818
306
2,340
15,736
17,778
0
1,076
14,623
0
50,317
W
19,342
9,629
0
1,546
12,205
13,381
2,430
1,878
10,327
0
80,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,217
Gold Earned
40,922
431
Minions Killed
366
0
Camps Cleared
0
1,773,425
Distance Traveled
1,581,293
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,913
469
97
5
0
336,482
3
L
Set
7,425
391
54
3
0
327,040
0
W
Cerberus
8,647
455
39
2
0
326,169
1
W
Hera
9,416
496
86
5
0
348,889
1
W
Neith
11,417
601
110
6
0
310,941
1
W
Loki
10,026
528
38
2
0
382,972
1
L
Anubis
8,926
470
100
5
0
277,535
1
L
Kumbhakarna
7,244
381
21
1
0
295,303
4
L
Bellona
8,414
443
94
5
0
344,933
2
W
Bellona
11,711
616
158
8
0
404,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role