Player Matchup

King Arthur
King Arthur
AcE Stungun
King Arthur
Level 99
God Stats
6W - 4L
1,768 SR
Queue Stats
38W - 26L
1,594 Elo+
Party 1
Nike
Nike
BigM3atyClaus
Nike
Level 42
God Stats
2W - 0L
1,768 SR
Queue Stats
70W - 46L
1,680 Elo+
Party 1
Sylvanus
Sylvanus
CakeOnLayaway
Sylvanus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
GG Drippy
Apollo
Level 118
God Stats
22W - 10L
1,708 SR
Queue Stats
33W - 25L
1,606 Elo+
Party 1
Janus
Janus
Its Jawnz
Janus
Level 123
God Stats
37W - 17L
1,799 SR
Queue Stats
531W - 374L
1,782 Elo+
Party 1
Team Averages
Level 93
1,709 SR
1,632 Elo+

VS

Team Averages
Level 53
1,583 SR
1,460 Elo+
Cthulhu
Cthulhu
OvO StegoCursio
Cthulhu
Level 48
God Stats
52W - 33L
1,551 SR
Queue Stats
404W - 403L
1,437 Elo+
Party 2
Ymir
Ymir
RizeThor
Ymir
Level 24
God Stats
7W - 5L
1,597 SR
Queue Stats
7W - 7L
1,442 Elo+
Party 3
Danzaburou
Danzaburou
ThunderPK0
Danzaburou
Level 48
God Stats
86W - 43L
1,687 SR
Queue Stats
430W - 410L
1,505 Elo+
Party 2
Pele
Pele
Thy Is Panda
Pele
Level 81
God Stats
5W - 9L
1,500 SR
Queue Stats
730W - 644L
1,486 Elo+
Party 2
Baron Samedi
Baron Samedi
kpgotthegravy
Baron Samedi
Level 63
God Stats
33W - 37L
1,579 SR
Queue Stats
87W - 82L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AcE Stungun
King Arthur
19
4 / 2 / 5
11,422
571
7,457
19,221
15,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
9 / 6 / 6
11,065
553
14,992
17,488
8,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
CakeOnLayaway
Sylvanus
14
2 / 6 / 11
9,129
456
7,636
17,767
14,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
GG Drippy
Apollo
19
4 / 3 / 7
11,640
582
9,551
15,505
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Its Jawnz
Janus
18
11 / 0 / 10
11,931
597
16,084
11,837
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
10,929
546
15,719
19,684
11,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
16
1 / 4 / 1
9,537
477
6,076
11,441
8,349
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
ThunderPK0
Danzaburou
13
2 / 7 / 6
8,594
430
11,363
12,187
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 7 / 2
9,481
474
12,893
17,693
5,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
kpgotthegravy
Baron Samedi
13
0 / 10 / 5
8,461
423
6,041
15,693
4,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
36
30
Kills
16
17
Deaths
30
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AcE Stungun
King Arthur
4
2
5
3.25
W
9
6
6
2
W
Sylvanus
CakeOnLayaway
Sylvanus
2
6
11
1.25
W
Apollo
GG Drippy
Apollo
4
3
7
2.5
W
Janus
Its Jawnz
Janus
11
0
10
16
L
5
2
6
4
L
Ymir
1
4
1
0.38
L
Danzaburou
ThunderPK0
Danzaburou
2
7
6
0.71
L
8
7
2
1.29
L
Baron Samedi
kpgotthegravy
Baron Samedi
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,720
Damage
52,092
81,818
Taken
76,698
47,914
Mitigated
35,008
29,916
Healing
18,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AcE Stungun
King Arthur
7,457
739
0
6,528
19,221
15,640
185
6,731
12,490
0
69,933
W
14,992
3,118
0
3,386
17,488
8,126
0
7,011
10,477
0
66,943
W
Sylvanus
CakeOnLayaway
Sylvanus
7,636
3,009
2,164
4,172
17,767
14,124
0
7,022
10,745
22,790
4,129
W
Apollo
GG Drippy
Apollo
9,551
6,069
0
10,000
15,505
5,620
2,818
5,935
9,570
0
92,681
W
Janus
Its Jawnz
Janus
16,084
1,356
0
3,666
11,837
4,404
0
5,845
5,992
76,848
0
L
15,719
936
635
4,994
19,684
11,129
228
5,365
14,075
50,149
0
L
Ymir
6,076
1,702
0
2,941
11,441
8,349
439
1,493
9,626
55,003
0
L
Danzaburou
ThunderPK0
Danzaburou
11,363
3,840
99
1,198
12,187
4,970
0
4,520
7,528
0
43,963
L
12,893
3,022
0
4,788
17,693
5,741
0
5,051
12,342
0
55,793
L
Baron Samedi
kpgotthegravy
Baron Samedi
6,041
809
370
3,330
15,693
4,819
450
5,799
9,628
47,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,187
Gold Earned
47,002
555
Minions Killed
412
0
Camps Cleared
0
1,945,249
Distance Traveled
1,738,654
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,422
571
137
7
0
411,476
0
W
Nike
11,065
553
99
5
0
402,747
2
W
Sylvanus
9,129
456
39
2
0
340,416
1
W
Apollo
11,640
582
149
7
0
360,000
3
W
Janus
11,931
597
131
7
0
430,610
12
L
Cthulhu
10,929
546
75
4
0
410,347
1
L
Ymir
9,537
477
97
5
0
291,005
4
L
Danzaburou
8,594
430
69
3
0
328,104
4
L
Pele
9,481
474
81
4
0
377,405
1
L
Baron Samedi
8,461
423
90
5
0
331,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role