Player Matchup

Baba Yaga
Baba Yaga
AmP-Tranqs
Baba Yaga
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
226W - 261L
1,391 Elo+
Party 1
Discordia
Discordia
Fafner_Sama
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,381 Elo+
Party 1
Vamana
Vamana
sonicticoll
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,207 Elo+
Solo
Team Averages
Level 33
1,500 SR
1,326 Elo+

VS

Team Averages
Level 23
1,274 SR
1,305 Elo+
Sun Wukong
Sun Wukong
Cafecito-_-
Sun Wukong
Level 23
God Stats
1W - 1L
1,308 SR
Queue Stats
27W - 25L
1,241 Elo+
Party 2
Cthulhu
Cthulhu
GVNGA-LAZX
Cthulhu
Level 18
God Stats
2W - 2L
1,142 SR
Queue Stats
4W - 3L
1,333 Elo+
Party 2
Baron Samedi
Baron Samedi
miami-jitt
Baron Samedi
Level 29
God Stats
3W - 4L
1,372 SR
Queue Stats
60W - 47L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AmP-Tranqs
Baba Yaga
20
8 / 6 / 4
16,228
649
40,624
26,842
9,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Fafner_Sama
Discordia
17
4 / 14 / 5
15,635
625
21,010
24,081
7,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
14
0 / 8 / 5
12,516
501
584
17,789
6,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cafecito-_-
Sun Wukong
19
7 / 1 / 15
16,701
668
11,669
24,430
18,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
GVNGA-LAZX
Cthulhu
18
9 / 5 / 13
16,833
673
15,782
32,316
24,491
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
miami-jitt
Baron Samedi
20
12 / 6 / 10
17,301
692
24,259
25,124
14,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
12
Kills
28
28
Deaths
12
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
AmP-Tranqs
Baba Yaga
8
6
4
1.67
W
Sun Wukong
Cafecito-_-
Sun Wukong
7
1
15
14.5
L
Discordia
Fafner_Sama
Discordia
4
14
5
0.46
W
Cthulhu
GVNGA-LAZX
Cthulhu
9
5
13
3.1
W
Baron Samedi
miami-jitt
Baron Samedi
12
6
10
2.83
L
Vamana
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,218
Damage
51,710
68,712
Taken
81,870
22,995
Mitigated
57,712
9,199
Healing
24,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
AmP-Tranqs
Baba Yaga
40,624
414
518
5,772
26,842
9,455
340
15,916
10,926
129,791
0
W
Sun Wukong
Cafecito-_-
Sun Wukong
11,669
2,283
1,946
5,898
24,430
18,655
1,474
16,116
7,203
0
63,949
L
Discordia
Fafner_Sama
Discordia
21,010
608
764
1,210
24,081
7,406
728
13,920
10,161
51,001
0
W
Cthulhu
GVNGA-LAZX
Cthulhu
15,782
934
2,098
2,265
32,316
24,491
226
23,526
7,626
47,469
0
W
Baron Samedi
miami-jitt
Baron Samedi
24,259
2,034
4,787
7,861
25,124
14,566
1,793
18,882
5,264
95,358
0
L
Vamana
584
124
0
935
17,789
6,134
195
10,222
7,567
0
3,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,379
Gold Earned
50,835
176
Minions Killed
208
0
Camps Cleared
0
1,098,278
Distance Traveled
1,299,892
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
16,228
649
125
5
0
417,943
5
W
Sun Wukong
16,701
668
63
3
0
495,053
0
L
Discordia
15,635
625
46
2
0
337,568
1
W
Cthulhu
16,833
673
57
2
0
434,991
3
W
Baron Samedi
17,301
692
88
4
0
369,848
0
L
Vamana
12,516
501
5
0
0
342,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role