Player Matchup

Bacchus
Bacchus
AbraKaDabBruh
Bacchus
Level 51
God Stats
0W - 1L
1,555 SR
Queue Stats
33W - 42L
1,500 Elo+
Party 2
Hel
Hel
Slick_Kakacek210
Hel
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
185W - 224L
1,537 Elo+
Party 2
Skadi
Skadi
waffleyness
Skadi
Level 82
God Stats
2W - 5L
1,500 SR
Queue Stats
109W - 168L
1,496 Elo+
Party 2
Team Averages
Level 80
1,518 SR
1,511 Elo+

VS

Team Averages
Level 70
1,541 SR
1,368 Elo+
Ratatoskr
Ratatoskr
D Banditcoot
Ratatoskr
Level 69
God Stats
1W - 0L
1,602 SR
Queue Stats
51W - 51L
1,258 Elo+
Party 1
Artemis
Artemis
Simply Poetical
Artemis
Level 35
God Stats
6W - 8L
1,522 SR
Queue Stats
12W - 16L
1,346 Elo+
Party 1
Hades
Hades
uckboyy
Hades
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 1 / 0
7,753
646
3,565
8,440
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 6 / 0
7,267
606
5,433
9,558
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 1
7,097
591
5,332
5,996
2,067
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
D Banditcoot
Ratatoskr
12
2 / 0 / 7
8,525
710
3,144
5,927
4,227
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 1 / 4
8,137
678
3,583
2,948
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hades
uckboyy
Hades
13
7 / 0 / 3
9,327
777
13,262
11,696
5,957
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
10
10
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
0
0
W
Ratatoskr
D Banditcoot
Ratatoskr
2
0
7
5.5
W
1
1
4
3
L
1
6
0
0.17
W
Hades
uckboyy
Hades
7
0
3
8.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,330
Damage
19,989
23,994
Taken
20,571
12,063
Mitigated
11,589
7,897
Healing
8,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
3,565
425
480
1,377
8,440
6,858
0
3,946
4,494
8,019
0
W
Ratatoskr
D Banditcoot
Ratatoskr
3,144
440
0
891
5,927
4,227
652
2,674
3,124
0
24,915
W
3,583
1,186
0
119
2,948
1,405
1,099
1,262
1,665
0
25,027
L
5,433
883
1,845
2,731
9,558
3,138
298
5,577
3,981
34,146
0
W
Hades
uckboyy
Hades
13,262
1,787
365
7,324
11,696
5,957
1,243
4,720
6,756
48,019
0
L
5,332
2,117
593
871
5,996
2,067
0
3,809
2,187
0
19,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,117
Gold Earned
25,989
96
Minions Killed
145
0
Camps Cleared
0
657,555
Distance Traveled
670,104
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,753
646
10
1
0
252,330
1
W
Ratatoskr
8,525
710
33
3
0
236,562
4
W
Artemis
8,137
678
36
3
0
222,043
5
L
Hel
7,267
606
53
4
0
197,547
3
W
Hades
9,327
777
76
6
0
211,499
2
L
Skadi
7,097
591
33
3
0
207,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role