Player Matchup

Chaac
Chaac
Eden Frequency
Chaac
Level 25
God Stats
6W - 6L
1,406 SR
Queue Stats
42W - 43L
1,277 Elo+
Party 1
Khepri
Khepri
GENERAL GUMBIE
Khepri
Level 54
God Stats
3W - 1L
1,567 SR
Queue Stats
8W - 10L
1,715 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TrevorMac7
Ah Muzen Cab
Level 68
God Stats
10W - 8L
1,729 SR
Queue Stats
37W - 30L
1,468 Elo+
Party 1
Team Averages
Level 49
1,568 SR
1,487 Elo+

VS

Team Averages
Level 32
1,516 SR
1,516 Elo+
Pele
Pele
Captain_Sweet0
Pele
Level 27
God Stats
1W - 11L
1,414 SR
Queue Stats
57W - 84L
1,252 Elo+
Solo
Kumbhakarna
Kumbhakarna
aaronduz
Kumbhakarna
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,694 Elo+
Party 2
Ra
Ra
rawrjesusraptor
Ra
Level 27
God Stats
2W - 1L
1,632 SR
Queue Stats
5W - 12L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
8,045
670
6,678
9,533
4,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 0 / 6
8,728
727
3,473
8,404
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
TrevorMac7
Ah Muzen Cab
13
6 / 0 / 4
9,003
750
13,864
6,682
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
7,386
616
3,668
9,074
5,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kumbhakarna
aaronduz
Kumbhakarna
10
0 / 3 / 0
7,078
590
4,624
11,748
6,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 5 / 0
6,964
580
8,145
8,230
6,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
7
5.5
W
2
0
6
5
W
Ah Muzen Cab
TrevorMac7
Ah Muzen Cab
6
0
4
8
L
Kumbhakarna
aaronduz
Kumbhakarna
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,015
Damage
16,437
24,619
Taken
29,052
16,680
Mitigated
18,096
9,887
Healing
5,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,668
596
623
1,435
9,074
5,659
0
726
8,348
0
33,714
W
6,678
1,200
0
3,047
9,533
4,841
195
5,392
3,782
0
19,889
W
3,473
483
306
1,378
8,404
9,319
148
4,071
4,026
8,387
0
W
Ah Muzen Cab
TrevorMac7
Ah Muzen Cab
13,864
7,115
0
5,156
6,682
2,520
819
2,564
4,014
0
52,728
L
Kumbhakarna
aaronduz
Kumbhakarna
4,624
1,206
455
727
11,748
6,158
0
447
11,301
15,008
0
L
8,145
759
1,332
1,408
8,230
6,279
0
2,342
5,888
26,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,776
Gold Earned
21,428
119
Minions Killed
142
0
Camps Cleared
0
618,933
Distance Traveled
648,398
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,386
616
75
6
0
248,002
2
W
Chaac
8,045
670
37
3
0
201,175
1
W
Khepri
8,728
727
11
1
0
195,331
0
W
Ah Muzen Cab
9,003
750
71
6
0
222,427
2
L
Kumbhakarna
7,078
590
26
2
0
218,712
0
L
Ra
6,964
580
41
3
0
181,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role